diff options
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r-- | src/game/CharacterHandler.cpp | 397 |
1 files changed, 312 insertions, 85 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 4aef21df530..a2e189603f9 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -31,7 +31,6 @@ #include "Guild.h" #include "UpdateMask.h" #include "Auth/md5.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "Group.h" #include "Database/DatabaseImpl.h" @@ -64,11 +63,11 @@ bool LoginQueryHolder::Initialize() // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure. // !!! NOTE: including unused `zone`,`online` - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,stackcount,amount0, amount1, amount2 ,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID); @@ -85,6 +84,8 @@ bool LoginQueryHolder::Initialize() // in other case still be dummy query res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid)); return res; } @@ -164,7 +165,7 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, " // 9 10 11 12 13 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid " - "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' " + "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' " "LEFT JOIN guild_member ON characters.guid = guild_member.guid " "WHERE characters.account = '%u' ORDER BY characters.guid" : @@ -173,11 +174,11 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, " // 9 10 11 12 13 14 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, genitive " - "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' " + "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' " "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid " "LEFT JOIN guild_member ON characters.guid = guild_member.guid " "WHERE characters.account = '%u' ORDER BY characters.guid", - GetAccountId()); + PET_SAVE_AS_CURRENT,GetAccountId()); } void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) @@ -234,17 +235,16 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) if (raceEntry->addon > Expansion()) { data << (uint8)CHAR_CREATE_EXPANSION; - sLog.outError("Not Expansion 1 account:[%d] but tried to Create character with expansion 1 race (%u)",GetAccountId(),race_); + sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_); SendPacket( &data ); return; } // prevent character creating Expansion class without Expansion account - // TODO: use possible addon field in ChrClassesEntry in next dbc version - if (Expansion() < 2 && class_ == CLASS_DEATH_KNIGHT) + if (classEntry->addon > Expansion()) { - data << (uint8)CHAR_CREATE_EXPANSION; - sLog.outError("Not Expansion 2 account:[%d] but tried to Create character with expansion 2 class (%u)",GetAccountId(),class_); + data << (uint8)CHAR_CREATE_EXPANSION_CLASS; + sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_); SendPacket( &data ); return; } @@ -311,29 +311,77 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) } } + // speedup check for heroic class disabled case + uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); + if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) + { + data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + SendPacket( &data ); + return; + } + + // speedup check for heroic class disabled case + uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING); + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; + SendPacket( &data ); + return; + } + bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS); bool have_same_race = false; - if(!AllowTwoSideAccounts || skipCinematics == 1) + + // if 0 then allowed creating without any characters + bool have_req_level_for_heroic = (req_level_for_heroic==0); + + if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) { - QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1"); + QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s", + GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1"); if(result2) { uint32 team_= Player::TeamForRace(race_); Field* field = result2->Fetch(); - uint8 race = field[0].GetUInt32(); + uint8 acc_race = field[1].GetUInt32(); + + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) + { + uint8 acc_class = field[2].GetUInt32(); + if(acc_class == CLASS_DEATH_KNIGHT) + { + if(heroic_free_slots > 0) + --heroic_free_slots; + + if(heroic_free_slots==0) + { + data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + SendPacket( &data ); + return; + } + } + + if(!have_req_level_for_heroic) + { + uint32 acc_guid = field[0].GetUInt32(); + uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid); + if(acc_level >= req_level_for_heroic) + have_req_level_for_heroic = true; + } + } // need to check team only for first character // TODO: what to if account already has characters of both races? if (!AllowTwoSideAccounts) { - uint32 team=0; - if(race > 0) - team = Player::TeamForRace(race); + uint32 acc_team=0; + if(acc_race > 0) + acc_team = Player::TeamForRace(acc_race); - if(team != team_) + if(acc_team != team_) { data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION; SendPacket( &data ); @@ -342,20 +390,55 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) } } - if (skipCinematics == 1) + // search same race for cinematic or same class if need + // TODO: check if cinematic already shown? (already logged in?; cinematic field) + while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT) { - // TODO: check if cinematic already shown? (already logged in?; cinematic field) - while (race_ != race && result2->NextRow()) + if(!result2->NextRow()) + break; + + field = result2->Fetch(); + acc_race = field[1].GetUInt32(); + + if(!have_same_race) + have_same_race = race_ == acc_race; + + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { - field = result2->Fetch(); - race = field[0].GetUInt32(); + uint8 acc_class = field[2].GetUInt32(); + if(acc_class == CLASS_DEATH_KNIGHT) + { + if(heroic_free_slots > 0) + --heroic_free_slots; + + if(heroic_free_slots==0) + { + data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + SendPacket( &data ); + return; + } + } + + if(!have_req_level_for_heroic) + { + uint32 acc_guid = field[0].GetUInt32(); + uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid); + if(acc_level >= req_level_for_heroic) + have_req_level_for_heroic = true; + } } - have_same_race = race_ == race; } delete result2; } } + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic) + { + data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; + SendPacket( &data ); + return; + } + // extract other data required for player creating uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; recv_data >> gender >> skin >> face; @@ -373,7 +456,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) return; } - if(have_same_race && skipCinematics == 1 || skipCinematics == 2) + if ((have_same_race && skipCinematics == 1) || skipCinematics == 2) pNewChar->setCinematic(1); // not show intro // Player created, save it now @@ -439,7 +522,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) return; std::string IP_str = GetRemoteAddress(); - sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); + sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); if(sLog.IsOutCharDump()) // optimize GetPlayerDump call @@ -514,9 +597,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) data << pCurrChar->GetOrientation(); SendPacket(&data); - data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); - for(int i = 0; i < 32; i++) - data << uint32(0); + data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK + data << uint32(time(NULL)); // unix time of something + data << uint8(1); + for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++) + data << uint32(GetAccountData(i)->Time); // also unix time SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 @@ -562,6 +647,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) DEBUG_LOG( "WORLD: Sent server info" ); } + data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); + data << uint32(0); + data << uint32(0); + SendPacket(&data); + //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); @@ -619,12 +709,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { pCurrChar->setCinematic(1); - ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); - if(rEntry) + if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { - data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); - data << uint32(rEntry->startmovie); - SendPacket( &data ); + if (cEntry->CinematicSequence) + pCurrChar->SendCinematicStart(cEntry->CinematicSequence); + else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) + pCurrChar->SendCinematicStart(rEntry->CinematicSequence); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) @@ -672,28 +762,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); - //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); - //if (pCurrChar->getRace() == RACE_NIGHTELF) - //{ - // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); - // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); - //} - //else - //{ - // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); - // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); - //} pCurrChar->SetMovement(MOVE_WATER_WALK); } if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { - sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); @@ -741,13 +814,12 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) SendDoFlight( MountId, path, startNode ); } - // Load pet if any and player is alive and not in taxi flight - if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) - pCurrChar->LoadPet(); + // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) + pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) - pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); @@ -795,15 +867,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) recv_data >> repListID; recv_data >> flag; - FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID); - if (itr == GetPlayer()->m_factions.end()) - return; - - // always invisible or hidden faction can't change war state - if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) ) - return; - - GetPlayer()->SetFactionAtWar(&itr->second,flag); + GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag); } //I think this function is never used :/ I dunno, but i guess this opcode not exists @@ -811,7 +875,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) { //CHECK_PACKET_SIZE(recv_data,4+4); - //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat"); + sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); /* uint32 FactionID; uint32 Standing; @@ -831,7 +895,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) } } */ - GetPlayer()->UpdateReputation(); + GetPlayer()->GetReputationMgr().SendStates(); } void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ ) @@ -896,11 +960,7 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data uint8 inactive; recv_data >> replistid >> inactive; - FactionStateList::iterator itr = _player->m_factions.find(replistid); - if (itr == _player->m_factions.end()) - return; - - _player->SetFactionInactive(&itr->second, inactive); + _player->GetReputationMgr().SetInactive(replistid, inactive); } void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ ) @@ -917,11 +977,11 @@ void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) { + CHECK_PACKET_SIZE(recv_data, 8+1); + uint64 guid; std::string newname; - CHECK_PACKET_SIZE(recv_data, 8+1); - recv_data >> guid; recv_data >> newname; @@ -929,15 +989,15 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) if(!