diff options
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 97 |
1 files changed, 52 insertions, 45 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 33d8ab4fe4c..6cd12f1c722 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -98,7 +98,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid); // can do this, since it's battleground, not arena - uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); // ignore if player is already in BG if(_player->InBattleGround()) @@ -181,7 +181,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: group end"); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(!ginfo->IsInvitedToBGInstanceGUID) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } @@ -199,7 +199,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(!ginfo->IsInvitedToBGInstanceGUID) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); @@ -314,12 +314,15 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) // update all queues, send invitation info if player is invited, queue info if queued for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - uint32 queue_id = _player->GetBattleGroundQueueId(i); - if(!queue_id) + BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); + if(!bgQueueTypeId) continue; - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - // if the player is not in queue, contine - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); + uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId); + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id]; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + // if the player is not in queue, continue + if(itrPlayerStatus == qpMap.end()) continue; // no group information, this should never happen @@ -329,7 +332,6 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGround * bg = NULL; // get possibly needed data from groupinfo - BattleGroundTypeId bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId; uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; uint8 status = 0; @@ -367,13 +369,12 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); - uint32 bgQueueTypeId = 0; + BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; // get the bg what we were invited to - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus; bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type); - itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)]; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + if(itrPlayerStatus == qpMap.end()) { sLog.outError("Battleground: itrplayerstatus not found."); return; @@ -410,9 +411,10 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint32 rating = 0; uint32 opponentsRating = 0; // get the team info from the queue - BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end() - && pitr->second.GroupInfo ) + + BattleGroundQueue::QueuedPlayersMap& qpMap2 = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel(bgTypeId)]; + BattleGroundQueue::QueuedPlayersMap::iterator pitr = qpMap2.find(_player->GetGUID()); + if (pitr !=qpMap2.end() && pitr->second.GroupInfo) { team = pitr->second.GroupInfo->Team; arenatype = pitr->second.GroupInfo->ArenaType; @@ -483,7 +485,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true); // player left queue, we should update it, maybe now his group fits in - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(bgTypeId),arenatype,israted,rating); SendPacket(&data); sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId); break; @@ -531,8 +533,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) BattleGround *bg = _player->GetBattleGround(); if(bg) { - uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); - uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); + BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp); if((bg->GetStatus() <= STATUS_IN_PROGRESS)) { sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); @@ -540,20 +542,23 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) } for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong - uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id); - uint8 isRated = 0; - if (i == queueSlot || !queue_id) // we need to get the instance ids + BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); + if (i == queueSlot || !bgQueueTypeId) continue; - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); + uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId); + uint8 isRated = 0; + uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId); + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id]; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + if(itrPlayerStatus == qpMap.end()) continue; if(itrPlayerStatus->second.GroupInfo) { arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; isRated = itrPlayerStatus->second.GroupInfo->IsRated; } - BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(BattleGroundMgr::BGTemplateId(queue_id)); // try this + BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); if(bg2) { //in this call is small bug, this call should be filled by player's waiting time in queue @@ -569,22 +574,24 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) // we should update all queues? .. i'm not sure if this code is correct for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - uint32 queue_id = _player->GetBattleGroundQueueId(i); - if(!queue_id) + BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); + if(!bgQueueTypeId) continue; - BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(queue_id); - uint8 arenatype = BattleGroundMgr::BGArenaType(queue_id); + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); + uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId); uint8 isRated = 0; + uint32 queue_id = _player->GetBattleGroundQueueIdFromLevel(bgTypeId); BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id]; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + if(itrPlayerStatus == qpMap.end()) continue; if(itrPlayerStatus->second.GroupInfo) { arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; isRated = itrPlayerStatus->second.GroupInfo->IsRated; } - if(bg && queue_id) + if(bg) { sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); SendPacket(&data); @@ -659,12 +666,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) return; uint64 guid; // arena Battlemaster guid - uint8 type; // 2v2, 3v3 or 5v5 + uint8 arenaslot; // 2v2, 3v3 or 5v5 uint8 asGroup; // asGroup uint8 isRated; // isRated Group * grp; - recv_data >> guid >> type >> asGroup >> isRated; + recv_data >> guid >> arenaslot >> asGroup >> isRated; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); if(!unit) @@ -676,7 +683,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) uint8 arenatype = 0; uint32 arenaRating = 0; - switch(type) + switch(arenaslot) { case 0: arenatype = ARENA_TYPE_2v2; @@ -688,7 +695,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) arenatype = ARENA_TYPE_5v5; break; default: - sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type); + sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot); return; } @@ -701,7 +708,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) } BattleGroundTypeId bgTypeId = bg->GetTypeID(); - uint32 bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); // check queueing conditions if(!asGroup) @@ -720,7 +727,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) // no group found, error if(!grp) return; - uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type); + uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); if (err != BG_JOIN_ERR_OK) { SendBattleGroundOrArenaJoinError(err); @@ -732,7 +739,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) if(isRated) { - ateamId = _player->GetArenaTeamId(type); + ateamId = _player->GetArenaTeamId(arenaslot); // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) ArenaTeam * at = objmgr.GetArenaTeamById(ateamId); if(!at) @@ -750,7 +757,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) Player *member = itr->getSource(); // calc avg personal rating - avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5); + avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5); } if( arenatype ) @@ -766,7 +773,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId); sLog.outDebug("Battleground: arena join as group start"); if(isRated) - sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype); + sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); @@ -787,7 +794,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: arena join as group end"); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); if(isRated) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } @@ -804,7 +811,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) SendPacket(&data); GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } } |