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Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 5540aa025d4..883ad974277 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -230,7 +230,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
data << count1; // alliance flag holders count - obsolete, now always 0
- /*for(uint8 i = 0; i < count1; i++)
+ /*for(uint8 i = 0; i < count1; ++i)
{
data << uint64(0); // guid
data << (float)0; // x
@@ -332,7 +332,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
if (_player->InBattleGroundQueue())
{
// update all queues, send invitation info if player is invited, queue info if queued
- for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)
@@ -534,7 +534,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
WorldPacket data;
// we must update all queues here
BattleGround *bg = NULL;
- for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)