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-rw-r--r--src/game/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 7568b815394..605e904c71a 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -124,7 +124,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
//virtual void AttackedBy(Unit* attacker);
// Called when creature is spawned or respawned (for reseting variables)
- virtual void JustRespawned() {}
+ virtual void JustRespawned() { Reset(); }
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}