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-rw-r--r--src/game/BattleGroundEY.cpp369
1 files changed, 167 insertions, 202 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index ecf454d1cfe..7e6063a09d2 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -23,11 +23,10 @@
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "Creature.h"
-#include "Chat.h"
#include "ObjectMgr.h"
-#include "MapManager.h"
#include "Language.h"
-#include "World.h"
+#include "World.h" //music
+#include "WorldPacket.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
@@ -45,85 +44,25 @@ BattleGroundEY::BattleGroundEY()
m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF;
m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF;
m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF;
+
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN;
}
BattleGroundEY::~BattleGroundEY()
{
}
-void BattleGroundEY::Update(time_t diff)
+void BattleGroundEY::Update(uint32 diff)
{
BattleGround::Update(diff);
- // after bg start we get there (once)
- if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
- {
- ModifyStartDelayTime(diff);
-
- if(!(m_Events & 0x01))
- {
- m_Events |= 0x01;
-
- // setup here, only when at least one player has ported to the map
- if(!SetupBattleGround())
- {
- EndNow();
- return;
- }
-
- SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
-
-// SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY);
-// SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY);
- for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
- SpawnBGObject(i, RESPAWN_ONE_DAY);
-
- SetStartDelayTime(START_DELAY0);
- }
- // After 1 minute, warning is signalled
- else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04))
- {
- m_Events |= 0x04;
- SendMessageToAll(GetTrinityString(LANG_BG_EY_ONE_MINUTE));
- }
- // After 1,5 minute, warning is signalled
- else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08))
- {
- m_Events |= 0x08;
- SendMessageToAll(GetTrinityString(LANG_BG_EY_HALF_MINUTE));
- }
- // After 2 minutes, gates OPEN ! x)
- else if(GetStartDelayTime() < 0 && !(m_Events & 0x10))
- {
- m_Events |= 0x10;
- SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
- SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
-
- for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
- SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
- {
- //randomly spawn buff
- uint8 buff = urand(0, 2);
- SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
- }
-
- SendMessageToAll(GetTrinityString(LANG_BG_EY_BEGIN));
-
- PlaySoundToAll(SOUND_BG_START);
- if(sWorld.getConfig(CONFIG_BG_START_MUSIC))
- PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC
- SetStatus(STATUS_IN_PROGRESS);
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if(Player *plr = objmgr.GetPlayer(itr->first))
- plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
- }
- }
- else if(GetStatus() == STATUS_IN_PROGRESS)
+ if (GetStatus() == STATUS_IN_PROGRESS)
{
m_PointAddingTimer -= diff;
- if(m_PointAddingTimer <= 0)
+ if (m_PointAddingTimer <= 0)
{
m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME;
if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0)
@@ -132,11 +71,11 @@ void BattleGroundEY::Update(time_t diff)
AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]);
}
- if(m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
+ if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND)
{
m_FlagsTimer -= diff;
- if(m_FlagsTimer < 0)
+ if (m_FlagsTimer < 0)
{
m_FlagsTimer = 0;
if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN)
@@ -147,7 +86,7 @@ void BattleGroundEY::Update(time_t diff)
}
m_TowerCapCheckTimer -= diff;
- if(m_TowerCapCheckTimer <= 0)
+ if (m_TowerCapCheckTimer <= 0)
{
//check if player joined point
/*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
@@ -162,16 +101,39 @@ void BattleGroundEY::Update(time_t diff)
}
}
+void BattleGroundEY::StartingEventCloseDoors()
+{
+ SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
+
+ for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
+ SpawnBGObject(i, RESPAWN_ONE_DAY);
+}
+
+void BattleGroundEY::StartingEventOpenDoors()
+{
+ SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
+
+ for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+ for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
+ {
+ //randomly spawn buff
+ uint8 buff = urand(0, 2);
+ SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY);
+ }
+}
+
void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
{
uint8 team_index = GetTeamIndexByTeamId(Team);
m_TeamScores[team_index] += Points;
- m_score[team_index] = m_TeamScores[team_index];
m_HonorScoreTics[team_index] += Points;
- if (m_HonorScoreTics[team_index] >= BG_EY_HonorScoreTicks[m_HonorMode])
+ if (m_HonorScoreTics[team_index] >= m_HonorTics )
{
- RewardHonorToTeam(20, Team);
- m_HonorScoreTics[team_index] -= BG_EY_HonorScoreTicks[m_HonorMode];
+ RewardHonorToTeam(GetBonusHonorFromKill(1), Team);
+ m_HonorScoreTics[team_index] -= m_HonorTics;
}
UpdateTeamScore(Team);
}
@@ -188,13 +150,13 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
{
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
- if(!plr)
+ if (!plr)
{
sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]);
++j;
continue;
}
- if (plr->isAllowUseBattleGroundObject() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
+ if (plr->CanCaptureTowerPoint() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
{
//player joined point!
