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Diffstat (limited to 'src/game/BattleGroundMgr.h')
-rw-r--r--src/game/BattleGroundMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index c42a7638a69..07047e3aaa0 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -202,7 +202,7 @@ class BattleGroundMgr
BattleGround * GetBattleGroundTemplate(BattleGroundTypeId bgTypeId);
BattleGround * CreateNewBattleGround(BattleGroundTypeId bgTypeId);
- uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
+ uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
void AddBattleGround(uint32 InstanceID, BattleGround* BG) { m_BattleGrounds[InstanceID] = BG; };
void RemoveBattleGround(uint32 instanceID) { m_BattleGrounds.erase(instanceID); }