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-rw-r--r--src/game/CreatureAI.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index b47156f5876..791c4a96ca8 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -123,6 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
//virtual void AttackedBy(Unit* attacker);
+ virtual bool IsEscorted() {return false;}
// Called when creature is spawned or respawned (for reseting variables)
virtual void JustRespawned() { Reset(); }