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Diffstat (limited to 'src/game/BattleGroundWS.cpp')
-rw-r--r-- | src/game/BattleGroundWS.cpp | 841 |
1 files changed, 0 insertions, 841 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp deleted file mode 100644 index 71872511274..00000000000 --- a/src/game/BattleGroundWS.cpp +++ /dev/null @@ -1,841 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "BattleGround.h" -#include "BattleGroundWS.h" -#include "Creature.h" -#include "GameObject.h" -#include "Language.h" -#include "Object.h" -#include "ObjectMgr.h" -#include "BattleGroundMgr.h" -#include "Player.h" -#include "World.h" -#include "WorldPacket.h" - -// these variables aren't used outside of this file, so declare them only here -enum BG_WSG_Rewards -{ - BG_WSG_WIN = 0, - BG_WSG_FLAG_CAP, - BG_WSG_MAP_COMPLETE, - BG_WSG_REWARD_NUM -}; - -uint32 BG_WSG_Honor[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { - {20,40,40}, // normal honor - {60,40,80} // holiday -}; - -uint32 BG_WSG_Reputation[BG_HONOR_MODE_NUM][BG_WSG_REWARD_NUM] = { - {0,35,0}, // normal honor - {0,45,0} // holiday -}; - -BattleGroundWS::BattleGroundWS() -{ - m_BgObjects.resize(BG_WS_OBJECT_MAX); - m_BgCreatures.resize(BG_CREATURES_MAX_WS); - - m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; - m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; - m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; -} - -BattleGroundWS::~BattleGroundWS() -{ -} - -void BattleGroundWS::Update(uint32 diff) -{ - BattleGround::Update(diff); - - if (GetStatus() == STATUS_IN_PROGRESS) - { - if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Таймер тикать начинает после 25 минут - { - if (GetTeamScore(ALLIANCE) == 0) - { - if (GetTeamScore(HORDE) == 0) // No one scored - result is tie - EndBattleGround(NULL); - else // Horde has more points and thus wins - EndBattleGround(HORDE); - } - - else if (GetTeamScore(HORDE) == 0) - EndBattleGround(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins - - else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the first flag - EndBattleGround(m_FirstFlagCaptureTeam); - - else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score - EndBattleGround(HORDE); - else - EndBattleGround(ALLIANCE); - } - else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS) - { - ++m_minutesElapsed; - UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed); - } - - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) - { - m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff; - - if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0) - { - m_FlagsTimer[BG_TEAM_ALLIANCE] = 0; - RespawnFlag(ALLIANCE, true); - } - } - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) - { - m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff; - - if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0) - { - m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0; - RespawnFlagAfterDrop(ALLIANCE); - m_BothFlagsKept = false; - } - } - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) - { - m_FlagsTimer[BG_TEAM_HORDE] -= diff; - - if (m_FlagsTimer[BG_TEAM_HORDE] < 0) - { - m_FlagsTimer[BG_TEAM_HORDE] = 0; - RespawnFlag(HORDE, true); - } - } - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) - { - m_FlagsDropTimer[BG_TEAM_HORDE] -= diff; - - if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0) - { - m_FlagsDropTimer[BG_TEAM_HORDE] = 0; - RespawnFlagAfterDrop(HORDE); - m_BothFlagsKept = false; - } - } - if (m_BothFlagsKept) - { - m_FlagSpellForceTimer += diff; - if (m_FlagDebuffState == 0 && m_FlagSpellForceTimer >= 600000) //10 minutes - { - if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) - plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); - if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) - plr->CastSpell(plr,WS_SPELL_FOCUSED_ASSAULT,true); - m_FlagDebuffState = 1; - } - else if (m_FlagDebuffState == 1 && m_FlagSpellForceTimer >= 900000) //15 minutes - { - if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[0])) - { - plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); - } - if (Player * plr = objmgr.GetPlayer(m_FlagKeepers[1])) - { - plr->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - plr->CastSpell(plr,WS_SPELL_BRUTAL_ASSAULT,true); - } - m_FlagDebuffState = 2; - } - } - else - { - m_FlagSpellForceTimer = 0; //reset timer. - m_FlagDebuffState = 0; - } - } -} - -void BattleGroundWS::StartingEventCloseDoors() -{ - for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; ++i) - { - DoorClose(i); - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - } - for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) - SpawnBGObject(i, RESPAWN_ONE_DAY); - - UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1); - UpdateWorldState(BG_WS_STATE_TIMER, 25); -} - -void BattleGroundWS::StartingEventOpenDoors() -{ - for (uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; ++i) - DoorOpen(i); - for (uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; ++i) - DoorOpen(i); - - SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); - - for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); -} - -void