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Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r--src/game/BattleGroundRL.cpp96
1 files changed, 32 insertions, 64 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index 6d68403fe4c..293b11041e0 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -26,10 +26,21 @@
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Language.h"
+#include "WorldPacket.h"
BattleGroundRL::BattleGroundRL()
{
m_BgObjects.resize(BG_RL_OBJECT_MAX);
+
+ m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
+ m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
+ m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
+ m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
+ //we must set messageIds
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundRL::~BattleGroundRL()
@@ -37,75 +48,31 @@ BattleGroundRL::~BattleGroundRL()
}
-void BattleGroundRL::Update(time_t diff)
+void BattleGroundRL::Update(uint32 diff)
{
BattleGround::Update(diff);
- if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
- {
- ModifyStartDelayTime(diff);
-
- if (!(m_Events & 0x01))
- {
- m_Events |= 0x01;
-
- // setup here, only when at least one player has ported to the map
- if(!SetupBattleGround())
- {
- EndNow();
- return;
- }
-
- for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
- SpawnBGObject(i, RESPAWN_IMMEDIATELY);
-
- SetStartDelayTime(START_DELAY1);
- SendMessageToAll(LANG_ARENA_ONE_MINUTE);
- }
- // After 30 seconds, warning is signalled
- else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
- {
- m_Events |= 0x04;
- SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
- }
- // After 15 seconds, warning is signalled
- else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
- {
- m_Events |= 0x08;
- SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
- }
- // delay expired (1 minute)
- else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
- {
- m_Events |= 0x10;
-
- for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
- DoorOpen(i);
-
- for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
- SpawnBGObject(i, 60);
-
- SendMessageToAll(LANG_ARENA_BEGUN);
- SetStatus(STATUS_IN_PROGRESS);
- SetStartDelayTime(0);
-
- for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
- if(Player *plr = objmgr.GetPlayer(itr->first))
- plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
-
- if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
- EndBattleGround(HORDE);
- else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
- EndBattleGround(ALLIANCE);
- }
- }
-
/*if(GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
}
+void BattleGroundRL::StartingEventCloseDoors()
+{
+ for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
+ SpawnBGObject(i, RESPAWN_IMMEDIATELY);
+}
+
+void BattleGroundRL::StartingEventOpenDoors()
+{
+ for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
+ DoorOpen(i);
+
+ for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
+ SpawnBGObject(i, 60);
+}
+
void BattleGroundRL::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
@@ -196,9 +163,10 @@ void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
data << uint32(0xbba) << uint32(1); // 9
}
-void BattleGroundRL::ResetBGSubclass()
+void BattleGroundRL::Reset()
{
-
+ //call parent's reset
+ BattleGround::Reset();
}
bool BattleGroundRL::SetupBattleGround()