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Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp149
1 files changed, 81 insertions, 68 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index fc99fe3f1fe..6cd12f1c722 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -53,7 +53,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
// Stop the npc if moving
unit->StopMoving();
- uint32 bgTypeId = objmgr.GetBattleMasterBG(unit->GetEntry());
+ BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry());
if(!_player->GetBGAccessByLevel(bgTypeId))
{
@@ -65,7 +65,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
SendBattlegGroundList(guid, bgTypeId);
}
-void WorldSession::SendBattlegGroundList( uint64 guid, uint32 bgTypeId )
+void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId )
{
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId);
@@ -77,26 +77,28 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
uint64 guid;
- uint32 bgTypeId;
+ uint32 bgTypeId_;
uint32 instanceId;
uint8 joinAsGroup;
Group * grp;
recv_data >> guid; // battlemaster guid
- recv_data >> bgTypeId; // battleground type id (DBC id)
+ recv_data >> bgTypeId_; // battleground type id (DBC id)
recv_data >> instanceId; // instance id, 0 if First Available selected
recv_data >> joinAsGroup; // join as group
- if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
+ if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow());
+ sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow());
return;
}
+ BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
+
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
// can do this, since it's battleground, not arena
- uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0);
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
// ignore if player is already in BG
if(_player->InBattleGround())
@@ -179,7 +181,9 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: group end");
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
+ if(!ginfo->IsInvitedToBGInstanceGUID)
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
else
{
@@ -195,7 +199,9 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
+ if(!ginfo->IsInvitedToBGInstanceGUID)
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
}
@@ -270,19 +276,15 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
uint32 bgTypeId;
recv_data >> bgTypeId; // id from DBC
- if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
+ BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
+ if(!bl)
{
sLog.outError("Battleground: invalid bgtype received.");
return;
}
- BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
-
- if(!bl)
- return;
-
WorldPacket data;
- sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgTypeId);
+ sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, BattleGroundTypeId(bgTypeId));
SendPacket( &data );
}
@@ -295,15 +297,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
uint32 instanceId;
- uint32 bgTypeId; // type id from dbc
+ uint32 bgTypeId_; // type id from dbc
uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0
- recv_data >> type >> unk2 >> bgTypeId >> unk >> action;
+ recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;
- if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
+ if(!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog.outError("Battleground: invalid bgtype received.");
+ sLog.outError("Battleground: invalid bgtype (%u) received.",bgTypeId_);
// update battleground slots for the player to fix his UI and sent data.
// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
// it usually happens with extremely high latency (if debugging / stepping in the code for example)
@@ -312,12 +314,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
// update all queues, send invitation info if player is invited, queue info if queued
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- uint32 queue_id = _player->GetBattleGroundQueueId(i);
- if(!queue_id)
+ BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
+ if(!bgQueueTypeId)
continue;
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- // if the player is not in queue, contine
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
+ uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ // if the player is not in queue, continue
+ if(itrPlayerStatus == qpMap.end())
continue;
// no group information, this should never happen
@@ -327,7 +332,6 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGround * bg = NULL;
// get possibly needed data from groupinfo
- bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId;
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
uint8 status = 0;
@@ -363,13 +367,14 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
return;
}
- uint32 bgQueueTypeId = 0;
- // get the bg what we were invited to
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
- bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type);
- itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
+ BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
+ // get the bg what we were invited to
+ bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ if(itrPlayerStatus == qpMap.end())
{
sLog.outError("Battleground: itrplayerstatus not found.");
return;
@@ -391,7 +396,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
if(!bg)
{
- sLog.outError("Battleground: bg not found.");
+ sLog.outError("Battleground: bg not found for type id %u.",bgTypeId);
return;
}
@@ -406,9 +411,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
uint32 rating = 0;
uint32 opponentsRating = 0;
// get the team info from the queue
- BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()
- && pitr->second.GroupInfo )
+
+ BattleGroundQueue::QueuedPlayersMap& qpMap2 = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)];
+ BattleGroundQueue::QueuedPlayersMap::iterator pitr = qpMap2.find(_player->GetGUID());
+ if (pitr !=qpMap2.end() && pitr->second.GroupInfo)
{
team = pitr->second.GroupInfo->Team;
arenatype = pitr->second.GroupInfo->ArenaType;
@@ -460,7 +466,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
// bg->AddPlayer(_player,team);
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId);
break;
- case 0: // leave queue
+ case 0: // leave queue
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
/*
if player leaves rated arena match before match start, it is counted as he played but he lost
@@ -479,7 +485,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it, maybe now his group fits in
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating);
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating);
SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
break;
@@ -527,8 +533,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
- uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
- uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
+ BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
if((bg->GetStatus() <= STATUS_IN_PROGRESS))
{
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
@@ -536,20 +542,23 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
}
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong
- uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id);
- uint8 isRated = 0;
- if (i == queueSlot || !queue_id) // we need to get the instance ids
+ BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
+ if (i == queueSlot || !bgQueueTypeId)
continue;
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
+ uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
+ uint8 isRated = 0;
+ uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ if(itrPlayerStatus == qpMap.end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
- BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this
+ BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if(bg2)
{
//in this call is small bug, this call should be filled by player's waiting time in queue
@@ -565,22 +574,24 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
// we should update all queues? .. i'm not sure if this code is correct
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
- uint32 queue_id = _player->GetBattleGroundQueueId(i);
- if(!queue_id)
+ BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
+ if(!bgQueueTypeId)
continue;
- uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id);
- uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id);
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
+ uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
uint8 isRated = 0;
+ uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId);
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
- if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
+ if(itrPlayerStatus == qpMap.end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
- if(bg && queue_id)
+ if(bg)
{
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
SendPacket(&data);
@@ -655,12 +666,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
return;
uint64 guid; // arena Battlemaster guid
- uint8 type; // 2v2, 3v3 or 5v5
+ uint8 arenaslot; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup
uint8 isRated; // isRated
Group * grp;
- recv_data >> guid >> type >> asGroup >> isRated;
+ recv_data >> guid >> arenaslot >> asGroup >> isRated;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
if(!unit)
@@ -672,7 +683,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
uint8 arenatype = 0;
uint32 arenaRating = 0;
- switch(type)
+ switch(arenaslot)
{
case 0:
arenatype = ARENA_TYPE_2v2;
@@ -684,7 +695,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
arenatype = ARENA_TYPE_5v5;
break;
default:
- sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type);
+ sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot);
return;
}
@@ -696,8 +707,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
return;
}
- uint8 bgTypeId = bg->GetTypeID();
- uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype);
+ BattleGroundTypeId bgTypeId = bg->GetTypeID();
+ BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype);
// check queueing conditions
if(!asGroup)
@@ -716,7 +727,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
// no group found, error
if(!grp)
return;
- uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type);
+ uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
if (err != BG_JOIN_ERR_OK)
{
SendBattleGroundOrArenaJoinError(err);
@@ -728,7 +739,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
if(isRated)
{
- ateamId = _player->GetArenaTeamId(type);
+ ateamId = _player->GetArenaTeamId(arenaslot);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
if(!at)
@@ -746,7 +757,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
Player *member = itr->getSource();
// calc avg personal rating
- avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5);
+ avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5);
}
if( arenatype )
@@ -762,7 +773,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId);
sLog.outDebug("Battleground: arena join as group start");
if(isRated)
- sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype);
+ sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
@@ -783,7 +794,9 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: arena join as group end");
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
+ if(isRated)
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
else
{
@@ -798,7 +811,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
SendPacket(&data);
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
- sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
+ sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
}