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Diffstat (limited to 'src/game/CreatureAI.h')
| -rw-r--r-- | src/game/CreatureAI.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 695dae447c3..d83a9eb2cd8 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -206,6 +206,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called for reaction at stopping attack at no attackers or targets virtual void EnterEvadeMode(); + // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) + virtual void EnterCombat(Unit* /*enemy*/) {} + // Called at any Damage from any attacker (before damage apply) // Note: it for recalculation damage or special reaction at damage // for attack reaction use AttackedBy called for not DOT damage in Unit::DealDamage also |
