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-rw-r--r--src/game/BattleGroundSA.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "BattleGround.h"
+#include "BattleGroundSA.h"
+#include "Language.h"
+#include "Player.h"
+
+BattleGroundSA::BattleGroundSA()
+{
+ //TODO FIX ME!
+ m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
+ m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
+ m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
+}
+
+BattleGroundSA::~BattleGroundSA()
+{
+
+}
+
+void BattleGroundSA::Update(uint32 diff)
+{
+ BattleGround::Update(diff);
+}
+
+void BattleGroundSA::StartingEventCloseDoors()
+{
+}
+
+void BattleGroundSA::StartingEventOpenDoors()
+{
+}
+
+void BattleGroundSA::AddPlayer(Player *plr)
+{
+ BattleGround::AddPlayer(plr);
+ //create score and add it to map, default values are set in constructor
+ BattleGroundSAScore* sc = new BattleGroundSAScore;
+
+ m_PlayerScores[plr->GetGUID()] = sc;
+}
+
+void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
+{
+
+}
+
+void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
+{
+ // this is wrong way to implement these things. On official it done by gameobject spell cast.
+ if (GetStatus() != STATUS_IN_PROGRESS)
+ return;
+}
+
+void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
+{
+
+ std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
+
+ if(itr == m_PlayerScores.end()) // player not found...
+ return;
+
+ BattleGround::UpdatePlayerScore(Source,type,value);
+}