diff options
Diffstat (limited to 'src/game/BattleGroundWS.cpp')
-rw-r--r-- | src/game/BattleGroundWS.cpp | 147 |
1 files changed, 68 insertions, 79 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index 3a8c5668a7a..6aa16d3dff1 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,7 +25,8 @@ #include "Creature.h" #include "GameObject.h" #include "Chat.h" -#include "MapManager.h" +#include "ObjectMgr.h" +#include "WorldPacket.h" #include "Language.h" #include "World.h" @@ -52,87 +53,22 @@ BattleGroundWS::BattleGroundWS() { m_BgObjects.resize(BG_WS_OBJECT_MAX); m_BgCreatures.resize(BG_CREATURES_MAX_WS); + + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGroundWS::~BattleGroundWS() { } -void BattleGroundWS::Update(time_t diff) +void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there (once) - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if(!(m_Events & 0x01)) - { - m_Events |= 0x01; - - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - -// for(uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++) -// SpawnBGCreature(i, RESPAWN_IMMEDIATELY); - - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) - { - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - DoorClose(i); - } - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) - SpawnBGObject(i, RESPAWN_ONE_DAY); - - SetStartDelayTime(START_DELAY0); - } - // After 1 minute, warning is signalled - else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(GetTrinityString(LANG_BG_WS_ONE_MINUTE)); - } - // After 1,5 minute, warning is signalled - else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(GetTrinityString(LANG_BG_WS_HALF_MINUTE)); - } - // After 2 minutes, gates OPEN ! x) - else if(GetStartDelayTime() < 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++) - DoorOpen(i); - for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++) - DoorOpen(i); - - SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); - - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - SendMessageToAll(GetTrinityString(LANG_BG_WS_BEGIN)); - - PlaySoundToAll(SOUND_BG_START); - if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) - PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - Custom config - SetStatus(STATUS_IN_PROGRESS); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player* plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_PREPARATION); - } - } - else if(GetStatus() == STATUS_IN_PROGRESS) + if(GetStatus() == STATUS_IN_PROGRESS) { if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { @@ -177,6 +113,33 @@ void BattleGroundWS::Update(time_t diff) } } +void BattleGroundWS::StartingEventCloseDoors() +{ + for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) + { + DoorClose(i); + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + } + for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) + SpawnBGObject(i, RESPAWN_ONE_DAY); +} + +void BattleGroundWS::StartingEventOpenDoors() +{ + for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++) + DoorOpen(i); + for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++) + DoorOpen(i); + + SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); + + for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + void BattleGroundWS::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -204,7 +167,7 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) //when map_update will be allowed for battlegrounds this code will be useless SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(GetTrinityString(LANG_BG_WS_F_PLACED)); + SendMessageToAll(GetMangosString(LANG_BG_WS_F_PLACED), CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... } } @@ -218,12 +181,12 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) if(team == ALLIANCE) { SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED)); + SendMessageToAll(GetMangosString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED), CHAT_MSG_BG_SYSTEM_NEUTRAL); } else { SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED)); + SendMessageToAll(GetMangosString(LANG_BG_WS_HORDE_FLAG_RESPAWNED), CHAT_MSG_BG_SYSTEM_NEUTRAL); } PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); @@ -652,8 +615,11 @@ bool BattleGroundWS::SetupBattleGround() return true; } -void BattleGroundWS::ResetBGSubclass() +void BattleGroundWS::Reset() { + //call parent's class reset + BattleGround::Reset(); + m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; m_FlagKeepers[BG_TEAM_HORDE] = 0; m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; @@ -704,6 +670,29 @@ void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value } } +WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) +{ + //if status in progress, it returns main graveyards with spiritguides + //else it will return the graveyard in the flagroom - this is especially good + //if a player dies in preparation phase - then the player can't cheat + //and teleport to the graveyard outside the flagroom + //and start running around, while the doors are still closed + if(player->GetTeam() == ALLIANCE) + { + if(GetStatus() == STATUS_IN_PROGRESS) + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); + else + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); + } + else + { + if(GetStatus() == STATUS_IN_PROGRESS) + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); + else + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); + } +} + void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) { data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); |