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-rw-r--r--src/game/Cell.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/game/Cell.h b/src/game/Cell.h
index 7145df0aacc..9baf4104080 100644
--- a/src/game/Cell.h
+++ b/src/game/Cell.h
@@ -17,14 +17,20 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_CELL_H
#define TRINITY_CELL_H
+
#include <cmath>
+
#include "GameSystem/TypeContainer.h"
#include "GameSystem/TypeContainerVisitor.h"
+
#include "GridDefines.h"
+
class Map;
class WorldObject;
+
enum District
{
UPPER_DISTRICT = 1,
@@ -38,12 +44,15 @@ enum District
LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT),
ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT)
};
+
template<class T> struct CellLock;
+
struct TRINITY_DLL_DECL CellArea
{
CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {}
CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {}
bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; }
+
void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const
{
begin_cell << left_offset;
@@ -51,17 +60,20 @@ struct TRINITY_DLL_DECL CellArea
end_cell >> right_offset;
end_cell += upper_offset;
}
+
int right_offset;
int left_offset;
int upper_offset;
int lower_offset;
};
+
struct TRINITY_DLL_DECL Cell
{
Cell() { data.All = 0; }
Cell(const Cell &cell) { data.All = cell.data.All; }
explicit Cell(CellPair const& p);
+
void operator|=(Cell &cell)
{
data.Part.reserved = 0;
@@ -69,12 +81,14 @@ struct TRINITY_DLL_DECL Cell
uint32 x, y, old_x, old_y;
Compute(x, y);
cell.Compute(old_x, old_y);
+
if( std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1)
{
data.Part.reserved = ALL_DISTRICT;
cell.data.Part.reserved = ALL_DISTRICT;
return;
}
+
if( x < old_x )
{
data.Part.reserved |= LEFT_DISTRICT;
@@ -96,38 +110,45 @@ struct TRINITY_DLL_DECL Cell
cell.data.Part.reserved |= UPPER_DISTRICT;
}
}
+
void Compute(uint32 &x, uint32 &y) const
{
x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
}
+
bool DiffCell(const Cell &cell) const
{
return( data.Part.cell_x != cell.data.Part.cell_x ||
data.Part.cell_y != cell.data.Part.cell_y );
}
+
bool DiffGrid(const Cell &cell) const
{
return( data.Part.grid_x != cell.data.Part.grid_x ||
data.Part.grid_y != cell.data.Part.grid_y );
}
+
uint32 CellX() const { return data.Part.cell_x; }
uint32 CellY() const { return data.Part.cell_y; }
uint32 GridX() const { return data.Part.grid_x; }
uint32 GridY() const { return data.Part.grid_y; }
bool NoCreate() const { return data.Part.nocreate; }
void SetNoCreate() { data.Part.nocreate = 1; }
+
CellPair cellPair() const
{
return CellPair(
data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
}
+
Cell& operator=(const Cell &cell)
{
this->data.All = cell.data.All;
return *this;
}
+
bool operator==(const Cell &cell) const { return (data.All == cell.data.All); }
bool operator!=(const Cell &cell) const { return !operator==(cell); }
union
@@ -143,13 +164,17 @@ struct TRINITY_DLL_DECL Cell
} Part;
uint32 All;
} data;
+
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const;
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float radius, float x_off, float y_off) const;
+
static CellArea CalculateCellArea(const WorldObject &obj, float radius);
+
private:
template<class LOCK_TYPE, class T, class CONTAINER> void VisitCircle(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair& , const CellPair& ) const;
};
+
template<class T>
struct TRINITY_DLL_DECL CellLock
{