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-rw-r--r--src/game/Creature.cpp37
1 files changed, 18 insertions, 19 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 8c72efff03d..424c4e1eaae 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -145,11 +145,12 @@ Unit(), i_AI(NULL), i_AI_possessed(NULL),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
-m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_reactState(REACT_AGGRESSIVE),
-m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
+m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isVehicle(false), m_reactState(REACT_AGGRESSIVE),
+m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formationID(0)
{
+ m_regenTimer = 200;
m_valuesCount = UNIT_END;
for(int i =0; i<4; ++i)
@@ -316,7 +317,6 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
// creatures always have melee weapon ready if any
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
- SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS );
SelectLevel(GetCreatureInfo());
if (team == HORDE)
@@ -764,8 +764,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
case BATTLEGROUND_AA:
- case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
- break;
+ case BATTLEGROUND_RL:
+ case BATTLEGROUND_SA:
+ case BATTLEGROUND_DS:
+ case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
+ default: break;
}
return false;
}
@@ -1459,11 +1462,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
if (force)
{
for (uint8 i = 0; i < 3; i++)
- {
- SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0);
- }
+ SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
m_equipmentId = 0;
}
return;
@@ -1475,11 +1474,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
m_equipmentId = equip_entry;
for (uint8 i = 0; i < 3; i++)
- {
- SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]);
- }
+ SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]);
}
bool Creature::hasQuest(uint32 quest_id) const
@@ -1707,7 +1702,7 @@ void Creature::Respawn()
}
}
-bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@@ -1715,7 +1710,7 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
return true;
- return Unit::IsImmunedToSpell(spellInfo, useCharges);
+ return Unit::IsImmunedToSpell(spellInfo);
}
bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
@@ -1767,7 +1762,9 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
// continue;
if( dist > range || dist < minrange )
continue;
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ continue;
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
continue;
return spellInfo;
}
@@ -1811,7 +1808,9 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
// continue;
if( dist > range || dist < minrange )
continue;
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ continue;
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
continue;
return spellInfo;
}