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-rw-r--r--src/game/CreatureAIRegistry.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
index 6253c06b8bc..162ebd9b47c 100644
--- a/src/game/CreatureAIRegistry.cpp
+++ b/src/game/CreatureAIRegistry.cpp
@@ -23,16 +23,16 @@
#include "AggressorAI.h"
#include "GuardAI.h"
#include "PetAI.h"
-#include "PossessedAI.h"
#include "TotemAI.h"
#include "OutdoorPvPObjectiveAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
-#include "CreatureAIImpl.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
+#include "CreatureAIFactory.h"
+#include "CreatureAIImpl.h"
namespace AIRegistry
{
void Initialize()
@@ -46,7 +46,7 @@ namespace AIRegistry
(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
(new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf();
- (new CreatureAIFactory<PossessedAI>("PossessedAI"))->RegisterSelf();
+ (new CreatureAIFactory<SpellAI>("SpellAI"))->RegisterSelf();
(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
(new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();