diff options
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 1dc436b104f..fa710a41be3 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1689,8 +1689,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const if(!force) { - // if victim(1) has a victim(2), and victim(2) is a non-friendly player, don't attack victim(1) unless forced - if(who->getVictim() && who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() && !IsFriendlyTo(who->getVictim())) + if(!_IsTargetAcceptable(who)) return false; if(who->isInCombat()) @@ -2149,14 +2148,6 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction / if (GetCharmerOrOwnerGUID()) return false; - // don't help players or units controlled or owned by players - if (u->GetCharmerOrOwnerPlayerOrPlayerItself()) - return false; - - // don't help if the unit is fleeing from the enemy player - if (!u->isAttackingPlayer() && enemy->GetTypeId() == TYPEID_PLAYER) - return false; - // only from same creature faction if (checkfaction) { @@ -2176,6 +2167,32 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction / return true; } +// use this function to avoid having hostile creatures attack +// friendlies and other mobs they shouldn't attack +bool Creature::_IsTargetAcceptable(const Unit* target) const +{ + const Unit* targetVictim = target->getAttackerForHelper(); + + if(!targetVictim) // if target does not have a victim, the target is acceptable + return true; + + const Player* targetVictimPlayer = targetVictim->GetCharmerOrOwnerPlayerOrPlayerItself(); + + if(!targetVictimPlayer) // if the victim is not a player, the target is acceptable + return true; + + // if the victim is a non-friendly player, the target is not acceptable + if(!IsFriendlyTo(targetVictim)) + return false; + + // if the target is passive, the target is not acceptable + if(((Creature*)target)->GetReactState() == REACT_PASSIVE) + return false; + + // otherwise, the target is acceptable + return true; +} + void Creature::SaveRespawnTime() { if(isSummon() || !m_DBTableGuid || m_creatureData && !m_creatureData->dbData) |