BattleGroundWS::AddPlayer(Player *plr) -{ - BattleGround::AddPlayer(plr); - //create score and add it to map, default values are set in constructor - BattleGroundWGScore* sc = new BattleGroundWGScore; - - m_PlayerScores[plr->GetGUID()] = sc; -} - -void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) -{ - if (Team == ALLIANCE) - { - sLog.outDebug("Respawn Alliance flag"); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; - } - else - { - sLog.outDebug("Respawn Horde flag"); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; - } - - if (captured) - { - //when map_update will be allowed for battlegrounds this code will be useless - SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); - SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); - PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... - } - m_BothFlagsKept = false; -} - -void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - RespawnFlag(team,false); - if (team == ALLIANCE) - { - SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); - } - else - { - SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); - } - - PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); - - GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)); - if (obj) - obj->Delete(); - else - sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team))); - - SetDroppedFlagGUID(0,team); - m_BothFlagsKept = false; -} - -void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - uint32 winner = 0; - - Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - if (Source->GetTeam() == ALLIANCE) - { - if (!this->IsHordeFlagPickedup()) - return; - SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time - // horde flag in base (but not respawned yet) - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; - // Drop Horde Flag from Player - Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - if (m_FlagDebuffState == 1) - Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) - Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) - AddPoint(ALLIANCE, 1); - PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); - RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); - } - else - { - if (!this->IsAllianceFlagPickedup()) - return; - SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time - // alliance flag in base (but not respawned yet) - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; - // Drop Alliance Flag from Player - Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - if (m_FlagDebuffState == 1) - Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) - Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) - AddPoint(HORDE, 1); - PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); - RewardReputationToTeam(889, m_ReputationCapture, HORDE); - } - //for flag capture is reward 2 honorable kills - RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); - - SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); - SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); - - if (Source->GetTeam() == ALLIANCE) - SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); - else - SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); - - UpdateFlagState(Source->GetTeam(), 1); // flag state none - UpdateTeamScore(Source->GetTeam()); - // only flag capture should be updated - UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures - - if (!m_FirstFlagCaptureTeam) - SetFirstFlagCapture(Source->GetTeam()); - - if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) - winner = ALLIANCE; - - if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) - winner = HORDE; - - if (winner) - { - UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0); - UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); - UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); - UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); - UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0); - - RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); - EndBattleGround(winner); - } - else - { - m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME; - } -} - -void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - { - // if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages - // just take off the aura - if (Source->GetTeam() == ALLIANCE) - { - if (!this->IsHordeFlagPickedup()) - return; - if (GetHordeFlagPickerGUID() == Source->GetGUID()) - { - SetHordeFlagPicker(0); - Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - } - } - else - { - if (!this->IsAllianceFlagPickedup()) - return; - if (GetAllianceFlagPickerGUID() == Source->GetGUID()) - { - SetAllianceFlagPicker(0); - Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - } - } - return; - } - - bool set = false; - - if (Source->GetTeam() == ALLIANCE) - { - if (!IsHordeFlagPickedup()) - return; - if (GetHordeFlagPickerGUID() == Source->GetGUID()) - { - SetHordeFlagPicker(0); - Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - if (m_FlagDebuffState == 1) - Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) - Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; - Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); - set = true; - } - } - else - { - if (!IsAllianceFlagPickedup()) - return; - if (GetAllianceFlagPickerGUID() == Source->GetGUID()) - { - SetAllianceFlagPicker(0); - Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - if (m_FlagDebuffState == 1) - Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); - if (m_FlagDebuffState == 2) - Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; - Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); - set = true; - } - } - - if (set) - { - Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); - UpdateFlagState(Source->GetTeam(), 1); - - if (Source->GetTeam() == ALLIANCE) - { - SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); - UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); - } - else - { - SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); - UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); - } - - m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; - } -} - -void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - int32 message_id = 0; - ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; - - //alliance flag picked up from base - if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE - && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) - { - message_id = LANG_BG_WS_PICKEDUP_AF; - type = CHAT_MSG_BG_SYSTEM_HORDE; - PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); - SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); - SetAllianceFlagPicker(Source->GetGUID()); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; - //update world state to show correct flag carrier - UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); - UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); - Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); - if (m_FlagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) - m_BothFlagsKept = true; - } - - //horde flag picked up from base - if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE - && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) - { - message_id = LANG_BG_WS_PICKEDUP_HF; - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); - SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); - SetHordeFlagPicker(Source->GetGUID()); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; - //update world state to show correct flag carrier - UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); - UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); - Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); - if (m_FlagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) - m_BothFlagsKept = true; - } - - //Alliance flag on ground(not in base) (returned or picked up again from ground!) - if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) - { - if (Source->GetTeam() == ALLIANCE) - { - message_id = LANG_BG_WS_RETURNED_AF; - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); - RespawnFlag(ALLIANCE, false); - SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); - UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); - m_BothFlagsKept = false; - } - else - { - message_id = LANG_BG_WS_PICKEDUP_AF; - type = CHAT_MSG_BG_SYSTEM_HORDE; - PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); - SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); - SetAllianceFlagPicker(Source->GetGUID()); - Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; - UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); - if (m_FlagDebuffState == 1) - Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); - if (m_FlagDebuffState == 2) - Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); - UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); - } - //called in HandleGameObjectUseOpcode: - //target_obj->Delete(); - } - - //Horde flag on ground(not in base) (returned or picked up again) - if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) - { - if (Source->GetTeam() == HORDE) - { - message_id = LANG_BG_WS_RETURNED_HF; - type = CHAT_MSG_BG_SYSTEM_HORDE; - UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); - RespawnFlag(HORDE, false); - SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); - PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); - UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); - m_BothFlagsKept = false; - } - else - { - message_id = LANG_BG_WS_PICKEDUP_HF; - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); - SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); - SetHordeFlagPicker(Source->GetGUID()); - Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; - UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); - if (m_FlagDebuffState == 1) - Source->CastSpell(Source,WS_SPELL_FOCUSED_ASSAULT,true); - if (m_FlagDebuffState == 2) - Source->CastSpell(Source,WS_SPELL_BRUTAL_ASSAULT,true); - UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); - } - //called in HandleGameObjectUseOpcode: - //target_obj->Delete(); - } - - if (!message_id) - return; - - SendMessageToAll(message_id, type, Source); - Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); -} - -void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid) -{ - // sometimes flag aura not removed :( - if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) - { - if (!plr) - { - sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); - this->SetAllianceFlagPicker(0); - this->RespawnFlag(ALLIANCE, false); - } - else - this->EventPlayerDroppedFlag(plr); - } - if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) - { - if (!plr) - { - sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!"); - this->SetHordeFlagPicker(0); - this->RespawnFlag(HORDE, false); - } - else - this->EventPlayerDroppedFlag(plr); - } -} - -void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value) -{ - if (team == ALLIANCE) - UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value); - else - UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value); -} - -void BattleGroundWS::UpdateTeamScore(uint32 team) -{ - if (team == ALLIANCE) - UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); - else - UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); -} - -void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger) -{ - // this is wrong way to implement these things. On official it done by gameobject spell cast. - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - //uint32 SpellId = 0; - //uint64 buff_guid = 0; - switch(Trigger) - { - case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). - //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1]; - break; - case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update(). - //buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2]; - break; - case 3706: // Alliance elixir of regeneration spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1]; - break; - case 3708: // Horde elixir of regeneration spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2]; - break; - case 3707: // Alliance elixir of berserk spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1]; - break; - case 3709: // Horde elixir of berserk spawn - //buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; - break; - case 3646: // Alliance Flag spawn - if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE]) - if (GetHordeFlagPickerGUID() == Source->GetGUID()) - EventPlayerCapturedFlag(Source); - break; - case 3647: // Horde Flag spawn - if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE]) - if (GetAllianceFlagPickerGUID() == Source->GetGUID()) - EventPlayerCapturedFlag(Source); - break; - case 3649: // unk1 - case 3688: // unk2 - case 4628: // unk3 - case 4629: // unk4 - break; - default: - sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); - Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); - break; - } - - //if (buff_guid) - // HandleTriggerBuff(buff_guid,Source); -} - -bool BattleGroundWS::SetupBattleGround() -{ - // flags - if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000) - || !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000) - // buffs - || !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME) - || !AddObject(BG_WS_OBJECT_SPEEDBUFF_2, BG_OBJECTID_SPEEDBUFF_ENTRY, 1005.171f, 1447.946f, 335.9032f, 1.64061f, 0, 0, 0.7313537f, 0.6819984f, BUFF_RESPAWN_TIME) - || !AddObject(BG_WS_OBJECT_REGENBUFF_1, BG_OBJECTID_REGENBUFF_ENTRY, 1317.506f, 1550.851f, 313.2344f, -0.2617996f, 0, 0, 0.1305263f, -0.9914448f, BUFF_RESPAWN_TIME) - || !AddObject(BG_WS_OBJECT_REGENBUFF_2, BG_OBJECTID_REGENBUFF_ENTRY, 1110.451f, 1353.656f, 316.5181f, -0.6806787f, 0, 0, 0.333807f, -0.9426414f, BUFF_RESPAWN_TIME) - || !AddObject(BG_WS_OBJECT_BERSERKBUFF_1, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1320.09f, 1378.79f, 314.7532f, 1.186824f, 0, 0, 0.5591929f, 0.8290376f, BUFF_RESPAWN_TIME) - || !AddObject(BG_WS_OBJECT_BERSERKBUFF_2, BG_OBJECTID_BERSERKERBUFF_ENTRY, 1139.688f, 1560.288f, 306.8432f, -2.443461f, 0, 0, 0.9396926f, -0.3420201f, BUFF_RESPAWN_TIME) - // alliance gates - || !AddObject(BG_WS_OBJECT_DOOR_A_1, BG_OBJECT_DOOR_A_1_WS_ENTRY, 1503.335f, 1493.466f, 352.1888f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_A_2, BG_OBJECT_DOOR_A_2_WS_ENTRY, 1492.478f, 1457.912f, 342.9689f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_A_3, BG_OBJECT_DOOR_A_3_WS_ENTRY, 1468.503f, 1494.357f, 351.8618f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_A_4, BG_OBJECT_DOOR_A_4_WS_ENTRY, 1471.555f, 1458.778f, 362.6332f, 3.115414f, 0, 0, 0.9999143f, 0.01308903f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_A_5, BG_OBJECT_DOOR_A_5_WS_ENTRY, 1492.347f, 1458.34f, 342.3712f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_A_6, BG_OBJECT_DOOR_A_6_WS_ENTRY, 1503.466f, 1493.367f, 351.7352f, -0.03490669f, 0, 0, 0.01745246f, -0.9998477f, RESPAWN_IMMEDIATELY) - // horde gates - || !AddObject(BG_WS_OBJECT_DOOR_H_1, BG_OBJECT_DOOR_H_1_WS_ENTRY, 949.1663f, 1423.772f, 345.6241f, -0.5756807f, -0.01673368f, -0.004956111f, -0.2839723f, 0.9586737f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_H_2, BG_OBJECT_DOOR_H_2_WS_ENTRY, 953.0507f, 1459.842f, 340.6526f, -1.99662f, -0.1971825f, 0.1575096f, -0.8239487f, 0.5073641f, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_H_3, BG_OBJECT_DOOR_H_3_WS_ENTRY, 949.9523f, 1422.751f, 344.9273f, 0.0f, 0, 0, 0, 1, RESPAWN_IMMEDIATELY) - || !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY) -) - { - sLog.outErrorDb("BatteGroundWS: Failed to spawn some object BattleGround not created!"); - return false; - } - - WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); - if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE)) - { - sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!"); - return false; - } - - sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); - if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE)) - { - sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!"); - return false; - } - - sLog.outDebug("BatteGroundWS: BG objects and spirit guides spawned"); - - return true; -} - -void BattleGroundWS::Reset() -{ - //call parent's class reset - BattleGround::Reset(); - - m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; - m_FlagKeepers[BG_TEAM_HORDE] = 0; - m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; - m_DroppedFlagGUID[BG_TEAM_HORDE] = 0; - m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; - m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; - bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID()); - m_ReputationCapture = (isBGWeekend) ? 45 : 35; - m_HonorWinKills = (isBGWeekend) ? 3 : 1; - m_HonorEndKills = (isBGWeekend) ? 4 : 2; - // For WorldState - m_minutesElapsed = 0; - m_FirstFlagCaptureTeam = 0; - - /* Spirit nodes is static at this BG and then not required deleting at BG reset. - if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) - DelCreature(WS_SPIRIT_MAIN_ALLIANCE); - if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) - DelCreature(WS_SPIRIT_MAIN_HORDE); - */ -} - -void BattleGroundWS::EndBattleGround(uint32 winner) -{ - //win reward - if (winner == ALLIANCE) - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); - if (winner == HORDE) - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); - //complete map_end rewards (even if no team wins) - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); - RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); - - BattleGround::EndBattleGround(winner); -} - -void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer) -{ - if (GetStatus() != STATUS_IN_PROGRESS) - return; - - EventPlayerDroppedFlag(player); - - BattleGround::HandleKillPlayer(player, killer); -} - -void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value, bool doAddHonor) -{ - - BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID()); - if (itr == m_PlayerScores.end()) // player not found - return; - - switch(type) - { - case SCORE_FLAG_CAPTURES: // flags captured - ((BattleGroundWGScore*)itr->second)->FlagCaptures += value; - break; - case SCORE_FLAG_RETURNS: // flags returned - ((BattleGroundWGScore*)itr->second)->FlagReturns += value; - break; - default: - BattleGround::UpdatePlayerScore(Source, type, value, doAddHonor); - break; - } -} - -WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) -{ - //if status in progress, it returns main graveyards with spiritguides - //else it will return the graveyard in the flagroom - this is especially good - //if a player dies in preparation phase - then the player can't cheat - //and teleport to the graveyard outside the flagroom - //and start running around, while the doors are still closed - if (player->GetTeam() == ALLIANCE) - { - if (GetStatus() == STATUS_IN_PROGRESS) - return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); - else - return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); - } - else - { - if (GetStatus() == STATUS_IN_PROGRESS) - return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); - else - return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); - } -} - -void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) -{ - data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); - data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); - - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) - data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); - else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); - else - data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); - - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) - data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); - else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); - else - data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); - - data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); - - if (GetStatus() == STATUS_IN_PROGRESS) - { - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); - data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed); - } - else - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); - - if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); - else - data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); - - if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); - else - data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); - -} - |