diff options
Diffstat (limited to 'src/game/BattleGroundMgr.h')
| -rw-r--r-- | src/game/BattleGroundMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index c42a7638a69..07047e3aaa0 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -202,7 +202,7 @@ class BattleGroundMgr BattleGround * GetBattleGroundTemplate(BattleGroundTypeId bgTypeId); BattleGround * CreateNewBattleGround(BattleGroundTypeId bgTypeId); - uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); + uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); void AddBattleGround(uint32 InstanceID, BattleGround* BG) { m_BattleGrounds[InstanceID] = BG; }; void RemoveBattleGround(uint32 instanceID) { m_BattleGrounds.erase(instanceID); } |
