diff options
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
| -rw-r--r-- | src/game/BattleGroundSA.cpp | 81 | 
1 files changed, 81 insertions, 0 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp new file mode 100644 index 00000000000..c52635a04c7 --- /dev/null +++ b/src/game/BattleGroundSA.cpp @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA + */ + +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundSA.h" +#include "Language.h" + +BattleGroundSA::BattleGroundSA() +{ +    //TODO FIX ME! +    m_StartMessageIds[BG_STARTING_EVENT_FIRST]  = LANG_BG_WS_START_TWO_MINUTES; +    m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; +    m_StartMessageIds[BG_STARTING_EVENT_THIRD]  = LANG_BG_WS_START_HALF_MINUTE; +    m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; +} + +BattleGroundSA::~BattleGroundSA() +{ + +} + +void BattleGroundSA::Update(uint32 diff) +{ +    BattleGround::Update(diff); +} + +void BattleGroundSA::StartingEventCloseDoors() +{ +} + +void BattleGroundSA::StartingEventOpenDoors() +{ +} + +void BattleGroundSA::AddPlayer(Player *plr) +{ +    BattleGround::AddPlayer(plr); +    //create score and add it to map, default values are set in constructor +    BattleGroundSAScore* sc = new BattleGroundSAScore; + +    m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) +{ + +} + +void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) +{ +    // this is wrong way to implement these things. On official it done by gameobject spell cast. +    if (GetStatus() != STATUS_IN_PROGRESS) +        return; +} + +void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) +{ + +    std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + +    if(itr == m_PlayerScores.end())                         // player not found... +        return; + +    BattleGround::UpdatePlayerScore(Source,type,value); +}  | 
