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-rw-r--r--src/game/CreatureAIImpl.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index 4fddcc6392d..89d5bbc2a9e 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -17,17 +17,21 @@
*/
#ifndef CREATUREAIIMPL_H
#define CREATUREAIIMPL_H
+
#include "Common.h"
#include "Platform/Define.h"
#include "TemporarySummon.h"
#include "CreatureAI.h"
+
#define HEROIC(n,h) (HeroicMode ? h : n)
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2)
{
return (rand()%2) ? v1 : v2;
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3)
@@ -40,6 +44,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3)
case 2: return v3;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
@@ -53,6 +58,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
case 3: return v4;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
@@ -67,6 +73,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
case 4: return v5;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6)
@@ -82,6 +89,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 5: return v6;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7)
@@ -98,6 +106,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 6: return v7;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8)
@@ -115,6 +124,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 7: return v8;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -134,6 +144,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 8: return v9;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -154,6 +165,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 9: return v10;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -175,6 +187,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 10: return v11;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -197,6 +210,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 11: return v12;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -220,6 +234,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 12: return v13;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -244,6 +259,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 13: return v14;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -269,6 +285,7 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 14: return v15;
}
}
+
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
@@ -295,20 +312,26 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c
case 15: return v16;
}
}
+
class EventMap : private std::map<uint32, uint32>
{
private:
uint32 m_time, m_phase;
public:
explicit EventMap() : m_phase(0), m_time(0) {}
+
uint32 GetTimer() const { return m_time; }
+
void Reset() { clear(); m_time = 0; m_phase = 0; }
+
void Update(uint32 time) { m_time += time; }
+
void SetPhase(uint32 phase)
{
if(phase && phase < 9)
m_phase = (1 << (phase + 24));
}
+
void ScheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
{
time += m_time;
@@ -324,11 +347,13 @@ class EventMap : private std::map<uint32, uint32>
}
insert(std::make_pair(time, eventId));
}
+
void RescheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
{
CancelEvent(eventId);
ScheduleEvent(eventId, time, gcd, phase);
}
+
void RepeatEvent(uint32 time)
{
if(empty())
@@ -344,10 +369,12 @@ class EventMap : private std::map<uint32, uint32>
}
insert(std::make_pair(time, eventId));
}
+
void PopEvent()
{
erase(begin());
}
+
uint32 ExecuteEvent()
{
while(!empty())
@@ -365,6 +392,7 @@ class EventMap : private std::map<uint32, uint32>
}
return 0;
}
+
uint32 GetEvent()
{
while(!empty())
@@ -380,6 +408,7 @@ class EventMap : private std::map<uint32, uint32>
}
return 0;
}
+
void DelayEvents(uint32 time, uint32 gcd)
{
time += m_time;
@@ -397,6 +426,7 @@ class EventMap : private std::map<uint32, uint32>
++itr;
}
}
+
void CancelEvent(uint32 eventId)
{
for(iterator itr = begin(); itr != end();)
@@ -407,6 +437,7 @@ class EventMap : private std::map<uint32, uint32>
++itr;
}
}
+
void CancelEventsByGCD(uint32 gcd)
{
for(iterator itr = begin(); itr != end();)
@@ -418,6 +449,7 @@ class EventMap : private std::map<uint32, uint32>
}
}
};
+
enum AITarget
{
AITARGET_SELF,
@@ -427,13 +459,16 @@ enum AITarget
AITARGET_BUFF,
AITARGET_DEBUFF,
};
+
enum AICondition
{
AICOND_AGGRO,
AICOND_COMBAT,
AICOND_DIE,
};
+
#define AI_DEFAULT_COOLDOWN 5000
+
struct AISpellInfoType
{
AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT)
@@ -444,8 +479,10 @@ struct AISpellInfoType
uint32 realCooldown;
float maxRange;
};
+
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i);
+
inline void CreatureAI::SetGazeOn(Unit *target)
{
if(me->canAttack(target))
@@ -454,10 +491,12 @@ inline void CreatureAI::SetGazeOn(Unit *target)
me->SetReactState(REACT_PASSIVE);
}
}
+
inline bool CreatureAI::UpdateVictimWithGaze()
{
if(!me->isInCombat())
return false;
+
if(me->HasReactState(REACT_PASSIVE))
{
if(me->getVictim())
@@ -465,14 +504,17 @@ inline bool CreatureAI::UpdateVictimWithGaze()
else
me->SetReactState(REACT_AGGRESSIVE);
}
+
if(Unit *victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}
+
inline bool CreatureAI::UpdateCombatState()
{
if(!me->isInCombat())
return false;
+
if(!me->HasReactState(REACT_PASSIVE))
{
if(Unit *victim = me->SelectVictim())
@@ -484,12 +526,15 @@ inline bool CreatureAI::UpdateCombatState()
EnterEvadeMode();
return false;
}
+
return true;
}
+
inline bool CreatureAI::UpdateVictim()
{
if(!me->isInCombat())
return false;
+
if(!me->HasReactState(REACT_PASSIVE))
{
if(Unit *victim = me->SelectVictim())
@@ -501,8 +546,10 @@ inline bool CreatureAI::UpdateVictim()
EnterEvadeMode();
return false;
}
+
return true;
}
+
/*
inline bool CreatureAI::UpdateVictim()
{
@@ -513,10 +560,12 @@ inline bool CreatureAI::UpdateVictim()
return me->getVictim();
}
*/
+
inline bool CreatureAI::_EnterEvadeMode()
{
if(!me->isAlive())
return false;
+
// sometimes bosses stuck in combat?
me->RemoveAllAuras();
me->DeleteThreatList();
@@ -524,36 +573,46 @@ inline bool CreatureAI::_EnterEvadeMode()
me->LoadCreaturesAddon();
me->SetLootRecipient(NULL);
me->ResetPlayerDamageReq();
+
if(me->IsInEvadeMode())
return false;
+
return true;
}
+
inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
if(!victim || me->hasUnitState(UNIT_STAT_CASTING) && !triggered)
return;
+
me->CastSpell(victim, spellId, triggered);
}
+
inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
{
me->CastSpell(me->getVictim(), spellId, triggered);
}
+
inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
{
if(!triggered && me->hasUnitState(UNIT_STAT_CASTING))
return;
+
me->CastSpell((Unit*)NULL, spellId, triggered);
}
+
inline Creature *CreatureAI::DoSummon(uint32 uiEntry, const Position &pos, uint32 uiDespawntime, TempSummonType uiType)
{
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
}
+
inline Creature *CreatureAI::DoSummon(uint32 uiEntry, WorldObject* obj, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
{
Position pos;
obj->GetRandomNearPosition(pos, fRadius);
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
}
+
inline Creature *CreatureAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float _fZ, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
{
Position pos;
@@ -561,5 +620,6 @@ inline Creature *CreatureAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, flo
pos.m_positionZ += _fZ;
return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
}
+
#endif