//show progress bar
@@ -222,7 +184,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
- if(obj)
+ if (obj)
{
uint8 j = 0;
while (j < m_PlayersNearPoint[i].size())
@@ -237,7 +199,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
++j;
continue;
}
- if (!plr->isAllowUseBattleGroundObject() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
+ if (!plr->CanCaptureTowerPoint() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
//move player out of point (add him to players that are out of points
{
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
@@ -305,21 +267,46 @@ void BattleGroundEY::UpdatePointStatuses()
void BattleGroundEY::UpdateTeamScore(uint32 Team)
{
uint32 score = GetTeamScore(Team);
- if(score >= EY_MAX_TEAM_SCORE)
+ //TODO there should be some sound played when one team is near victory!! - and define variables
+ /*if (!m_IsInformedNearVictory && score >= BG_EY_WARNING_NEAR_VICTORY_SCORE)
+ {
+ if (Team == ALLIANCE)
+ SendMessageToAll(LANG_BG_EY_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ else
+ SendMessageToAll(LANG_BG_EY_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
+ PlaySoundToAll(BG_EY_SOUND_NEAR_VICTORY);
+ m_IsInformedNearVictory = true;
+ }*/
+
+ if (score >= BG_EY_MAX_TEAM_SCORE)
{
- score = EY_MAX_TEAM_SCORE;
+ score = BG_EY_MAX_TEAM_SCORE;
EndBattleGround(Team);
}
- if(Team == ALLIANCE)
+ if (Team == ALLIANCE)
UpdateWorldState(EY_ALLIANCE_RESOURCES, score);
else
UpdateWorldState(EY_HORDE_RESOURCES, score);
}
+void BattleGroundEY::EndBattleGround(uint32 winner)
+{
+ //win reward
+ if (winner == ALLIANCE)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+ if (winner == HORDE)
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+ //complete map reward
+ RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
+ RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
+
+ BattleGround::EndBattleGround(winner);
+}
+
void BattleGroundEY::UpdatePointsCount(uint32 Team)
{
- if(Team == ALLIANCE)
+ if (Team == ALLIANCE)
UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]);
else
UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]);
@@ -331,14 +318,14 @@ void BattleGroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
if (m_PointState[Point] == EY_POINT_UNDER_CONTROL)
{
UpdateWorldState(m_PointsIconStruct[Point].WorldStateControlIndex, 0);
- if(Team == ALLIANCE)
+ if (Team == ALLIANCE)
UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 1);
else
UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 1);
}
else
{
- if(Team == ALLIANCE)
+ if (Team == ALLIANCE)
UpdateWorldState(m_PointsIconStruct[Point].WorldStateAllianceControlledIndex, 0);
else
UpdateWorldState(m_PointsIconStruct[Point].WorldStateHordeControlledIndex, 0);
@@ -362,16 +349,16 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
// sometimes flag aura not removed :(
for (int j = EY_POINTS_MAX; j >= 0; --j)
{
- for(int i = 0; i < m_PlayersNearPoint[j].size(); ++i)
- if(m_PlayersNearPoint[j][i] == guid)
+ for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
+ if (m_PlayersNearPoint[j][i] == guid)
m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
}
- if(IsFlagPickedup())
+ if (IsFlagPickedup())
{
- if(m_FlagKeeper == guid)
+ if (m_FlagKeeper == guid)
{
- if(plr)
- this->EventPlayerDroppedFlag(plr);
+ if (plr)
+ EventPlayerDroppedFlag(plr);
else
{
SetFlagPicker(0);
@@ -383,7 +370,7 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
if(!Source->isAlive()) //hack code, must be removed later
@@ -392,23 +379,23 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
switch(Trigger)
{
case TR_BLOOD_ELF_POINT:
- if(m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
- if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ if (m_PointState[BLOOD_ELF] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[BLOOD_ELF] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_BLOOD_ELF);
break;
case TR_FEL_REALVER_POINT:
- if(m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
- if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ if (m_PointState[FEL_REALVER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[FEL_REALVER] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_FEL_REALVER);
break;
case TR_MAGE_TOWER_POINT:
- if(m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
- if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ if (m_PointState[MAGE_TOWER] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[MAGE_TOWER] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_MAGE_TOWER);
break;
case TR_DRAENEI_RUINS_POINT:
- if(m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
- if(m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
+ if (m_PointState[DRAENEI_RUINS] == EY_POINT_UNDER_CONTROL && m_PointOwnedByTeam[DRAENEI_RUINS] == Source->GetTeam())
+ if (m_FlagState && GetFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source, BG_EY_OBJECT_FLAG_DRAENEI_RUINS);
break;
case 4512:
@@ -432,7 +419,7 @@ void BattleGroundEY::HandleAreaTrigger(Player *Source, uint32 Trigger)
bool BattleGroundEY::SetupBattleGround()
{
// doors
- if( !AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
+ if (!AddObject(BG_EY_OBJECT_DOOR_A, BG_OBJECT_A_DOOR_EY_ENTRY, 2527.6f, 1596.91f, 1262.13f, -3.12414f, -0.173642f, -0.001515f, 0.98477f, -0.008594f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_EY_OBJECT_DOOR_H, BG_OBJECT_H_DOOR_EY_ENTRY, 1803.21f, 1539.49f, 1261.09f, 3.14159f, 0.173648f, 0, 0.984808f, 0, RESPAWN_IMMEDIATELY)
