diff options
Diffstat (limited to 'src/game/CreatureAIRegistry.cpp')
| -rw-r--r-- | src/game/CreatureAIRegistry.cpp | 16 | 
1 files changed, 7 insertions, 9 deletions
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp index 2ac73da702b..d4b30508563 100644 --- a/src/game/CreatureAIRegistry.cpp +++ b/src/game/CreatureAIRegistry.cpp @@ -1,7 +1,7 @@  /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>   * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>   *   * This program is free software; you can redistribute it and/or modify   * it under the terms of the GNU General Public License as published by @@ -18,22 +18,20 @@   * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA   */ -#include "CreatureAIRegistry.h"  #include "NullCreatureAI.h"  #include "ReactorAI.h"  #include "AggressorAI.h"  #include "GuardAI.h"  #include "PetAI.h" -#include "PossessedAI.h"  #include "TotemAI.h" -#include "OutdoorPvPObjectiveAI.h" +#include "CreatureEventAI.h"  #include "RandomMovementGenerator.h" -#include "CreatureAIImpl.h"  #include "MovementGeneratorImpl.h" -#include "MapManager.h"  #include "CreatureAIRegistry.h"  #include "WaypointMovementGenerator.h" +#include "CreatureAIFactory.h" +#include "CreatureAIImpl.h"  namespace AIRegistry  {      void Initialize() @@ -46,8 +44,8 @@ namespace AIRegistry          (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();          (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();          (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf(); -        (new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf(); -        (new CreatureAIFactory<PossessedAI>("PossessedAI"))->RegisterSelf(); +        (new CreatureAIFactory<SpellAI>("SpellAI"))->RegisterSelf(); +        (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();          (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();          (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();  | 
