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-rw-r--r--src/game/CombatHandler.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectAccessor.h"
+#include "CreatureAI.h"
+#include "ObjectDefines.h"
+
+void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );
+
+ Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
+
+ if(!pEnemy)
+ {
+ if(!IS_UNIT_GUID(guid))
+ sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
+ else
+ sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
+
+ // stop attack state at client
+ SendAttackStop(NULL);
+ return;
+ }
+
+ if(_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
+ {
+ sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
+
+ // stop attack state at client
+ SendAttackStop(pEnemy);
+ return;
+ }
+
+ if(!pEnemy->isAlive())
+ {
+ // client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
+ // stop attack state at client
+ SendAttackStop(pEnemy);
+ return;
+ }
+
+ _player->Attack(pEnemy,true);
+}
+
+void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ )
+{
+ GetPlayer()->AttackStop();
+}
+
+void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 sheathed;
+ recv_data >> sheathed;
+
+ //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed );
+
+ GetPlayer()->SetSheath(sheathed);
+}
+
+void WorldSession::SendAttackStop(Unit const* enemy)
+{
+ WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size
+ data.append(GetPlayer()->GetPackGUID());
+ data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
+ data << uint32(0); // unk, can be 1 also
+ SendPacket(&data);
+}