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-rw-r--r--src/game/CreatureAI.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index ce2c7098623..c0b713c0d5a 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -121,6 +121,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when spell hits a target
virtual void SpellHitTarget(Unit* target, const SpellEntry*) {}
+ // Called to get trigger target for aura effect
+ virtual Unit * GetAuraEffectTriggerTarget(uint32 spellId, uint8 effIndex) {return NULL;}
+
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
//virtual void AttackedBy(Unit* attacker);
virtual bool IsEscorted() { return false; }