diff options
Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r-- | src/game/BattleGroundRL.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index b9f9943bbf2..c4ca4b1b66f 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -18,7 +18,6 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "BattleGround.h" #include "BattleGroundRL.h" #include "Language.h" @@ -26,11 +25,9 @@ #include "ObjectMgr.h" #include "Player.h" #include "WorldPacket.h" - BattleGroundRL::BattleGroundRL() { m_BgObjects.resize(BG_RL_OBJECT_MAX); - m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; @@ -41,91 +38,70 @@ BattleGroundRL::BattleGroundRL() m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } - BattleGroundRL::~BattleGroundRL() { - } - void BattleGroundRL::Update(uint32 diff) { BattleGround::Update(diff); - /*if (GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } - void BattleGroundRL::StartingEventCloseDoors() { for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } - void BattleGroundRL::StartingEventOpenDoors() { for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; ++i) DoorOpen(i); - for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } - void BattleGroundRL::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattleGroundRLScore* sc = new BattleGroundRLScore; - m_PlayerScores[plr->GetGUID()] = sc; - UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); } - void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; - UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - CheckArenaWinConditions(); } - void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; - if (!killer) { sLog.outError("Killer player not found"); return; } - BattleGround::HandleKillPlayer(player,killer); - UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - CheckArenaWinConditions(); } - bool BattleGroundRL::HandlePlayerUnderMap(Player *player) { player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false); return true; } - void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) return; - //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) @@ -138,24 +114,20 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } - //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } - void BattleGroundRL::FillInitialWorldStates(WorldPacket &data) { data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 data << uint32(0xbba) << uint32(1); // 9 } - void BattleGroundRL::Reset() { //call parent's reset BattleGround::Reset(); } - bool BattleGroundRL::SetupBattleGround() { // gates @@ -168,10 +140,8 @@ bool BattleGroundRL::SetupBattleGround() sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); return false; } - return true; } - /* Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... |