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Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r--src/game/BattleGroundEY.cpp39
1 files changed, 24 insertions, 15 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index e9eba524349..78027b532bc 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -27,7 +27,8 @@
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Language.h"
-#include "World.h"
+#include "World.h" //music
+#include "WorldPacket.h"
#include "Util.h"
// these variables aren't used outside of this file, so declare them only here
@@ -51,7 +52,7 @@ BattleGroundEY::~BattleGroundEY()
{
}
-void BattleGroundEY::Update(time_t diff)
+void BattleGroundEY::Update(uint32 diff)
{
BattleGround::Update(diff);
// after bg start we get there (once)
@@ -523,8 +524,11 @@ bool BattleGroundEY::SetupBattleGround()
return true;
}
-void BattleGroundEY::ResetBGSubclass()
+void BattleGroundEY::Reset()
{
+ //call parent's class reset
+ BattleGround::Reset();
+
m_TeamScores[BG_TEAM_ALLIANCE] = 0;
m_TeamScores[BG_TEAM_HORDE] = 0;
m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0;
@@ -892,16 +896,16 @@ void BattleGroundEY::FillInitialWorldStates(WorldPacket& data)
data << uint32(0xc0d) << uint32(0x17b);
}
-WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team)
+WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
{
uint32 g_id = 0;
- if(team == ALLIANCE)
- g_id = EY_GRAVEYARD_MAIN_ALLIANCE;
- else if(team == HORDE)
- g_id = EY_GRAVEYARD_MAIN_HORDE;
- else
- return NULL;
+ switch(player->GetTeam())
+ {
+ case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break;
+ case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break;
+ default: return NULL;
+ }
float distance, nearestDistance;
@@ -916,19 +920,24 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y,
return NULL;
}
- distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
+ float plr_x = player->GetPositionX();
+ float plr_y = player->GetPositionY();
+ float plr_z = player->GetPositionZ();
+
+
+ distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
nearestDistance = distance;
for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
- if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL)
+ if(m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
if(!entry)
sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId);
else
{
- distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
+ distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
if(distance < nearestDistance)
{
nearestDistance = distance;