diff options
Diffstat (limited to 'src/game/CreatureAI.h')
| -rw-r--r-- | src/game/CreatureAI.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index b47156f5876..791c4a96ca8 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -123,6 +123,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc) //virtual void AttackedBy(Unit* attacker); + virtual bool IsEscorted() {return false;} // Called when creature is spawned or respawned (for reseting variables) virtual void JustRespawned() { Reset(); } |
