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diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "CreatureAIRegistry.h"
+#include "NullCreatureAI.h"
+#include "ReactorAI.h"
+#include "AggressorAI.h"
+#include "GuardAI.h"
+#include "PetAI.h"
+#include "TotemAI.h"
+#include "RandomMovementGenerator.h"
+#include "CreatureAIImpl.h"
+#include "MovementGeneratorImpl.h"
+#include "MapManager.h"
+#include "CreatureAIRegistry.h"
+#include "WaypointMovementGenerator.h"
+
+namespace AIRegistry
+{
+ void Initialize()
+ {
+ (new CreatureAIFactory<NullCreatureAI>("NullAI"))->RegisterSelf();
+ (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
+ (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
+ (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
+ (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
+ (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
+
+ (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
+ (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
+ }
+}