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path: root/src/game/BattleGroundRL.cpp
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Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r--src/game/BattleGroundRL.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index b9f9943bbf2..c4ca4b1b66f 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -18,7 +18,6 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "BattleGround.h"
#include "BattleGroundRL.h"
#include "Language.h"
@@ -26,11 +25,9 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
-
BattleGroundRL::BattleGroundRL()
{
m_BgObjects.resize(BG_RL_OBJECT_MAX);
-
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
@@ -41,91 +38,70 @@ BattleGroundRL::BattleGroundRL()
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
-
BattleGroundRL::~BattleGroundRL()
{
-
}
-
void BattleGroundRL::Update(uint32 diff)
{
BattleGround::Update(diff);
-
/*if (GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
-
void BattleGroundRL::StartingEventCloseDoors()
{
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
-
void BattleGroundRL::StartingEventOpenDoors()
{
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i)
DoorOpen(i);
-
for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
-
void BattleGroundRL::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundRLScore* sc = new BattleGroundRLScore;
-
m_PlayerScores[plr->GetGUID()] = sc;
-
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
}
-
void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
-
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
-
CheckArenaWinConditions();
}
-
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
if (!killer)
{
sLog.outError("Killer player not found");
return;
}
-
BattleGround::HandleKillPlayer(player,killer);
-
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
-
CheckArenaWinConditions();
}
-
bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false);
return true;
}
-
void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
-
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
@@ -138,24 +114,20 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
-
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
-
void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
data << uint32(0xbba) << uint32(1); // 9
}
-
void BattleGroundRL::Reset()
{
//call parent's reset
BattleGround::Reset();
}
-
bool BattleGroundRL::SetupBattleGround()
{
// gates
@@ -168,10 +140,8 @@ bool BattleGroundRL::SetupBattleGround()
sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
return false;
}
-
return true;
}
-
/*
Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............