diff options
Diffstat (limited to 'src/game/BattleGroundWS.cpp')
| -rw-r--r-- | src/game/BattleGroundWS.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index 8bcec470c05..d6b25bd2475 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -91,6 +91,11 @@ void BattleGroundWS::Update(uint32 diff) else EndBattleGround(ALLIANCE); } + else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS) + { + ++m_minutesElapsed; + UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed); + } if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { @@ -177,6 +182,9 @@ void BattleGroundWS::StartingEventCloseDoors() } for (uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; ++i) SpawnBGObject(i, RESPAWN_ONE_DAY); + + UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 1); + UpdateWorldState(BG_WS_STATE_TIMER, 25); } void BattleGroundWS::StartingEventOpenDoors() @@ -332,6 +340,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0); UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1); UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1); + UpdateWorldState(BG_WS_STATE_TIMER_ACTIVE, 0); RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_WIN], winner); EndBattleGround(winner); @@ -709,6 +718,8 @@ void BattleGroundWS::Reset() m_ReputationCapture = (isBGWeekend) ? 45 : 35; m_HonorWinKills = (isBGWeekend) ? 3 : 1; m_HonorEndKills = (isBGWeekend) ? 4 : 2; + // For WorldState + m_minutesElapsed = 0; /* Spirit nodes is static at this BG and then not required deleting at BG reset. if (m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) @@ -807,6 +818,14 @@ void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); + if (GetStatus() == STATUS_IN_PROGRESS) + { + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); + data << uint32(BG_WS_STATE_TIMER) << uint32(25-m_minutesElapsed); + } + else + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); + if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); else |
