diff options
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 629b5ec6d43..5c5ccef3897 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -145,11 +145,12 @@ Unit(), i_AI(NULL), i_AI_possessed(NULL), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), m_lootMoney(0), m_lootRecipient(0), m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), -m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_reactState(REACT_AGGRESSIVE), -m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), +m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isVehicle(false), m_reactState(REACT_AGGRESSIVE), +m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formationID(0) { + m_regenTimer = 200; m_valuesCount = UNIT_END; for(int i =0; i<4; ++i) @@ -316,7 +317,6 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) // creatures always have melee weapon ready if any SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS ); SelectLevel(GetCreatureInfo()); if (team == HORDE) @@ -766,8 +766,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const case BATTLEGROUND_NA: case BATTLEGROUND_BE: case BATTLEGROUND_AA: - case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; - break; + case BATTLEGROUND_RL: + case BATTLEGROUND_SA: + case BATTLEGROUND_DS: + case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; + default: break; } return false; } @@ -1460,11 +1463,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force) if (force) { for (uint8 i = 0; i < 3; i++) - { - SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0); - } + SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0); m_equipmentId = 0; } return; @@ -1476,11 +1475,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force) m_equipmentId = equip_entry; for (uint8 i = 0; i < 3; i++) - { - SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]); - } + SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]); } bool Creature::hasQuest(uint32 quest_id) const |