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-rw-r--r--src/game/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index 39ce8a13f87..dace248bdbe 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -522,7 +522,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
return;
std::string IP_str = GetRemoteAddress();
- sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+ sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
if(sLog.IsOutCharDump()) // optimize GetPlayerDump call