diff options
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r-- | src/game/BattleGroundNA.cpp | 113 |
1 files changed, 34 insertions, 79 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index 5debaa3c6a5..b4c1b22d2de 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,14 +22,23 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundNA.h" -#include "Creature.h" #include "ObjectMgr.h" -#include "MapManager.h" +#include "WorldPacket.h" #include "Language.h" BattleGroundNA::BattleGroundNA() { m_BgObjects.resize(BG_NA_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundNA::~BattleGroundNA() @@ -37,74 +46,31 @@ BattleGroundNA::~BattleGroundNA() } -void BattleGroundNA::Update(time_t diff) +void BattleGroundNA::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if (!(m_Events & 0x01)) - { - m_Events |= 0x01; - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - SetStartDelayTime(START_DELAY1); - SendMessageToAll(LANG_ARENA_ONE_MINUTE); - } - // After 30 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); - } - // After 15 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); - } - // delay expired (1 minute) - else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) - DoorOpen(i); - - for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) - SpawnBGObject(i, 60); - - SendMessageToAll(LANG_ARENA_BEGUN); - SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(0); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); - - if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); - } - } - /*if(GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } +void BattleGroundNA::StartingEventCloseDoors() +{ + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + +void BattleGroundNA::StartingEventOpenDoors() +{ + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) + DoorOpen(i); + + for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); +} + void BattleGroundNA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -125,10 +91,7 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); + CheckArenaWinConditions(); } void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) @@ -147,16 +110,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE)) - { - // all opponents killed - EndBattleGround(HORDE); - } - else if(!GetAlivePlayersCountByTeam(HORDE)) - { - // all opponents killed - EndBattleGround(ALLIANCE); - } + CheckArenaWinConditions(); } bool BattleGroundNA::HandlePlayerUnderMap(Player *player) @@ -194,9 +148,10 @@ void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) data << uint32(0xa11) << uint32(1); // 9 } -void BattleGroundNA::ResetBGSubclass() +void BattleGroundNA::Reset() { - + //call parent's class reset + BattleGround::Reset(); } bool BattleGroundNA::SetupBattleGround() |