// banners (alliance)
|| !AddObject(BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, BG_OBJECT_A_BANNER_EY_ENTRY, 2057.46f, 1735.07f, 1187.91f, -0.925024f, 0, 0, 0.446198f, -0.894934f, RESPAWN_ONE_DAY)
@@ -494,12 +481,12 @@ bool BattleGroundEY::SetupBattleGround()
for (int i = 0; i < EY_POINTS_MAX; ++i)
{
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
- if( !at )
+ if (!at)
{
sLog.outError("BattleGroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
continue;
}
- if ( !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
+ if (!AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
)
@@ -508,14 +495,14 @@ bool BattleGroundEY::SetupBattleGround()
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
- if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE) )
+ if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
- if( !sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE) )
+ if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
{
sLog.outErrorDb("BatteGroundEY: Failed to spawn spirit guide! BattleGround not created!");
return false;
@@ -524,8 +511,11 @@ bool BattleGroundEY::SetupBattleGround()
return true;
}
-void BattleGroundEY::ResetBGSubclass()
+void BattleGroundEY::Reset()
{
+ //call parent's class reset
+ BattleGround::Reset();
+
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
m_TeamScores[BG_TEAM_HORDE] = 0;
m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
@@ -538,6 +528,8 @@ void BattleGroundEY::ResetBGSubclass()
m_DroppedFlagGUID = 0;
m_PointAddingTimer = 0;
m_TowerCapCheckTimer = 0;
+ bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
+ m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks;
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
@@ -560,9 +552,9 @@ void BattleGroundEY::RespawnFlag(bool send_message)
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_IMMEDIATELY);
- if(send_message)
+ if (send_message)
{
- SendMessageToAll(GetTrinityString(LANG_BG_EY_RESETED_FLAG));
+ SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL);
PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound...
}
@@ -574,7 +566,7 @@ void BattleGroundEY::RespawnFlagAfterDrop()
RespawnFlag(true);
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID());
- if(obj)
+ if (obj)
obj->Delete();
else
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
@@ -584,7 +576,7 @@ void BattleGroundEY::RespawnFlagAfterDrop()
void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
BattleGround::HandleKillPlayer(player, killer);
@@ -593,11 +585,11 @@ void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player, neither send unnecessary messages
// just take off the aura
- if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
+ if (IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
{
SetFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
@@ -605,59 +597,41 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
return;
}
- if(!IsFlagPickedup())
+ if (!IsFlagPickedup())
return;
- if(GetFlagPickerGUID() != Source->GetGUID())
+ if (GetFlagPickerGUID() != Source->GetGUID())
return;
- const char *message = "";
- uint8 type = 0;
-
SetFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
- if(Source->GetTeam() == ALLIANCE)
- {
- message = GetTrinityString(LANG_BG_EY_DROPPED_FLAG);
- type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
- }
- else
- {
- message = GetTrinityString(LANG_BG_EY_DROPPED_FLAG);
- type = CHAT_MSG_BG_SYSTEM_HORDE;
- }
//this does not work correctly :( (it should remove flag carrier name)
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
- SendPacketToAll(&data);
+ if (Source->GetTeam() == ALLIANCE)
+ SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL);
+ else
+ SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
}
void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
- if(GetStatus() != STATUS_IN_PROGRESS || this->IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
+ if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
return;
- const char *message;
- uint8 type = 0;
- message = GetTrinityString(LANG_BG_EY_HAS_TAKEN_FLAG);
-
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
- type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
}
else
{
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER);
- type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE);
}
@@ -671,29 +645,26 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target
Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- WorldPacket data;
- ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
- SendPacketToAll(&data);
+ if (Source->GetTeam() == ALLIANCE)
+ PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName());
+ else
+ PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName());
}
void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
//Natural point
- uint8 message_type = 0;
- const char *message = "";
uint32 Team = m_PointOwnedByTeam[Point];
- if(!Team)
+ if (!Team)
return;
if (Team == ALLIANCE)
{
m_TeamPointsCount[BG_TEAM_ALLIANCE]--;
- message_type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
- message = GetTrinityString(m_LoosingPointTypes[Point].MessageIdAlliance);
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
@@ -701,8 +672,6 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
else
{
m_TeamPointsCount[BG_TEAM_HORDE]--;
- message_type = CHAT_MSG_BG_SYSTEM_HORDE;
