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-rw-r--r--src/game/Creature.cpp599
1 files changed, 383 insertions, 216 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 8c062282b94..50fa95337f6 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,7 +21,6 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
-#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
@@ -29,6 +28,7 @@
#include "QuestDef.h"
#include "GossipDef.h"
#include "Player.h"
+#include "PoolHandler.h"
#include "Opcodes.h"
#include "Log.h"
#include "LootMgr.h"
@@ -36,32 +36,24 @@
#include "CreatureAI.h"
#include "CreatureAISelector.h"
#include "Formulas.h"
-#include "SpellAuras.h"
#include "WaypointMovementGenerator.h"
#include "InstanceData.h"
-#include "BattleGround.h"
+#include "BattleGroundMgr.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "OutdoorPvPMgr.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "CreatureGroups.h"
// apply implementation of the singletons
#include "Policies/SingletonImp.h"
-void TrainerSpellData::Clear()
-{
- for (TrainerSpellList::iterator itr = spellList.begin(); itr != spellList.end(); ++itr)
- delete (*itr);
- spellList.empty();
-}
-
TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
{
- for(TrainerSpellList::const_iterator itr = spellList.begin(); itr != spellList.end(); ++itr)
- if((*itr)->spell == spell_id)
- return *itr;
+ TrainerSpellMap::const_iterator itr = spellList.find(spell_id);
+ if (itr != spellList.end())
+ return &itr->second;
return NULL;
}
@@ -100,27 +92,26 @@ uint32 CreatureInfo::GetRandomValidModelId() const
uint32 c = 0;
uint32 modelIDs[4];
- if (Modelid_A1) modelIDs[c++] = Modelid_A1;
- if (Modelid_A2) modelIDs[c++] = Modelid_A2;
- if (Modelid_H1) modelIDs[c++] = Modelid_H1;
- if (Modelid_H2) modelIDs[c++] = Modelid_H2;
+ if (DisplayID_A[0]) modelIDs[c++] = DisplayID_A[0];
+ if (DisplayID_A[1]) modelIDs[c++] = DisplayID_A[1];
+ if (DisplayID_H[0]) modelIDs[c++] = DisplayID_H[0];
+ if (DisplayID_H[1]) modelIDs[c++] = DisplayID_H[1];
return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
}
uint32 CreatureInfo::GetFirstValidModelId() const
{
- if(Modelid_A1) return Modelid_A1;
- if(Modelid_A2) return Modelid_A2;
- if(Modelid_H1) return Modelid_H1;
- if(Modelid_H2) return Modelid_H2;
+ if(DisplayID_A[0]) return DisplayID_A[0];
+ if(DisplayID_A[1]) return DisplayID_A[1];
+ if(DisplayID_H[0]) return DisplayID_H[0];
+ if(DisplayID_H[1]) return DisplayID_H[1];
return 0;
}
bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
- Unit* victim = Unit::GetUnit(m_owner, m_victim);
- if (victim)
+ if(Unit* victim = Unit::GetUnit(m_owner, m_victim))
{
while (!m_assistants.empty())
{
@@ -144,21 +135,24 @@ Unit(),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
-m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_reactState(REACT_AGGRESSIVE),
-m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
-m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
-m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formation(NULL), m_PlayerDamageReq(0)
-{
+m_gossipOptionLoaded(false),
+m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
+m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
+m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
+, m_AlreadySearchedAssistance(false)
+, m_creatureData(NULL), m_PlayerDamageReq(0)
+{
+ m_regenTimer = 200;
m_valuesCount = UNIT_END;
- for(int i =0; i<4; ++i)
+ for(uint8 i =0; i<CREATURE_MAX_SPELLS; ++i)
m_spells[i] = 0;
m_CreatureSpellCooldowns.clear();
m_CreatureCategoryCooldowns.clear();
m_GlobalCooldown = 0;
- m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
DisableReputationGain = false;
+ //m_unit_movement_flags = MONSTER_MOVE_WALK;
}
Creature::~Creature()
@@ -171,8 +165,8 @@ Creature::~Creature()
i_AI = NULL;
}
- if(m_uint32Values)
- sLog.outDetail("Deconstruct Creature Entry = %u", GetEntry());
+ //if(m_uint32Values)
+ // sLog.outDetail("Deconstruct Creature Entry = %u", GetEntry());
}
void Creature::AddToWorld()
@@ -180,40 +174,59 @@ void Creature::AddToWorld()
///- Register the creature for guid lookup
if(!IsInWorld())
{
+ if(m_zoneScript)
+ m_zoneScript->OnCreatureCreate(this, true);
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
- SearchFormation();
+ SearchFormationAndPath();
+ AIM_Initialize();
}
}
void Creature::RemoveFromWorld()
{
- ///- Remove the creature from the accessor
if(IsInWorld())
{
- if(Map *map = FindMap())
