diff options
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
| -rw-r--r-- | src/game/BattleGroundMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 94a5d607ae6..9911f4190ca 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -653,7 +653,8 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ break; if( itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end() ) return false; - GroupsQueueType::iterator itr_team2 = ++itr_team; + GroupsQueueType::iterator itr_team2 = itr_team; + ++itr_team2; //invite players to other selection pool for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) { @@ -675,7 +676,9 @@ bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_ //add team to other queue m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr); //remove team from old queue - for(GroupsQueueType::iterator itr2 = itr_team; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) + GroupsQueueType::iterator itr2 = itr_team; + ++itr2; + for(; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) { if( *itr2 == *itr ) { @@ -705,9 +708,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve //battleground with free slot for player should be always in the beggining of the queue // maybe it would be better to create bgfreeslotqueue for each queue_id_based_on_level - bool continueAdding = true; BGFreeSlotQueueType::iterator itr, next; - for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); continueAdding && itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) + for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) { next = itr; ++next; @@ -733,8 +735,6 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLeve if( !bg->HasFreeSlots() ) { - if( next == sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end() ) - continueAdding = false; // remove BG from BGFreeSlotQueue bg->RemoveFromBGFreeSlotQueue(); } |
