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-rw-r--r--src/game/BattleGroundMgr.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 56fbf772aea..953607ab222 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -2158,21 +2158,21 @@ bool BattleGroundMgr::IsBGWeekend(BattleGroundTypeId bgTypeId)
void BattleGroundMgr::DoCompleteAchievement(uint32 achievement, Player * player)
{
- AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
-
- if(!player)
- {
- //Map::PlayerList const &PlayerList = this->GetPlayers();
- //GroupsQueueType::iterator group = SelectedGroups.begin();
-
- //if (!PlayerList.isEmpty())
- //for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- // for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr)
- // if (Player *pPlayer = itr->getSource())
- // pPlayer->CompletedAchievement(AE);
- }
- else
- {
- player->CompletedAchievement(AE);
- }
+ AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
+
+ if(!player)
+ {
+ //Map::PlayerList const &PlayerList = this->GetPlayers();
+ //GroupsQueueType::iterator group = SelectedGroups.begin();
+
+ //if (!PlayerList.isEmpty())
+ //for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ // for (GroupsQueueType::iterator itr = group; itr != SelectedGroups.end(); ++itr)
+ // if (Player *pPlayer = itr->getSource())
+ // pPlayer->CompletedAchievement(AE);
+ }
+ else
+ {
+ player->CompletedAchievement(AE);
+ }
}