- message = GetTrinityString(m_LoosingPointTypes[Point].MessageIdHorde);
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
@@ -717,9 +686,10 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
m_PointState[Point] = EY_POINT_NO_OWNER;
- WorldPacket data;
- ChatHandler::FillMessageData(&data, Source->GetSession(), message_type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
- SendPacketToAll(&data);
+ if (Team == ALLIANCE)
+ SendMessageToAll(m_LoosingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ else
+ SendMessageToAll(m_LoosingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
UpdatePointsIcons(Team, Point);
UpdatePointsCount(Team);
@@ -727,11 +697,9 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point)
void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
- uint8 type = 0;
- const char *message = "";
uint32 Team = Source->GetTeam();
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
@@ -741,8 +709,6 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
if (Team == ALLIANCE)
{
m_TeamPointsCount[BG_TEAM_ALLIANCE]++;
- type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
- message = GetTrinityString(m_CapturingPointTypes[Point].MessageIdAlliance);
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
@@ -750,8 +716,6 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
else
{
m_TeamPointsCount[BG_TEAM_HORDE]++;
- type = CHAT_MSG_BG_SYSTEM_HORDE;
- message = GetTrinityString(m_CapturingPointTypes[Point].MessageIdHorde);
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
@@ -762,16 +726,17 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
m_PointOwnedByTeam[Point] = Team;
m_PointState[Point] = EY_POINT_UNDER_CONTROL;
- WorldPacket data;
- ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
- SendPacketToAll(&data);
+ if (Team == ALLIANCE)
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ else
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source);
- if(m_BgCreatures[Point])
+ if (m_BgCreatures[Point])
DelCreature(Point);
WorldSafeLocsEntry const *sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
- if(!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
+ if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
@@ -783,43 +748,38 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType)
{
- if(GetStatus() != STATUS_IN_PROGRESS || this->GetFlagPickerGUID() != Source->GetGUID())
+ if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
return;
- uint8 type = 0;
- uint8 team_id = 0;
- const char *message = "";
-
SetFlagPicker(0);
m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- if(Source->GetTeam() == ALLIANCE)
- {
+
+ if (Source->GetTeam() == ALLIANCE)
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
- team_id = BG_TEAM_ALLIANCE;
- message = GetTrinityString(LANG_BG_EY_CAPTURED_FLAG_A);
- type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
- }
else
- {
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
- team_id = BG_TEAM_HORDE;
- message = GetTrinityString(LANG_BG_EY_CAPTURED_FLAG_H);
- type = CHAT_MSG_BG_SYSTEM_HORDE;
- }
SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY);
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
m_FlagCapturedBgObjectType = BgObjectType;
- WorldPacket data;
- ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
- SendPacketToAll(&data);
+ uint8 team_id = 0;
+ if (Source->GetTeam() == ALLIANCE)
+ {
+ team_id = BG_TEAM_ALLIANCE;
+ SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ }
+ else
+ {
+ team_id = BG_TEAM_HORDE;
+ SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ }
- if(m_TeamPointsCount[team_id] > 0)
+ if (m_TeamPointsCount[team_id] > 0)
AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
@@ -893,16 +853,16 @@ void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
data << uint32(0xc0d) << uint32(0x17b);
}
-WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team)
+WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
{
uint32 g_id = 0;
- if(team == ALLIANCE)
- g_id = EY_GRAVEYARD_MAIN_ALLIANCE;
- else if(team == HORDE)
- g_id = EY_GRAVEYARD_MAIN_HORDE;
- else
- return NULL;
+ switch(player->GetTeam())
+ {
+ case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break;
+ case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break;
+ default: return NULL;
+ }
float distance, nearestDistance;
@@ -911,26 +871,31 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y,
entry = sWorldSafeLocsStore.LookupEntry(g_id);
nearestEntry = entry;
- if(!entry)
+ if (!entry)
{
sLog.outError("BattleGroundEY: Not found the main team graveyard. Graveyard system isn't working!");
return NULL;
}
- distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
+ float plr_x = player->GetPositionX();
+ float plr_y = player->GetPositionY();
+ float plr_z = player->GetPositionZ();
+
+
+ distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
nearestDistance = distance;
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
- if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL)
+ if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
- if(!entry)
+ if (!entry)
sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
else
{
- distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
- if(distance < nearestDistance)
+ distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
+ if (distance < nearestDistance)
{
nearestDistance = distance;
nearestEntry = entry;