- if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
- ((InstanceMap*)map)->GetInstanceData()->OnCreatureRemove(this);
+ if(m_zoneScript)
+ m_zoneScript->OnCreatureCreate(this, false);
if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
- ObjectAccessor::Instance().RemoveObject(this);
Unit::RemoveFromWorld();
+ ObjectAccessor::Instance().RemoveObject(this);
}
}
-void Creature::SearchFormation()
+void Creature::SearchFormationAndPath()
{
- if(isPet())
+ if(isSummon())
return;
uint32 lowguid = GetDBTableGUIDLow();
if(!lowguid)
- return;
+ return;
+ bool usePath = (GetDefaultMovementType() == WAYPOINT_MOTION_TYPE);
CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
if(frmdata != CreatureGroupMap.end())
+ {
+ if(usePath && lowguid != frmdata->second->leaderGUID)
+ {
+ SetDefaultMovementType(IDLE_MOTION_TYPE);
+ usePath = false;
+ }
formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
+ }
+ if(usePath)
+ {
+ if(WaypointMgr.GetPath(lowguid * 10))
+ SetWaypointPathId(lowguid * 10);
+ else
+ {
+ sLog.outErrorDb("Creature DBGUID %u has waypoint motion type, but it does not have a waypoint path!", lowguid);
+ SetDefaultMovementType(IDLE_MOTION_TYPE);
+ }
+ }
}
void Creature::RemoveCorpse()
@@ -250,8 +263,8 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
CreatureInfo const *cinfo = normalInfo;
if(normalInfo->HeroicEntry)
{
- Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
- if(map && map->IsHeroic())
+ //we already have valid Map pointer for current creature!
+ if(GetMap()->IsHeroic())
{
cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry);
if(!cinfo)
@@ -265,6 +278,12 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
SetEntry(Entry); // normal entry always
m_creatureInfo = cinfo; // map mode related always
+ // equal to player Race field, but creature does not have race
+ SetByteValue(UNIT_FIELD_BYTES_0, 0, 0);
+
+ // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
+
// Cancel load if no model defined
if (!(cinfo->GetFirstValidModelId()))
{
@@ -272,15 +291,15 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
return false;
}
- uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data);
+ uint32 display_id = objmgr.ChooseDisplayId(0, GetCreatureInfo(), data);
CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
- if (!minfo)
+ if (!minfo) // Cancel load if no model defined
{
- sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id);
+ sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
return false;
}
- else
- display_id = minfo->modelid; // it can be different (for another gender)
+
+ display_id = minfo->modelid; // it can be different (for another gender)
SetDisplayId(display_id);
SetNativeDisplayId(display_id);
@@ -314,10 +333,8 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE)
m_defaultMovementType = IDLE_MOTION_TYPE;
- m_spells[0] = GetCreatureInfo()->spell1;
- m_spells[1] = GetCreatureInfo()->spell2;
- m_spells[2] = GetCreatureInfo()->spell3;
- m_spells[3] = GetCreatureInfo()->spell4;
+ for(uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
+ m_spells[i] = GetCreatureInfo()->spells[i];
return true;
}
@@ -330,14 +347,13 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
m_regenHealth = GetCreatureInfo()->RegenHealth;
// creatures always have melee weapon ready if any
- SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
- SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS );
+ SetSheath(SHEATH_STATE_MELEE);
SelectLevel(GetCreatureInfo());
if (team == HORDE)
- SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_H);
+ setFaction(GetCreatureInfo()->faction_H);
else
- SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_A);
+ setFaction(GetCreatureInfo()->faction_A);
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag | gameeventmgr.GetNPCFlag(this));
@@ -447,6 +463,9 @@ void Creature::Update(uint32 diff)
}
else
{
+ // for delayed spells
+ m_Events.Update( diff );
+
m_deathTimer -= diff;
if (m_groupLootTimer && lootingGroupLeaderGUID)
{
@@ -600,6 +619,41 @@ void Creature::RegenerateHealth()
ModifyHealth(addvalue);
}
+void Creature::DoFleeToGetAssistance()
+{
+ if (!getVictim())
+ return;
+
+ if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ return;
+
+ float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
+ if (radius >0)
+ {
+ Creature* pCreature = NULL;
+
+ CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+ MaNGOS::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
+ MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
+
+ TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
+
+ SetNoSearchAssistance(true);
+ if(!pCreature)
+ //SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
+ //TODO: use 31365
+ SetControlled(true, UNIT_STAT_FLEEING);
+ else
+ GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
+ }
+}
+
bool Creature::AIM_Initialize(CreatureAI* ai)
{
// make sure nothing can change the AI during AI update
@@ -609,19 +663,44 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return false;
}
- if(i_AI) delete i_AI;
- i_motionMaster.Initialize();
+ UnitAI *oldAI = i_AI;
+
+ Motion_Initialize();
+
i_AI = ai ? ai : FactorySelector::selectAI(this);
+ if(oldAI) delete oldAI;
IsAIEnabled = true;
i_AI->InitializeAI();
return true;
}
-bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data)
+void Creature::Motion_Initialize()
+{
+ if(!m_formation)
+ i_motionMaster.Initialize();
+ else if(m_formation->getLeader() == this)
+ {
+ m_formation->FormationReset(false);
+ i_motionMaster.Initialize();
+ }
+ else if(m_formation->isFormed())
+ i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
+ else
+ i_motionMaster.Initialize();
+}
+
+bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, float x, float y, float z, float ang, const CreatureData *data)
{
+ Relocate(x, y, z, ang);
+ if(!IsPositionValid())
+ {
+ sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);
+ return false;
+ }
+
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
- //m_DBTableGuid = guidlow;
+ SetPhaseMask(phaseMask,false);
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
const bool bResult = CreateFromProto(guidlow, Entry, team, data);
@@ -668,12 +747,12 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
switch(GetCreatureInfo()->trainer_type)
{
case TRAINER_TYPE_CLASS:
- if(pPlayer->getClass()!=GetCreatureInfo()->classNum)
+ if(pPlayer->getClass()!=GetCreatureInfo()->trainer_class)
{
if(msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
- switch(GetCreatureInfo()->classNum)
+ switch(GetCreatureInfo()->trainer_class)
{
case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break;
case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break;
@@ -698,12 +777,12 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
}
break;
case TRAINER_TYPE_MOUNTS:
- if(GetCreatureInfo()->race && pPlayer->getRace() != GetCreatureInfo()->race)
+ if(GetCreatureInfo()->trainer_race && pPlayer->getRace() != GetCreatureInfo()->trainer_race)
{
if(msg)
{
pPlayer->PlayerTalkClass->ClearMenus();
- switch(GetCreatureInfo()->classNum)
+ switch(GetCreatureInfo()->trainer_class)
{
case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break;
case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break;
@@ -742,7 +821,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
if(!isBattleMaster())
return false;
- uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry());
+ BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
if(!msg)
return pPlayer->GetBGAccessByLevel(bgTypeId);
@@ -758,8 +837,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
case BATTLEGROUND_NA:
case BATTLEGROUND_BE:
case BATTLEGROUND_AA:
- case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
- break;
+ case BATTLEGROUND_RL:
+ case BATTLEGROUND_SA:
+ case BATTLEGROUND_DS:
+ case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
+ default: break;
}
return false;
}
@@ -770,7 +852,7 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
{
return pPlayer->getLevel() >= 10
&& GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
- && pPlayer->getClass() == GetCreatureInfo()->classNum;
+ && pPlayer->getClass() == GetCreatureInfo()->trainer_class;
}
void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
@@ -795,7 +877,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
if(gso->Id==1)
{
uint32 textid=GetNpcTextId();
- GossipText * gossiptext=objmgr.GetGossipText(textid);
+ GossipText const* gossiptext=objmgr.GetGossipText(textid);
if(!gossiptext)
cantalking=false;
}
@@ -836,7 +918,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
cantalking=false;
break;
case GOSSIP_OPTION_UNLEARNPETSKILLS:
- if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->classNum != CLASS_HUNTER)
+ if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->trainer_class != CLASS_HUNTER)
cantalking=false;
break;
case GOSSIP_OPTION_TAXIVENDOR:
