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-rw-r--r--src/game/Creature.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 8a58deb7f91..68b8ab1feae 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -122,7 +122,7 @@ Unit(), i_AI(NULL), i_AI_possessed(NULL),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
-m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false),
+m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isAggressive(true),
m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0)
@@ -293,6 +293,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags);
SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags);
+ SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor));
SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1));
SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2));
@@ -323,6 +324,12 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ if(isTotem() || isCivilian() || GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER
+ || GetCreatureType() == CREATURE_TYPE_CRITTER)
+ m_isAggressive = false;
+ else
+ m_isAggressive = true;
+
return true;
}
@@ -1410,8 +1417,6 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
SetHealth(m_deathState == ALIVE ? curhealth : 0);
SetPower(POWER_MANA,data->curmana);
- SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
-
// checked at creature_template loading
m_defaultMovementType = MovementGeneratorType(data->movementType);