diff options
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 68 |
1 files changed, 37 insertions, 31 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index fc99fe3f1fe..33d8ab4fe4c 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -53,7 +53,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) // Stop the npc if moving unit->StopMoving(); - uint32 bgTypeId = objmgr.GetBattleMasterBG(unit->GetEntry()); + BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry()); if(!_player->GetBGAccessByLevel(bgTypeId)) { @@ -65,7 +65,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) SendBattlegGroundList(guid, bgTypeId); } -void WorldSession::SendBattlegGroundList( uint64 guid, uint32 bgTypeId ) +void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ) { WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId); @@ -77,26 +77,28 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data, 8+4+4+1); uint64 guid; - uint32 bgTypeId; + uint32 bgTypeId_; uint32 instanceId; uint8 joinAsGroup; Group * grp; recv_data >> guid; // battlemaster guid - recv_data >> bgTypeId; // battleground type id (DBC id) + recv_data >> bgTypeId_; // battleground type id (DBC id) recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> joinAsGroup; // join as group - if(bgTypeId >= MAX_BATTLEGROUND_TYPES) + if(!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow()); + sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow()); return; } + BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); + sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid); // can do this, since it's battleground, not arena - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0); + uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); // ignore if player is already in BG if(_player->InBattleGround()) @@ -180,6 +182,8 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) } sLog.outDebug("Battleground: group end"); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); + if(!ginfo->IsInvitedToBGInstanceGUID) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } else { @@ -196,6 +200,8 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); + if(!ginfo->IsInvitedToBGInstanceGUID) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } } @@ -270,19 +276,15 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data ) uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC - if(bgTypeId >= MAX_BATTLEGROUND_TYPES) + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); + if(!bl) { sLog.outError("Battleground: invalid bgtype received."); return; } - BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); - - if(!bl) - return; - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgTypeId); + sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, BattleGroundTypeId(bgTypeId)); SendPacket( &data ); } @@ -295,15 +297,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 uint32 instanceId; - uint32 bgTypeId; // type id from dbc + uint32 bgTypeId_; // type id from dbc uint16 unk; // 0x1F90 constant? uint8 action; // enter battle 0x1, leave queue 0x0 - recv_data >> type >> unk2 >> bgTypeId >> unk >> action; + recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; - if(bgTypeId >= MAX_BATTLEGROUND_TYPES) + if(!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - sLog.outError("Battleground: invalid bgtype received."); + sLog.outError("Battleground: invalid bgtype (%u) received.",bgTypeId_); // update battleground slots for the player to fix his UI and sent data. // this is a HACK, I don't know why the client starts sending invalid packets in the first place. // it usually happens with extremely high latency (if debugging / stepping in the code for example) @@ -327,7 +329,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGround * bg = NULL; // get possibly needed data from groupinfo - bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId; + BattleGroundTypeId bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId; uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; uint8 status = 0; @@ -363,10 +365,12 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) return; } + BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); + uint32 bgQueueTypeId = 0; // get the bg what we were invited to BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus; - bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type); + bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type); itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) @@ -391,7 +395,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) if(!bg) { - sLog.outError("Battleground: bg not found."); + sLog.outError("Battleground: bg not found for type id %u.",bgTypeId); return; } @@ -460,7 +464,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) // bg->AddPlayer(_player,team); sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId); break; - case 0: // leave queue + case 0: // leave queue queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); /* if player leaves rated arena match before match start, it is counted as he played but he lost @@ -527,7 +531,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) BattleGround *bg = _player->GetBattleGround(); if(bg) { - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); if((bg->GetStatus() <= STATUS_IN_PROGRESS)) { @@ -537,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong - uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); + uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id); uint8 isRated = 0; if (i == queueSlot || !queue_id) // we need to get the instance ids continue; @@ -549,7 +553,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; isRated = itrPlayerStatus->second.GroupInfo->IsRated; } - BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this + BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(queue_id)); // try this if(bg2) { //in this call is small bug, this call should be filled by player's waiting time in queue @@ -568,8 +572,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) uint32 queue_id = _player->GetBattleGroundQueueId(i); if(!queue_id) continue; - uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id); - uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(queue_id); + uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id); uint8 isRated = 0; BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); @@ -696,8 +700,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) return; } - uint8 bgTypeId = bg->GetTypeID(); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); + BattleGroundTypeId bgTypeId = bg->GetTypeID(); + uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); // check queueing conditions if(!asGroup) @@ -784,6 +788,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) } sLog.outDebug("Battleground: arena join as group end"); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); + if(isRated) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } else { |