aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundSA.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index ec39710a2c6..33630f340df 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -52,7 +52,7 @@ void BattleGroundSA::Reset()
bool BattleGroundSA::SetupBattleGround()
{
- return ResetObjs();
+ return ResetObjs();
}
bool BattleGroundSA::ResetObjs()
@@ -66,7 +66,7 @@ bool BattleGroundSA::ResetObjs()
for(uint8 i = 0; i < BG_SA_MAXNPC; i++)
DelCreature(i);
-
+
for(uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
DelCreature(i);
@@ -93,7 +93,7 @@ bool BattleGroundSA::ResetObjs()
}
OverrideGunFaction();
-
+
for(uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -125,7 +125,7 @@ bool BattleGroundSA::ResetObjs()
{
sLog.outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
return false;
- }
+ }
if(i == BG_SA_BEACH_GY)
{
@@ -143,7 +143,7 @@ bool BattleGroundSA::ResetObjs()
//GY capture points
for(uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_MAXOBJ; i++)
{
- AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
+ AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
@@ -154,21 +154,21 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
-
+
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
-
+
if(attackers == TEAM_ALLIANCE)
{
UpdateWorldState(BG_SA_ALLY_ATTACKS, 1);
UpdateWorldState(BG_SA_HORDE_ATTACKS, 0);
-
+
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 1);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 1);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 0);
-
+
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,1);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,0);
}
@@ -176,7 +176,7 @@ bool BattleGroundSA::ResetObjs()
{
UpdateWorldState(BG_SA_HORDE_ATTACKS, 1);
UpdateWorldState(BG_SA_ALLY_ATTACKS, 0);
-
+
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 0);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 1);
@@ -192,7 +192,7 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_GREEN_GATEWS, 1);
UpdateWorldState(BG_SA_YELLOW_GATEWS, 1);
UpdateWorldState(BG_SA_ANCIENT_GATEWS, 1);
-
+
TeleportPlayers();
return true;
}
@@ -265,7 +265,7 @@ void BattleGroundSA::Update(uint32 diff)
{
RoundScores[1].time = TotalTime;
RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
-
+
if (RoundScores[0].time == RoundScores[1].time)
EndBattleGround(NULL);
else if(RoundScores[0].time < RoundScores[1].time)
@@ -339,12 +339,12 @@ void BattleGroundSA::AddPlayer(Player *plr)
if(plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
-
+
if(urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
-
+
}
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -408,11 +408,11 @@ void BattleGroundSA::TeleportPlayers()
if(plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true); //Without this player falls before boat loads...
-
+
if(urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
- plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
+ plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
}
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -464,13 +464,13 @@ void BattleGroundSA::OverrideGunFaction()
{
if(!m_BgCreatures[0])
return;
-
+
for(uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
{
if(Creature* gun = GetBGCreature(i))
gun->setFaction(BG_SA_Factions[attackers? TEAM_ALLIANCE : TEAM_HORDE]);
}
-
+
for(uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4;i++)
{
if(Creature* dem = GetBGCreature(i))
@@ -513,7 +513,7 @@ void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
ASSERT(false);
break;
}
-
+
if(i < 5)
DelObject(i+9);
UpdateWorldState(uws, GateStatus[i]);
@@ -598,7 +598,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
case BG_SA_LEFT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_LEFT_FLAG,RESPAWN_ONE_DAY);
npc = BG_SA_NPC_RIGSPARK;
- AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
+ AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
@@ -607,7 +607,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
case BG_SA_RIGHT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_RIGHT_FLAG, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_SPARKLIGHT;
- AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
+ AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
@@ -668,7 +668,7 @@ void BattleGroundSA::EndBattleGround(uint32 winner)
RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
else if (winner == HORDE)
RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
-
+
//complete map_end rewards (even if no team wins)
RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE);
RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE);