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Diffstat (limited to 'src/game/BattleGroundWS.cpp')
-rw-r--r--src/game/BattleGroundWS.cpp128
1 files changed, 64 insertions, 64 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index ecf93db7cfa..fac59229e63 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -67,43 +67,43 @@ void BattleGroundWS::Update(uint32 diff)
{
BattleGround::Update(diff);
- if(GetStatus() == STATUS_IN_PROGRESS)
+ if (GetStatus() == STATUS_IN_PROGRESS)
{
- if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] -= diff;
- if(m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
+ if (m_FlagsTimer[BG_TEAM_ALLIANCE] < 0)
{
m_FlagsTimer[BG_TEAM_ALLIANCE] = 0;
RespawnFlag(ALLIANCE, true);
}
}
- if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[BG_TEAM_ALLIANCE] -= diff;
- if(m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
+ if (m_FlagsDropTimer[BG_TEAM_ALLIANCE] < 0)
{
m_FlagsDropTimer[BG_TEAM_ALLIANCE] = 0;
RespawnFlagAfterDrop(ALLIANCE);
}
}
- if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN)
{
m_FlagsTimer[BG_TEAM_HORDE] -= diff;
- if(m_FlagsTimer[BG_TEAM_HORDE] < 0)
+ if (m_FlagsTimer[BG_TEAM_HORDE] < 0)
{
m_FlagsTimer[BG_TEAM_HORDE] = 0;
RespawnFlag(HORDE, true);
}
}
- if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
{
m_FlagsDropTimer[BG_TEAM_HORDE] -= diff;
- if(m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
+ if (m_FlagsDropTimer[BG_TEAM_HORDE] < 0)
{
m_FlagsDropTimer[BG_TEAM_HORDE] = 0;
RespawnFlagAfterDrop(HORDE);
@@ -150,7 +150,7 @@ void BattleGroundWS::AddPlayer(Player *plr)
void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
{
- if(Team == ALLIANCE)
+ if (Team == ALLIANCE)
{
sLog.outDebug("Respawn Alliance flag");
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
@@ -161,7 +161,7 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
}
- if(captured)
+ if (captured)
{
//when map_update will be allowed for battlegrounds this code will be useless
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
@@ -173,11 +173,11 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured)
void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
RespawnFlag(team,false);
- if(team == ALLIANCE)
+ if (team == ALLIANCE)
{
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL);
@@ -191,7 +191,7 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED);
GameObject *obj = HashMapHolder<GameObject>::Find(GetDroppedFlagGUID(team));
- if(obj)
+ if (obj)
obj->Delete();
else
sLog.outError("unknown droped flag bg, guid: %u",GUID_LOPART(GetDroppedFlagGUID(team)));
@@ -201,13 +201,13 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team)
void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 winner = 0;
Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
if (!this->IsHordeFlagPickedup())
return;
@@ -216,7 +216,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
- if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
+ if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
@@ -230,7 +230,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
- if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
+ if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
@@ -241,7 +241,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
else
SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
@@ -251,13 +251,13 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
// only flag capture should be updated
UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
- if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
+ if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
- if(GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
+ if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
winner = HORDE;
- if(winner)
+ if (winner)
{
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
@@ -275,15 +275,15 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
- if(!this->IsHordeFlagPickedup())
+ if (!this->IsHordeFlagPickedup())
return;
- if(GetHordeFlagPickerGUID() == Source->GetGUID())
+ if (GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
@@ -291,9 +291,9 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
}
else
{
- if(!this->IsAllianceFlagPickedup())
+ if (!this->IsAllianceFlagPickedup())
return;
- if(GetAllianceFlagPickerGUID() == Source->GetGUID())
+ if (GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
@@ -304,11 +304,11 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
bool set = false;
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
- if(!this->IsHordeFlagPickedup())
+ if (!IsHordeFlagPickedup())
return;
- if(GetHordeFlagPickerGUID() == Source->GetGUID())
+ if (GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
@@ -319,9 +319,9 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
}
else
{
- if(!this->IsAllianceFlagPickedup())
+ if (!IsAllianceFlagPickedup())
return;
- if(GetAllianceFlagPickerGUID() == Source->GetGUID())
+ if (GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
@@ -336,7 +336,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
UpdateFlagState(Source->GetTeam(), 1);
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
@@ -353,7 +353,7 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 message_id = 0;
@@ -392,9 +392,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
}
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
- if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
+ if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
- if(Source->GetTeam() == ALLIANCE)
+ if (Source->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
@@ -421,9 +421,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
}
//Horde flag on ground(not in base) (returned or picked up again)
- if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
+ if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
- if(Source->GetTeam() == HORDE)
+ if (Source->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
@@ -459,9 +459,9 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
{
// sometimes flag aura not removed :(
- if(IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
+ if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid)
{
- if(!plr)
+ if (!plr)
{
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
this->SetAllianceFlagPicker(0);
@@ -470,9 +470,9 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
else
this->EventPlayerDroppedFlag(plr);
}
- if(IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
+ if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid)
{
- if(!plr)
+ if (!plr)
{
sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
this->SetHordeFlagPicker(0);
@@ -485,7 +485,7 @@ void BattleGroundWS::RemovePlayer(Player *plr, uint64 guid)
void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
{
- if(team == ALLIANCE)
+ if (team == ALLIANCE)
UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, value);
else
UpdateWorldState(BG_WS_FLAG_STATE_HORDE, value);
@@ -493,7 +493,7 @@ void BattleGroundWS::UpdateFlagState(uint32 team, uint32 value)
void BattleGroundWS::UpdateTeamScore(uint32 team)
{
- if(team == ALLIANCE)
+ if (team == ALLIANCE)
UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team));
else
UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team));
@@ -502,7 +502,7 @@ void BattleGroundWS::UpdateTeamScore(uint32 team)
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
@@ -528,13 +528,13 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
//buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
break;
case 3646: // Alliance Flag spawn
- if(m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
- if(GetHordeFlagPickerGUID() == Source->GetGUID())
+ if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
+ if (GetHordeFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source);
break;
case 3647: // Horde Flag spawn
- if(m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
- if(GetAllianceFlagPickerGUID() == Source->GetGUID())
+ if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
+ if (GetAllianceFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source);
break;
case 3649: // unk1
@@ -548,14 +548,14 @@ void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
break;
}
- //if(buff_guid)
+ //if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
bool BattleGroundWS::SetupBattleGround()
{
// flags
- if( !AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
+ if (!AddObject(BG_WS_OBJECT_A_FLAG, BG_OBJECT_A_FLAG_WS_ENTRY, 1540.423f, 1481.325f, 351.8284f, 3.089233f, 0, 0, 0.9996573f, 0.02617699f, BG_WS_FLAG_RESPAWN_TIME/1000)
|| !AddObject(BG_WS_OBJECT_H_FLAG, BG_OBJECT_H_FLAG_WS_ENTRY, 916.0226f, 1434.405f, 345.413f, 0.01745329f, 0, 0, 0.008726535f, 0.9999619f, BG_WS_FLAG_RESPAWN_TIME/1000)
// buffs
|| !AddObject(BG_WS_OBJECT_SPEEDBUFF_1, BG_OBJECTID_SPEEDBUFF_ENTRY, 1449.93f, 1470.71f, 342.6346f, -1.64061f, 0, 0, 0.7313537f, -0.6819983f, BUFF_RESPAWN_TIME)
@@ -583,14 +583,14 @@ bool BattleGroundWS::SetupBattleGround()
}
WorldSafeLocsEntry const *sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
- if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
+ if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
sLog.outErrorDb("BatteGroundWS: Failed to spawn Alliance spirit guide! BattleGround not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
- if(!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
+ if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
{
sLog.outErrorDb("BatteGroundWS: Failed to spawn Horde spirit guide! BattleGround not created!");
return false;
@@ -620,9 +620,9 @@ void BattleGroundWS::Reset()
m_HonorEndKills = (isBGWeekend) ? 4 : 2;
/* Spirit nodes is static at this BG and then not required deleting at BG reset.
- if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
+ if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
- if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
+ if (m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
DelCreature(WS_SPIRIT_MAIN_HORDE);
*/
}
@@ -630,9 +630,9 @@ void BattleGroundWS::Reset()
void BattleGroundWS::EndBattleGround(uint32 winner)
{
//win reward
- if( winner == ALLIANCE )
+ if (winner == ALLIANCE)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
- if( winner == HORDE )
+ if (winner == HORDE)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
//complete map_end rewards (even if no team wins)
RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
@@ -643,7 +643,7 @@ void BattleGroundWS::EndBattleGround(uint32 winner)
void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
EventPlayerDroppedFlag(player);
@@ -680,16 +680,16 @@ WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player)
//if a player dies in preparation phase - then the player can't cheat
//and teleport to the graveyard outside the flagroom
//and start running around, while the doors are still closed
- if(player->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
- if(GetStatus() == STATUS_IN_PROGRESS)
+ if (GetStatus() == STATUS_IN_PROGRESS)
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
else
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE);
}
else
{
- if(GetStatus() == STATUS_IN_PROGRESS)
+ if (GetStatus() == STATUS_IN_PROGRESS)
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
else
return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE);
@@ -701,14 +701,14 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data)
data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE));
data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE));
- if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
+ if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND)
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1);
else if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1);
else
data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0);
- if(m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
+ if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND)
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1);
else if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1);