diff options
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r-- | src/game/BattleGroundMgr.cpp | 160 |
1 files changed, 127 insertions, 33 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 0ad6340f0c5..d462c246441 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -29,6 +29,9 @@ #include "BattleGroundBE.h" #include "BattleGroundAA.h" #include "BattleGroundRL.h" +#include "BattleGroundSA.h" +#include "BattleGroundDS.h" +#include "BattleGroundRV.h" #include "SharedDefines.h" #include "Policies/SingletonImp.h" #include "MapManager.h" @@ -243,38 +246,6 @@ void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) // add the pinfo to ginfo's list ginfo->Players[plr->GetGUID()] = &info; -/* - if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) - { - BattleGround* bg = sBattleGroundMgr.GetBattleGround(bgTypeId); - char const* bgName = bg->GetName(); - - uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id); - uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id); - - // replace hardcoded max level by player max level for nice output - if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) - q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); - - int8 MinPlayers = bg->GetMinPlayersPerTeam(); - - uint8 qHorde = m_QueuedPlayers[queue_id].Horde; - uint8 qAlliance = m_QueuedPlayers[queue_id].Alliance; - - // Show queue status to player only (when joining queue) - if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY)) - { - ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, - bgName, q_min_level, q_max_level, qAlliance, (MinPlayers > qAlliance) ? (MinPlayers - qAlliance) : 0, qHorde, (MinPlayers > qHorde) ? (MinPlayers - qHorde) : 0); - } - // System message - else - { - sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, - bgName, q_min_level, q_max_level, qAlliance, (MinPlayers > qAlliance) ? (MinPlayers - qAlliance) : 0, qHorde, (MinPlayers > qHorde) ? (MinPlayers - qHorde) : 0); - } - - }*/ } void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) @@ -360,6 +331,11 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) // remove player queue info m_QueuedPlayers[queue_id].erase(itr); // remove group queue info if needed + + //if we left BG queue(not porting) OR if arena team left queue for rated match + if((decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty())) + AnnounceWorld(group, guid, false); + if(group->Players.empty()) { m_QueuedGroups[queue_id].erase(group_itr); @@ -388,6 +364,85 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) } } +void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, uint64 playerGUID, bool isAddedToQueue) +{ + + if(ginfo->ArenaType) //if Arena + { + if( sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated) + { + BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId); + if(!bg) + return; + + char const* bgName = bg->GetName(); + if(isAddedToQueue) + sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); + else + sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); + } + } + else //if BG + { + if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) + { + Player *plr = objmgr.GetPlayer(playerGUID); + if(!plr) + return; + + BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId); + if(!bg) + return; + + uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(); + char const* bgName = bg->GetName(); + + uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id); + uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id); + + // replace hardcoded max level by player max level for nice output + if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); + + int8 MinPlayers = bg->GetMinPlayersPerTeam(); + + uint8 qHorde = 0; + uint8 qAlliance = 0; + + uint32 bgTypeId = ginfo->BgTypeId; + QueuedPlayersMap::iterator itr; + for(itr = m_QueuedPlayers[queue_id].begin(); itr!= m_QueuedPlayers[queue_id].end(); ++itr) + { + if(itr->second.GroupInfo->BgTypeId == bgTypeId) + { + switch(itr->second.GroupInfo->Team) + { + case HORDE: + qHorde++; break; + case ALLIANCE: + qAlliance++; break; + default: + break; + } + } + } + + // Show queue status to player only (when joining queue) + if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY)) + { + ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, + bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers); + } + // System message + else + { + sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, + bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers); + } + } + } +} + bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) { // set side if needed @@ -715,6 +770,15 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype { // create new battleground bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId); + if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) + { + char const* bgName = bg2->GetName(); + uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id); + uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id); + if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); + sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level); + } } if(!bg2) @@ -1134,6 +1198,15 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro case BATTLEGROUND_RL: *data << uint8(8); break; + case BATTLEGROUND_SA: + *data << uint8(9); + break; + case BATTLEGROUND_DS: + *data << uint8(10); + break; + case BATTLEGROUND_RV: + *data << uint8(11); + break; default: // unknown *data << uint8(0); break; @@ -1267,13 +1340,16 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended break; case BATTLEGROUND_EY: - *data << (uint32)0x00000001; // count of next fields + *data << (uint32)0x00000001; // count of next fields *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures break; case BATTLEGROUND_NA: case BATTLEGROUND_BE: case BATTLEGROUND_AA: case BATTLEGROUND_RL: + case BATTLEGROUND_SA: // wotlk + case BATTLEGROUND_DS: // wotlk + case BATTLEGROUND_RV: // wotlk *data << (int32)0; // 0 break; default: @@ -1407,6 +1483,15 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) case BATTLEGROUND_RL: bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); break; + case BATTLEGROUND_SA: + bg = new BattleGroundSA(*(BattleGroundSA*)bg_template); + break; + case BATTLEGROUND_DS: + bg = new BattleGroundDS(*(BattleGroundDS*)bg_template); + break; + case BATTLEGROUND_RV: + bg = new BattleGroundRV(*(BattleGroundRV*)bg_template); + break; default: //bg = new BattleGround; return 0; @@ -1453,6 +1538,9 @@ uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPer case BATTLEGROUND_AA: bg = new BattleGroundAA; break; case BATTLEGROUND_EY: bg = new BattleGroundEY; break; case BATTLEGROUND_RL: bg = new BattleGroundRL; break; + case BATTLEGROUND_SA: bg = new BattleGroundSA; break; + case BATTLEGROUND_DS: bg = new BattleGroundDS; break; + case BATTLEGROUND_RV: bg = new BattleGroundRV; break; default:bg = new BattleGround; break; // placeholder for non implemented BG } @@ -1773,10 +1861,14 @@ uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const return BATTLEGROUND_QUEUE_AV; case BATTLEGROUND_EY: return BATTLEGROUND_QUEUE_EY; + case BATTLEGROUND_SA: + return BATTLEGROUND_QUEUE_SA; case BATTLEGROUND_AA: case BATTLEGROUND_NA: case BATTLEGROUND_RL: case BATTLEGROUND_BE: + case BATTLEGROUND_DS: + case BATTLEGROUND_RV: switch(arenaType) { case ARENA_TYPE_2v2: @@ -1805,6 +1897,8 @@ uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const return BATTLEGROUND_AV; case BATTLEGROUND_QUEUE_EY: return BATTLEGROUND_EY; + case BATTLEGROUND_QUEUE_SA: + return BATTLEGROUND_SA; case BATTLEGROUND_QUEUE_2v2: case BATTLEGROUND_QUEUE_3v3: case BATTLEGROUND_QUEUE_5v5: |