@@ -906,13 +988,11 @@ void Creature::sendPreparedGossip(Player* player)
if(!player)
return;
- GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu();
-
if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then
gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress
- // in case empty gossip menu open quest menu if any
- if (gossipmenu.Empty() && GetNpcTextId() == 0)
+ // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
+ if (!HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !player->PlayerTalkClass->GetQuestMenu().Empty())
{
player->SendPreparedQuest(GetGUID());
return;
@@ -1013,7 +1093,7 @@ void Creature::OnGossipSelect(Player* player, uint32 option)
break;
case GOSSIP_OPTION_BATTLEFIELD:
{
- uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry());
+ BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId );
break;
}
@@ -1028,12 +1108,12 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
{
if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER)
{
- Poi_Icon icon = ICON_POI_0;
+ Poi_Icon icon = ICON_POI_BLANK;
//need add more case.
switch(gossip->Action)
{
case GOSSIP_GUARD_BANK:
- icon=ICON_POI_HOUSE;
+ icon=ICON_POI_SMALL_HOUSE;
break;
case GOSSIP_GUARD_RIDE:
icon=ICON_POI_RWHORSE;
@@ -1042,7 +1122,7 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
icon=ICON_POI_BLUETOWER;
break;
default:
- icon=ICON_POI_TOWER;
+ icon=ICON_POI_GREYTOWER;
break;
}
uint32 textid = GetGossipTextId( gossip->Action, GetZoneId() );
@@ -1176,10 +1256,10 @@ void Creature::SaveToDB()
return;
}
- SaveToDB(GetMapId(), data->spawnMask);
+ SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask());
}
-void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
+void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
// update in loaded data
if (!m_DBTableGuid)
@@ -1190,15 +1270,39 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
// check if it's a custom model and if not, use 0 for displayId
CreatureInfo const *cinfo = GetCreatureInfo();
- if(cinfo)
+ if (cinfo)
{
- if(displayId == cinfo->Modelid_A1 || displayId == cinfo->Modelid_A2 ||
- displayId == cinfo->Modelid_H1 || displayId == cinfo->Modelid_H2) displayId = 0;
+ if (displayId != cinfo->DisplayID_A[0] && displayId != cinfo->DisplayID_A[1] &&
+ displayId != cinfo->DisplayID_H[0] && displayId != cinfo->DisplayID_H[1])
+ {
+ if (cinfo->DisplayID_A[0])
+ if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A[0]))
+ if(displayId == minfo->modelid_other_gender)
+ displayId = 0;
+
+ if (displayId && cinfo->DisplayID_A[1])
+ if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A[1]))
+ if(displayId == minfo->modelid_other_gender)
+ displayId = 0;
+
+ if (displayId && cinfo->DisplayID_H[0])
+ if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H[0]))
+ if(displayId == minfo->modelid_other_gender)
+ displayId = 0;
+
+ if (displayId && cinfo->DisplayID_H[1])
+ if (CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H[1]))
+ if(displayId == minfo->modelid_other_gender)
+ displayId = 0;
+ }
+ else
+ displayId = 0;
}
// data->guid = guid don't must be update at save
data.id = GetEntry();
data.mapid = mapid;
+ data.phaseMask = phaseMask;
data.displayid = displayId;
data.equipmentId = GetEquipmentId();
data.posX = GetPositionX();
@@ -1227,7 +1331,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
<< m_DBTableGuid << ","
<< GetEntry() << ","
<< mapid <<","
- << (uint32)spawnMask << ","
+ << uint32(spawnMask) << "," // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << "," // prevent out of range error
<< displayId <<","
<< GetEquipmentId() <<","
<< GetPositionX() << ","
@@ -1280,24 +1385,23 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
SetMaxPower(POWER_MANA, mana); //MAX Mana
SetPower(POWER_MANA, mana);
+ // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
+
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
- // damage
+
+ //damage
float damagemod = _GetDamageMod(rank);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
- SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
- SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
- SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, cinfo->minrangedmg * damagemod);
- SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, cinfo->maxrangedmg * damagemod);
- // this value is not accurate, but should be close to the real value
- SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, level * 5);
- SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, level * 5);
- //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
- //SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, cinfo->rangedattackpower * damagemod);
+ SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
+ SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
+
+ SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
+
}
float Creature::_GetHealthMod(int32 Rank)
@@ -1359,28 +1463,31 @@ float Creature::GetSpellDamageMod(int32 Rank)
bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data)
{
+ SetZoneScript();
+ if(m_zoneScript && data)
+ {
+ Entry = m_zoneScript->GetCreatureEntry(guidlow, data);
+ if(!Entry)
+ return false;
+ }
+
CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
if(!cinfo)
{
- sLog.outErrorDb("Error: creature entry %u does not exist.", Entry);
+ sLog.outErrorDb("Creature entry %u does not exist.", Entry);
return false;
}
- m_originalEntry = Entry;
- Object::_Create(guidlow, Entry, HIGHGUID_UNIT);
+ SetOriginalEntry(Entry);
+
+ if(isVehicle())
+ Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
+ else
+ Object::_Create(guidlow, Entry, HIGHGUID_UNIT);
if(!UpdateEntry(Entry, team, data))
return false;
- //Notify the map's instance data.
- //Only works if you create the object in it, not if it is moves to that map.
- //Normally non-players do not teleport to other maps.
- Map *map = FindMap();
- if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
- {
- ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry);
- }
-
return true;
}
@@ -1394,20 +1501,17 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
return false;
}
+ if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
+ if(cInfo->VehicleId)
+ return false;
+
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
uint16 team = 0;
- if(!Create(guid,map,data->id,team,data))
+ if(!Create(guid,map,data->phaseMask,data->id,team,data->posX,data->posY,data->posZ,data->orientation,data))
return false;
- Relocate(data->posX,data->posY,data->posZ,data->orientation);
-
- if(!IsPositionValid())
- {
- sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
- return false;
- }
//We should set first home position, because then AI calls home movement
SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
@@ -1443,7 +1547,8 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
// checked at creature_template loading
m_defaultMovementType = MovementGeneratorType(data->movementType);
- AIM_Initialize();
+ m_creatureData = data;
+
return true;
}
@@ -1453,12 +1558,8 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
{
if (force)
{
- for (uint8 i = 0; i < 3; i++)
- {
- SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0);
- }
+ for (uint8 i = 0; i < 3; ++i)
+ SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
m_equipmentId = 0;
}
return;
@@ -1469,12 +1570,8 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
return;
m_equipmentId = equip_entry;
- for (uint8 i = 0; i < 3; i++)
- {
- SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]);
- SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]);
- }
+ for (uint8 i = 0; i < 3; ++i)
+ SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]);
}
bool Creature::hasQuest(uint32 quest_id) const
@@ -1532,6 +1629,10 @@ bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bo
if (u == this)
return true;
+ // phased visibility (both must phased in same way)
+ if(!InSamePhase(u))
+ return false;
+
// always seen by owner
if(GetGUID() == u->GetCharmerOrOwnerGUID())
return true;
@@ -1565,15 +1666,21 @@ bool Creature::IsWithinSightDist(Unit const* u) const
return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER));
}
-bool Creature::canStartAttack(Unit const* who) const
+bool Creature::canStartAttack(Unit const* who, bool force) const
{
- if(isCivilian()
- || !who->isInAccessiblePlaceFor(this)
- || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE
- || !IsWithinDistInMap(who, GetAttackDistance(who)))
+ if(isCivilian() || !who->isInAccessiblePlaceFor(this))
+ return false;
+
+ if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE))
+ //|| who->IsControlledByPlayer() && who->IsFlying()))
+ // we cannot check flying for other creatures, too much map/vmap calculation
+ // TODO: should switch to range attack
return false;
- if(!canAttack(who, false))
+ if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who))))
+ return false;
+
+ if(!canAttack(who, force))
return false;