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_NO_NAME; + data << uint8(CHAR_NAME_NO_NAME); SendPacket( &data ); return; } - if(!ObjectMgr::IsValidName(newname,true)) + if(!ObjectMgr::IsValidName(newname, true)) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_INVALID_CHARACTER; + data << uint8(CHAR_NAME_INVALID_CHARACTER); SendPacket( &data ); return; } @@ -946,7 +1006,7 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_RESERVED; + data << uint8(CHAR_NAME_RESERVED); SendPacket( &data ); return; } @@ -975,7 +1035,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin if (!result) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; + data << uint8(CHAR_CREATE_ERROR); session->SendPacket( &data ); return; } @@ -989,11 +1049,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow); - sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str()); + sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str()); - WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1)); - data << (uint8)RESPONSE_SUCCESS; - data << guid; + WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1)); + data << uint8(RESPONSE_SUCCESS); + data << uint64(guid); data << newname; session->SendPacket(&data); } @@ -1088,3 +1148,170 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) SendPacket(&data); } +void WorldSession::HandleAlterAppearance( WorldPacket & recv_data ) +{ + sLog.outDebug("CMSG_ALTER_APPEARANCE"); + + CHECK_PACKET_SIZE(recv_data, 4+4+4); + + uint32 Hair, Color, FacialHair; + recv_data >> Hair >> Color >> FacialHair; + + BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair); + + if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender()) + return; + + BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair); + + if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender()) + return; + + uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id); + + // 0 - ok + // 1,3 - not enough money + // 2 - you have to seat on barber chair + if(_player->GetMoney() < Cost) + { + WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); + data << uint32(1); // no money + SendPacket(&data); + return; + } + else + { + WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); + data << uint32(0); // ok + SendPacket(&data); + } + + _player->ModifyMoney(-int32(Cost)); // it isn't free + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); + + _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); + _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); + _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id)); + + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); + + _player->SetStandState(0); // stand up +} + +void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + uint32 slot; + recv_data >> slot; + + if(slot >= MAX_GLYPH_SLOT_INDEX) + { + sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); + return; + } + + if(uint32 glyph = _player->GetGlyph(slot)) + { + if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + { + _player->RemoveAurasDueToSpell(gp->SpellId); + _player->SetGlyph(slot, 0); + } + } +} + +void WorldSession::HandleCharCustomize(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 8+1); + + uint64 guid; + std::string newname; + + recv_data >> guid; + recv_data >> newname; + + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1); + + uint8 gender, skin, face, hairStyle, hairColor, facialHair; + recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; + + QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid)); + if (!result) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_CREATE_ERROR); + SendPacket( &data ); + return; + } + + Field *fields = result->Fetch(); + uint32 at_loginFlags = fields[0].GetUInt32(); + delete result; + + if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_CREATE_ERROR); + SendPacket( &data ); + return; + } + + // prevent character rename to invalid name + if(!normalizePlayerName(newname)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_NAME_NO_NAME); + SendPacket( &data ); + return; + } + + if(!ObjectMgr::IsValidName(newname,true)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_NAME_INVALID_CHARACTER); + SendPacket( &data ); + return; + } + + // check name limitations + if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_NAME_RESERVED); + SendPacket( &data ); + return; + } + + // character with this name already exist + if(uint64 newguid = objmgr.GetPlayerGUIDByName(newname)) + { + if(newguid != guid) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_CREATE_NAME_IN_USE); + SendPacket( &data ); + return; + } + } + + CharacterDatabase.escape_string(newname); + Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); + CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid)); + + std::string IP_str = GetRemoteAddress(); + sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str()); + + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6); + data << uint8(RESPONSE_SUCCESS); + data << uint64(guid); + data << newname; + data << uint8(gender); + data << uint8(skin); + data << uint8(face); + data << uint8(hairStyle); + data << uint8(hairColor); + data << uint8(facialHair); + SendPacket(&data); +} |