diff options
Diffstat (limited to 'src/game/BattleGroundNA.h')
-rw-r--r-- | src/game/BattleGroundNA.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/game/BattleGroundNA.h b/src/game/BattleGroundNA.h new file mode 100644 index 00000000000..1ca04e8ba2f --- /dev/null +++ b/src/game/BattleGroundNA.h @@ -0,0 +1,69 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __BATTLEGROUNDNA_H +#define __BATTLEGROUNDNA_H + +class BattleGround; + +enum BattleGroundNAObjectTypes +{ + BG_NA_OBJECT_DOOR_1 = 0, + BG_NA_OBJECT_DOOR_2 = 1, + BG_NA_OBJECT_DOOR_3 = 2, + BG_NA_OBJECT_DOOR_4 = 3, + BG_NA_OBJECT_MAX = 4 +}; + +enum BattleGroundNAObjects +{ + BG_NA_OBJECT_TYPE_DOOR_1 = 183978, + BG_NA_OBJECT_TYPE_DOOR_2 = 183980, + BG_NA_OBJECT_TYPE_DOOR_3 = 183977, + BG_NA_OBJECT_TYPE_DOOR_4 = 183979 +}; + +class BattleGroundNAScore : public BattleGroundScore +{ + public: + BattleGroundNAScore() {}; + virtual ~BattleGroundNAScore() {}; + //TODO fix me +}; + +class BattleGroundNA : public BattleGround +{ + friend class BattleGroundMgr; + + public: + BattleGroundNA(); + ~BattleGroundNA(); + void Update(time_t diff); + + /* inherited from BattlegroundClass */ + virtual void AddPlayer(Player *plr); + + void RemovePlayer(Player *plr, uint64 guid); + void HandleAreaTrigger(Player *Source, uint32 Trigger); + bool SetupBattleGround(); + virtual void ResetBGSubclass(); + void HandleKillPlayer(Player* player, Player *killer); + + private: + uint32 m_TeamKills[2]; // count of kills for each team +}; +#endif |