diff options
Diffstat (limited to 'src/game/BattleGroundMgr.h')
-rw-r--r-- | src/game/BattleGroundMgr.h | 61 |
1 files changed, 29 insertions, 32 deletions
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 70b899d5f85..3e833f1c7bb 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -22,7 +22,7 @@ #define __BATTLEGROUNDMGR_H #include "BattleGround.h" -#include "Policies/Singleton.h" +#include "World.h" class BattleGround; @@ -32,11 +32,11 @@ typedef std::map<uint32, BattleGround*> BattleGroundSet; //typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet; typedef std::deque<BattleGround*> BGFreeSlotQueueType; -#define MAX_BATTLEGROUND_QUEUES 7 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+ +#define MAX_BATTLEGROUND_QUEUES 8 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80+ -#define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array +#define MAX_BATTLEGROUND_TYPES 12 // each BG type will be in array -#define MAX_BATTLEGROUND_QUEUE_TYPES 8 +#define MAX_BATTLEGROUND_QUEUE_TYPES 9 #define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day @@ -74,9 +74,10 @@ class BattleGroundQueue GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0); void AddPlayer(Player *plr, GroupQueueInfo *ginfo); - void RemovePlayer(uint64 guid, bool decreaseInvitedCount); + void RemovePlayer(const uint64& guid, bool decreaseInvitedCount); void DecreaseGroupLength(uint32 queueId, uint32 AsGroup); void BGEndedRemoveInvites(BattleGround * bg); + void AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue); typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap; QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES]; @@ -137,7 +138,7 @@ class BattleGroundQueue class BGQueueInviteEvent : public BasicEvent { public: - BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {}; + BGQueueInviteEvent(const uint64& pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {}; virtual ~BGQueueInviteEvent() {}; virtual bool Execute(uint64 e_time, uint32 p_time); @@ -153,7 +154,10 @@ class BGQueueInviteEvent : public BasicEvent class BGQueueRemoveEvent : public BasicEvent { public: - BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {}; + BGQueueRemoveEvent(const uint64& pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : + m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) + { + }; virtual ~BGQueueRemoveEvent() {}; virtual bool Execute(uint64 e_time, uint32 p_time); @@ -170,33 +174,31 @@ class BattleGroundMgr /* Construction */ BattleGroundMgr(); ~BattleGroundMgr(); - void Update(time_t diff); + void Update(uint32 diff); /* Packet Building */ void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr); void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr); - void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId); + void BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player *plr, uint32 bgTypeId); void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId); void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value); void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg); void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0); void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid); + void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid); /* Player invitation */ // called from Queue update, or from Addplayer to queue void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team); /* Battlegrounds */ BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); }; - BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); }; + BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); }; BattleGround* GetBattleGround(uint32 ID) { BattleGroundSet::iterator i = m_BattleGrounds.find(ID); - if(i != m_BattleGrounds.end()) - return i->second; - else - return NULL; + return ( (i != m_BattleGrounds.end()) ? i->second : NULL ); }; BattleGround * GetBattleGroundTemplate(uint32 bgTypeId); @@ -204,8 +206,8 @@ class BattleGroundMgr uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); - inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; }; - void RemoveBattleGround(uint32 instanceID); + void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; }; + void RemoveBattleGround(uint32 instanceID) { m_BattleGrounds.erase(instanceID); } void CreateInitialBattleGrounds(); @@ -217,35 +219,30 @@ class BattleGroundMgr BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES]; - void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid); - - bool IsArenaType(uint32 bgTypeId) const; - bool IsBattleGroundType(uint32 bgTypeId) const; - uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const; - uint32 BGTemplateId(uint32 bgQueueTypeId) const; - uint8 BGArenaType(uint32 bgQueueTypeId) const; - - uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;} - uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;} + uint32 GetMaxRatingDifference() const { return sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); } + uint32 GetRatingDiscardTimer() const { return sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); } + uint32 GetPrematureFinishTime() const { return sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); } void InitAutomaticArenaPointDistribution(); void DistributeArenaPoints(); - uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;} void ToggleArenaTesting(); - const bool isArenaTesting() const { return m_ArenaTesting; } void SetHolidayWeekends(uint32 mask); + + bool isArenaTesting() const { return m_ArenaTesting; } + + static bool IsArenaType(uint32 bgTypeId); + static bool IsBattleGroundType(uint32 bgTypeId) { return !BattleGroundMgr::IsArenaType(bgTypeId); } + static uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType); + static uint32 BGTemplateId(uint32 bgQueueTypeId); + static uint8 BGArenaType(uint32 bgQueueTypeId); private: /* Battlegrounds */ BattleGroundSet m_BattleGrounds; - uint32 m_MaxRatingDifference; - uint32 m_RatingDiscardTimer; uint32 m_NextRatingDiscardUpdate; - bool m_AutoDistributePoints; uint64 m_NextAutoDistributionTime; uint32 m_AutoDistributionTimeChecker; - uint32 m_PrematureFinishTimer; bool m_ArenaTesting; }; |