diff options
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r-- | src/game/CharacterHandler.cpp | 95 |
1 files changed, 51 insertions, 44 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 84b830651e7..056bcd816e0 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -64,7 +64,7 @@ bool LoginQueryHolder::Initialize() // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure. // !!! NOTE: including unused `zone`,`online` - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo,instance_id FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,instance_id,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2 ,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); @@ -73,7 +73,7 @@ bool LoginQueryHolder::Initialize() res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid)); @@ -123,7 +123,7 @@ class CharacterHandler void WorldSession::HandleCharEnum(QueryResult * result) { // keys can be non cleared if player open realm list and close it by 'cancel' - LoginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId()); + loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId()); WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size @@ -133,21 +133,15 @@ void WorldSession::HandleCharEnum(QueryResult * result) if( result ) { - Player *plr = new Player(this); do { uint32 guidlow = (*result)[0].GetUInt32(); sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId()); - - if(plr->MinimalLoadFromDB( result, guidlow )) - { - plr->BuildEnumData( result, &data ); + if(Player::BuildEnumData(result, &data)) ++num; - } } while( result->NextRow() ); - delete plr; delete result; } @@ -162,19 +156,23 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(), !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? // ------- Query Without Declined Names -------- - // 0 1 2 3 4 5 6 7 8 - "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, " - // 9 10 11 12 13 14 - "characters.at_login, characters.zone, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid " + // 0 1 2 3 4 5 6 7 + "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " + // 8 9 10 11 12 13 14 + "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " + // 15 16 17 18 19 + "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data " "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' " "LEFT JOIN guild_member ON characters.guid = guild_member.guid " "WHERE characters.account = '%u' ORDER BY characters.guid" : // --------- Query With Declined Names --------- - // 0 1 2 3 4 5 6 7 8 - "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, " - // 9 10 11 12 13 14 15 - "characters.at_login, characters.zone, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, character_declinedname.genitive " + // 0 1 2 3 4 5 6 7 + "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, " + // 8 9 10 11 12 13 14 + "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, " + // 15 16 17 18 19 20 + "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive " "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' " "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid " "LEFT JOIN guild_member ON characters.guid = guild_member.guid " @@ -251,38 +249,39 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) } // prevent character creating with invalid name - if(!normalizePlayerName(name)) + if (!normalizePlayerName(name)) { - data << (uint8)CHAR_NAME_INVALID_CHARACTER; + data << (uint8)CHAR_NAME_NO_NAME; SendPacket( &data ); sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId()); return; } // check name limitations - if(!ObjectMgr::IsValidName(name,true)) + uint8 res = ObjectMgr::CheckPlayerName(name,true); + if (res != CHAR_NAME_SUCCESS) { - data << (uint8)CHAR_NAME_INVALID_CHARACTER; + data << uint8(res); SendPacket( &data ); return; } - if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name)) + if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name)) { data << (uint8)CHAR_NAME_RESERVED; SendPacket( &data ); return; } - if(objmgr.GetPlayerGUIDByName(name)) + if (objmgr.GetPlayerGUIDByName(name)) { data << (uint8)CHAR_CREATE_NAME_IN_USE; SendPacket( &data ); return; } - QueryResult *resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId()); - if ( resultacct ) + QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId()); + if (resultacct) { Field *fields=resultacct->Fetch(); uint32 acctcharcount = fields[0].GetUInt32(); @@ -340,7 +339,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) { - QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s", + QueryResult *result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s", GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1"); if(result2) { @@ -367,8 +366,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) if(!have_req_level_for_heroic) { - uint32 acc_guid = field[0].GetUInt32(); - uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid); + uint32 acc_level = field[0].GetUInt32(); if(acc_level >= req_level_for_heroic) have_req_level_for_heroic = true; } @@ -422,8 +420,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) if(!have_req_level_for_heroic) { - uint32 acc_guid = field[0].GetUInt32(); - uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid); + uint32 acc_level = field[0].GetUInt32(); if(acc_level >= req_level_for_heroic) have_req_level_for_heroic = true; } @@ -464,8 +461,8 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) pNewChar->SaveToDB(); charcount+=1; - LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID); - LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID); + loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID); + loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID); delete pNewChar; // created only to call SaveToDB() @@ -739,7 +736,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); - LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); + loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) @@ -815,6 +812,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) SendDoFlight( mountDisplayId, path, startNode ); } + // reset for all pets before pet loading + if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) + Pet::resetTalentsForAllPetsOf(pCurrChar); + // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); @@ -835,6 +836,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); + pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state SendNotification(LANG_RESET_TALENTS); } @@ -852,6 +854,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); + if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) + pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); + m_playerLoading = false; delete holder; } @@ -985,7 +990,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) recv_data >> newname; // prevent character rename to invalid name - if(!normalizePlayerName(newname)) + if (!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_NAME_NO_NAME); @@ -993,16 +998,17 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) return; } - if(!ObjectMgr::IsValidName(newname, true)) + uint8 res = ObjectMgr::CheckPlayerName(newname,true); + if (res != CHAR_NAME_SUCCESS) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << uint8(CHAR_NAME_INVALID_CHARACTER); + data << uint8(res); SendPacket( &data ); return; } // check name limitations - if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) + if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_NAME_RESERVED); @@ -1258,7 +1264,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) } // prevent character rename to invalid name - if(!normalizePlayerName(newname)) + if (!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_NO_NAME); @@ -1266,16 +1272,17 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) return; } - if(!ObjectMgr::IsValidName(newname,true)) + uint8 res = ObjectMgr::CheckPlayerName(newname,true); + if (res != CHAR_NAME_SUCCESS) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); - data << uint8(CHAR_NAME_INVALID_CHARACTER); + data << uint8(res); SendPacket( &data ); return; } // check name limitations - if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) + if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_RESERVED); @@ -1284,9 +1291,9 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) } // character with this name already exist - if(uint64 newguid = objmgr.GetPlayerGUIDByName(newname)) + if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname)) { - if(newguid != guid) + if (newguid != guid) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_NAME_IN_USE); 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