return IsWithinLOSInMap(who);
@@ -1621,7 +1728,7 @@ void Creature::setDeathState(DeathState s)
{
if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
{
- m_deathTimer = m_corpseDelay*1000;
+ m_deathTimer = m_corpseDelay*IN_MILISECONDS;
// always save boss respawn time at death to prevent crash cheating
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
@@ -1634,10 +1741,10 @@ void Creature::setDeathState(DeathState s)
if(s == JUST_DIED)
{
- SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
- SetUInt32Value(UNIT_NPC_FLAGS, 0);
- //if(!isPet())
- setActive(false);
+ SetUInt64Value(UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
+ SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
+
+ setActive(false);
if(!isPet() && GetCreatureInfo()->SkinLootId)
if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) )
@@ -1646,7 +1753,12 @@ void Creature::setDeathState(DeathState s)
if (canFly() && FallGround())
return;
+ SetNoSearchAssistance(false);
Unit::setDeathState(CORPSE);
+
+ //Dismiss group if is leader
+ if(m_formation && m_formation->getLeader() == this)
+ m_formation->FormationReset(true);
}
if(s == JUST_ALIVED)
{
@@ -1661,9 +1773,11 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
- i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
+ Motion_Initialize();
+ if(GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
+ SetPhaseMask(GetCreatureData()->phaseMask, false);
}
}
@@ -1685,16 +1799,19 @@ bool Creature::FallGround()
return true;
}
-void Creature::Respawn()
+void Creature::Respawn(bool force)
{
- RemoveCorpse();
+ DestroyForNearbyPlayers();
- // forced recreate creature object at clients
- UnitVisibility currentVis = GetVisibility();
- SetVisibility(VISIBILITY_RESPAWN);
- ObjectAccessor::UpdateObjectVisibility(this);
- SetVisibility(currentVis); // restore visibility state
- ObjectAccessor::UpdateObjectVisibility(this);
+ if(force)
+ {
+ if(isAlive())
+ setDeathState(JUST_DIED);
+ else if(getDeathState() != CORPSE)
+ setDeathState(CORPSE);
+ }
+
+ RemoveCorpse();
if(getDeathState()==DEAD)
{
@@ -1726,11 +1843,22 @@ void Creature::Respawn()
//Call AI respawn virtual function
AI()->JustRespawned();
- //GetMap()->Add(this);
+ uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId());
+ if (poolid)
+ poolhandler.UpdatePool(poolid, GetGUIDLow(), GetTypeId());
}
+
+ SetToNotify();
+}
+
+void Creature::ForcedDespawn()
+{
+ setDeathState(JUST_DIED);
+ RemoveCorpse();
+ SetHealth(0); // just for nice GM-mode view
}
-bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@@ -1738,15 +1866,15 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
return true;
- return Unit::IsImmunedToSpell(spellInfo, useCharges);
+ return Unit::IsImmunedToSpell(spellInfo);
}
-bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
+bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
- if (GetCreatureInfo()->MechanicImmuneMask & (1 << (mechanic-1)))
+ if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
return true;
- return Unit::IsImmunedToSpellEffect(effect, mechanic);
+ return Unit::IsImmunedToSpellEffect(spellInfo, index);
}
SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
@@ -1754,14 +1882,14 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
if(!pVictim)
return NULL;
- for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++)
+ for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
{
if(!m_spells[i])
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] );
if(!spellInfo)
{
- sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]);
+ sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
continue;
}
@@ -1783,14 +1911,16 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
if(spellInfo->manaCost > GetPower(POWER_MANA))
continue;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
- float minrange = GetSpellMinRange(srange);
+ float range = GetSpellMaxRangeForHostile(srange);
+ float minrange = GetSpellMinRangeForHostile(srange);
float dist = GetDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
if( dist > range || dist < minrange )
continue;
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ continue;
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
continue;
return spellInfo;
}
@@ -1802,14 +1932,14 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
if(!pVictim)
return NULL;
- for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++)
+ for(uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
