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-rw-r--r--src/game/Creature.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 19eae315e9c..1fc31e8a93a 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -923,7 +923,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
cantalking=false;
break;
case GOSSIP_OPTION_LEARNDUALSPEC:
- if(!(pPlayer->GetSpecsCount() == 1 && isCanTrainingAndResetTalentsOf(pPlayer) && !(pPlayer->getLevel() < 40)))
+ if(!(pPlayer->GetSpecsCount() == 1 && isCanTrainingAndResetTalentsOf(pPlayer) && !(pPlayer->getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
cantalking=false;
break;
case GOSSIP_OPTION_UNLEARNTALENTS:
@@ -1074,7 +1074,7 @@ void Creature::OnGossipSelect(Player* player, uint32 option)
player->SendTalentWipeConfirm(guid);
break;
case GOSSIP_OPTION_LEARNDUALSPEC:
- if(player->GetSpecsCount() == 1 && !(player->getLevel() < 40))
+ if(player->GetSpecsCount() == 1 && !(player->getLevel() < sWorld.getConfig(CONFIG_MIN_DUALSPEC_LEVEL)))
{
if (player->GetMoney() < 10000000)
{
@@ -1704,7 +1704,7 @@ bool Creature::IsWithinSightDist(Unit const* u) const
bool Creature::canStartAttack(Unit const* who, bool force) const
{
- if(isCivilian() || !who->isInAccessiblePlaceFor(this))
+ if(isCivilian())
return false;
if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE))
@@ -1716,7 +1716,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who))))
return false;
- if(!canAttack(who, force))
+ if(!canCreatureAttack(who, force))
return false;
return IsWithinLOSInMap(who);
@@ -2180,29 +2180,29 @@ void Creature::SaveRespawnTime()
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
}
-bool Creature::IsOutOfThreatArea(Unit* pVictim) const
+// this should not be called by petAI or
+bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
{
- if(!pVictim)
- return true;
-
if(!pVictim->IsInMap(this))
- return true;
+ return false;
- if(!canAttack(pVictim))
- return true;
+ if(!canAttack(pVictim, force))
+ return false;
if(!pVictim->isInAccessiblePlaceFor(this))
- return true;
+ return false;
if(sMapStore.LookupEntry(GetMapId())->IsDungeon())
- return false;
+ return true;
float AttackDist = GetAttackDistance(pVictim);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
- return !pVictim->IsWithinDist3d(mHome_X,mHome_Y,mHome_Z,
- ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
+ if(Unit *unit = GetCharmerOrOwner())
+ return pVictim->IsWithinDist(unit, ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
+ else
+ return pVictim->IsWithinDist3d(mHome_X, mHome_Y, mHome_Z, ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
}
CreatureDataAddon const* Creature::GetCreatureAddon() const