diff options
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 40 |
1 files changed, 29 insertions, 11 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 01f43ac8163..8d7b877d4f5 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -164,8 +164,8 @@ Creature::~Creature() i_AI = NULL; } - if(m_uint32Values) - sLog.outDetail("Deconstruct Creature Entry = %u", GetEntry()); + //if(m_uint32Values) + // sLog.outDetail("Deconstruct Creature Entry = %u", GetEntry()); } void Creature::AddToWorld() @@ -175,7 +175,7 @@ void Creature::AddToWorld() { ObjectAccessor::Instance().AddObject(this); Unit::AddToWorld(); - SearchFormation(); + SearchFormationAndPath(); AIM_Initialize(); } } @@ -194,7 +194,7 @@ void Creature::RemoveFromWorld() } } -void Creature::SearchFormation() +void Creature::SearchFormationAndPath() { if(isSummon()) return; @@ -203,9 +203,28 @@ void Creature::SearchFormation() if(!lowguid) return; + bool usePath = (GetDefaultMovementType() == WAYPOINT_MOTION_TYPE); CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid); if(frmdata != CreatureGroupMap.end()) + { + if(usePath && lowguid != frmdata->second->leaderGUID) + { + SetDefaultMovementType(IDLE_MOTION_TYPE); + usePath = false; + } formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this); + } + + if(usePath) + { + if(WaypointMgr.GetPath(lowguid * 10)) + SetWaypointPathId(lowguid * 10); + else + { + sLog.outErrorDb("Creature DBGUID %u has waypoint motion type, but it does not have a waypoint path!", lowguid); + SetDefaultMovementType(IDLE_MOTION_TYPE); + } + } } void Creature::RemoveCorpse() @@ -436,6 +455,9 @@ void Creature::Update(uint32 diff) } else { + // for delayed spells + m_Events.Update( diff ); + m_deathTimer -= diff; if (m_groupLootTimer && lootingGroupLeaderGUID) { @@ -2036,12 +2058,12 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const if(sMapStore.LookupEntry(GetMapId())->IsDungeon()) return false; - float length = pVictim->GetDistance(mHome_X, mHome_Y, mHome_Z); float AttackDist = GetAttackDistance(pVictim); uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS); //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick. - return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist)); + return !pVictim->IsWithinDist3d(mHome_X,mHome_Y,mHome_Z, + ThreatRadius > AttackDist ? ThreatRadius : AttackDist); } CreatureDataAddon const* Creature::GetCreatureAddon() const @@ -2081,10 +2103,6 @@ bool Creature::LoadCreaturesAddon(bool reload) if (cainfo->move_flags != 0) SetUnitMovementFlags(cainfo->move_flags); - //Load Path - if (cainfo->path_id != 0) - m_path_id = cainfo->path_id; - if(cainfo->auras) { for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) @@ -2105,7 +2123,7 @@ bool Creature::LoadCreaturesAddon(bool reload) continue; } - AddAuraEffect(AdditionalSpellInfo->Id, cAura->effect_idx, this); + AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this); sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[cAura->effect_idx],GetGUIDLow(),GetEntry()); } } |