{
if(!m_spells[i])
continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] );
if(!spellInfo)
{
- sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]);
+ sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
continue;
}
@@ -1827,14 +1957,16 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
if(spellInfo->manaCost > GetPower(POWER_MANA))
continue;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
- float minrange = GetSpellMinRange(srange);
+ float range = GetSpellMaxRangeForFriend(srange);
+ float minrange = GetSpellMinRangeForFriend( srange);
float dist = GetDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
if( dist > range || dist < minrange )
continue;
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ continue;
+ if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
continue;
return spellInfo;
}
@@ -1875,22 +2007,6 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
return false;
}
-void Creature::DoFleeToGetAssistance(float radius) // Optional parameter
-{
- if (!getVictim())
- return;
-
- Creature* pCreature = NULL;
- Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this,getVictim(),radius);
- Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check);
- VisitNearbyGridObject(radius, searcher);
-
- if(!pCreature)
- SetControlled(true, UNIT_STAT_FLEEING);
- else
- GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ());
-}
-
Unit* Creature::SelectNearestTarget(float dist) const
{
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
@@ -1902,7 +2018,7 @@ Unit* Creature::SelectNearestTarget(float dist) const
{
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
- Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(target, u_check);
+ Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
@@ -1922,6 +2038,7 @@ void Creature::CallAssistance()
SetNoCallAssistance(true);
float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
+
if(radius > 0)
{
std::list<Creature*> assistList;
@@ -1932,8 +2049,8 @@ void Creature::CallAssistance()
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
- Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check);
+ MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
+ MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -1956,30 +2073,57 @@ void Creature::CallAssistance()
}
}
-bool Creature::CanAssistTo(const Unit* u, const Unit* enemy) const
+void Creature::CallForHelp(float fRadius)
+{
+ if (fRadius <= 0.0f || !getVictim() || isPet() || isCharmed())
+ return;
+
+ CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
+ MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo> worker(this, u_do);
+
+ TypeContainerVisitor<MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
+}
+
+bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
{
// is it true?
if(!HasReactState(REACT_AGGRESSIVE))
return false;
// we don't need help from zombies :)
- if( !isAlive() )
+ if (!isAlive())
return false;
// skip fighting creature
- if( isInCombat() )
- return false;
-
- // only from same creature faction
- if(getFaction() != u->getFaction() )
+ if (isInCombat())
return false;
// only free creature
- if( GetCharmerOrOwnerGUID() )
+ if (GetCharmerOrOwnerGUID())
return false;
+ // only from same creature faction
+ if (checkfaction)
+ {
+ if (getFaction() != u->getFaction())
+ return false;
+ }
+ else
+ {
+ if (!IsFriendlyTo(u))
+ return false;
+ }
+
// skip non hostile to caster enemy creatures
- if( !IsHostileTo(enemy) )
+ if (!IsHostileTo(enemy))
return false;
return true;
@@ -1987,13 +2131,13 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy) const
void Creature::SaveRespawnTime()
{
- if(isPet() || !m_DBTableGuid)
+ if(isSummon() || !m_DBTableGuid || m_creatureData && !m_creatureData->dbData)
return;
if(m_respawnTime > time(NULL)) // dead (no corpse)
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
else if(m_deathTimer > 0) // dead (corpse)
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000);
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
}
bool Creature::IsOutOfThreatArea(Unit* pVictim) const
@@ -2013,12 +2157,12 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
if(sMapStore.LookupEntry(GetMapId())->IsDungeon())
return false;
- float length = pVictim->GetDistance(mHome_X, mHome_Y, mHome_Z);
float AttackDist = GetAttackDistance(pVictim);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
- return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist));
