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Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 78a9409764c..f3b10bdf444 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -45,7 +45,7 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
if (!unit)
return;
- if(!unit->isBattleMaster()) // it's not battlemaster
+ if (!unit->isBattleMaster()) // it's not battlemaster
return;
// Stop the npc if moving
@@ -162,7 +162,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
- if(!member) continue; // this should never happen
+ if (!member) continue; // this should never happen
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
@@ -198,7 +198,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
BattleGround *bg = _player->GetBattleGround();
- if(!bg) // can't be received if player not in battleground
+ if (!bg) // can't be received if player not in battleground
return;
switch( bg->GetTypeID() )
@@ -543,7 +543,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
if (!unit)
return;
- if(!unit->isSpiritService()) // it's not spirit service
+ if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
@@ -564,7 +564,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
if (!unit)
return;
- if(!unit->isSpiritService()) // it's not spirit service
+ if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
@@ -593,7 +593,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
if (!unit)
return;
- if(!unit->isBattleMaster()) // it's not battle master
+ if (!unit->isBattleMaster()) // it's not battle master
return;
uint8 arenatype = 0;
@@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
- if(!member) continue;
+ if (!member) continue;
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue