diff options
Diffstat (limited to 'src/game/BattleGroundNA.cpp')
-rw-r--r-- | src/game/BattleGroundNA.cpp | 133 |
1 files changed, 44 insertions, 89 deletions
diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index 5debaa3c6a5..92e71c1c283 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -18,18 +18,27 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "Object.h" -#include "Player.h" #include "BattleGround.h" #include "BattleGroundNA.h" -#include "Creature.h" -#include "ObjectMgr.h" -#include "MapManager.h" #include "Language.h" +#include "Object.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "WorldPacket.h" BattleGroundNA::BattleGroundNA() { m_BgObjects.resize(BG_NA_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundNA::~BattleGroundNA() @@ -37,74 +46,31 @@ BattleGroundNA::~BattleGroundNA() } -void BattleGroundNA::Update(time_t diff) +void BattleGroundNA::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if (!(m_Events & 0x01)) - { - m_Events |= 0x01; - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - SetStartDelayTime(START_DELAY1); - SendMessageToAll(LANG_ARENA_ONE_MINUTE); - } - // After 30 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); - } - // After 15 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); - } - // delay expired (1 minute) - else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) - DoorOpen(i); - - for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) - SpawnBGObject(i, 60); - - SendMessageToAll(LANG_ARENA_BEGUN); - SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(0); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); - - if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); - } - } - - /*if(GetStatus() == STATUS_IN_PROGRESS) + /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } +void BattleGroundNA::StartingEventCloseDoors() +{ + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + +void BattleGroundNA::StartingEventOpenDoors() +{ + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i) + DoorOpen(i); + + for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) + SpawnBGObject(i, 60); +} + void BattleGroundNA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -119,24 +85,21 @@ void BattleGroundNA::AddPlayer(Player *plr) void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { - if(GetStatus() == STATUS_WAIT_LEAVE) + if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); + CheckArenaWinConditions(); } void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; - if(!killer) + if (!killer) { sLog.outError("BattleGroundNA: Killer player not found"); return; @@ -147,16 +110,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE)) - { - // all opponents killed - EndBattleGround(HORDE); - } - else if(!GetAlivePlayersCountByTeam(HORDE)) - { - // all opponents killed - EndBattleGround(ALLIANCE); - } + CheckArenaWinConditions(); } bool BattleGroundNA::HandlePlayerUnderMap(Player *player) @@ -167,7 +121,7 @@ bool BattleGroundNA::HandlePlayerUnderMap(Player *player) void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) { - if(GetStatus() != STATUS_IN_PROGRESS) + if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; @@ -183,7 +137,7 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) break; } - //if(buff_guid) + //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } @@ -194,15 +148,16 @@ void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) data << uint32(0xa11) << uint32(1); // 9 } -void BattleGroundNA::ResetBGSubclass() +void BattleGroundNA::Reset() { - + //call parent's class reset + BattleGround::Reset(); } bool BattleGroundNA::SetupBattleGround() { // gates - if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) + if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY) |