+ return !pVictim->IsWithinDist3d(mHome_X,mHome_Y,mHome_Z,
+ ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
}
CreatureDataAddon const* Creature::GetCreatureAddon() const
@@ -2043,14 +2187,34 @@ bool Creature::LoadCreaturesAddon(bool reload)
if (cainfo->mount != 0)
Mount(cainfo->mount);
- if (cainfo->bytes0 != 0)
- SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
-
if (cainfo->bytes1 != 0)
- SetUInt32Value(UNIT_FIELD_BYTES_1, cainfo->bytes1);
+ {
+ // 0 StandState
+ // 1 FreeTalentPoints Pet only, so always 0 for default creature
+ // 2 StandFlags
+ // 3 StandMiscFlags
+
+ SetByteValue(UNIT_FIELD_BYTES_1, 0, uint8(cainfo->bytes1 & 0xFF));
+ //SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
+ SetByteValue(UNIT_FIELD_BYTES_1, 1, 0);
+ SetByteValue(UNIT_FIELD_BYTES_1, 2, uint8((cainfo->bytes1 >> 16) & 0xFF));
+ SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF));
+ }
if (cainfo->bytes2 != 0)
- SetUInt32Value(UNIT_FIELD_BYTES_2, cainfo->bytes2);
+ {
+ // 0 SheathState
+ // 1 Bytes2Flags
+ // 2 UnitRename Pet only, so always 0 for default creature
+ // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
+
+ SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
+ SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
+ //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
+ SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
+ //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
+ SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
+ }
if (cainfo->emote != 0)
SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
@@ -2058,9 +2222,8 @@ bool Creature::LoadCreaturesAddon(bool reload)
if (cainfo->move_flags != 0)
SetUnitMovementFlags(cainfo->move_flags);
- //Load Path
- if (cainfo->path_id != 0)
- m_path_id = cainfo->path_id;
+ if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
+ AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
if(cainfo->auras)
{
@@ -2074,7 +2237,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
}
// skip already applied aura
- if(HasAura(cAura->spell_id,cAura->effect_idx))
+ if(HasAuraEffect(cAura->spell_id,cAura->effect_idx))
{
if(!reload)
sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx);
@@ -2082,9 +2245,8 @@ bool Creature::LoadCreaturesAddon(bool reload)
continue;
}
- Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, cAura->effect_idx, NULL, this, this, 0);
- AddAura(AdditionalAura);
- sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[0],GetGUIDLow(),GetEntry());
+ AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this);
+ sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[cAura->effect_idx],GetGUIDLow(),GetEntry());
}
}
return true;
@@ -2118,7 +2280,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
uint32 cooldown = GetSpellRecoveryTime(spellInfo);
if(cooldown)
- _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000);
+ _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS);
if(spellInfo->Category)
_AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
@@ -2137,7 +2299,7 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const
return true;
CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
- return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL));
+ return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL));
}
bool Creature::HasSpellCooldown(uint32 spell_id) const
@@ -2166,7 +2328,7 @@ time_t Creature::GetRespawnTimeEx() const
if(m_respawnTime > now) // dead (no corpse)
return m_respawnTime;
else if(m_deathTimer > 0) // dead (corpse)
- return now+m_respawnDelay+m_deathTimer/1000;
+ return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS;
else
return now;
}
@@ -2208,7 +2370,7 @@ void Creature::AllLootRemovedFromCorpse()
// corpse was not skinnable -> apply corpse looted timer
if (!cinfo || !cinfo->SkinLootId)
- nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
+ nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
else
nDeathTimer = 0;
@@ -2232,12 +2394,17 @@ uint32 Creature::getLevelForTarget( Unit const* target ) const
return level;
}
-std::string Creature::GetScriptName()
+std::string Creature::GetAIName() const
+{
+ return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName;
+}
+
+std::string Creature::GetScriptName() const
{
return objmgr.GetScriptName(GetScriptId());
}
-uint32 Creature::GetScriptId()
+uint32 Creature::GetScriptId() const
{
return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID;
}