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Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp256
1 files changed, 128 insertions, 128 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 96213130126..3c45fbdf9b3 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -39,9 +39,9 @@ int CreatureEventAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), InCombat(false)
+CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), InCombat(false)
{
- CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature.GetEntry());
+ CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
{
std::vector<CreatureEventAI_Event>::iterator i;
@@ -53,10 +53,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), I
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
- if(((*i).event_flags & (EFLAG_HEROIC | EFLAG_NORMAL)) && m_creature.GetMap()->IsDungeon() )
+ if(((*i).event_flags & (EFLAG_HEROIC | EFLAG_NORMAL)) && m_creature->GetMap()->IsDungeon() )
{
- if( (m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
- (!m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
+ if( (m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) ||
+ (!m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL))
{
//event flagged for instance mode
CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
@@ -67,10 +67,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), I
}
//EventMap had events but they were not added because they must be for instance
if (CreatureEventAIList.empty())
- sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature.GetEntry());
+ sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature->GetEntry());
}
else
- sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature.GetEntry());
+ sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry());
bEmptyList = CreatureEventAIList.empty();
Phase = 0;
@@ -152,7 +152,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pHolder.Time = urand(param3, param4);
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -172,17 +172,17 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
break;
case EVENT_T_HP:
{
- if (!InCombat || !m_creature.GetMaxHealth())
+ if (!InCombat || !m_creature->GetMaxHealth())
return false;
- uint32 perc = (m_creature.GetHealth()*100) / m_creature.GetMaxHealth();
+ uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
if (perc > param1 || perc < param2)
return false;
@@ -197,17 +197,17 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
break;
case EVENT_T_MANA:
{
- if (!InCombat || !m_creature.GetMaxPower(POWER_MANA))
+ if (!InCombat || !m_creature->GetMaxPower(POWER_MANA))
return false;
- uint32 perc = (m_creature.GetPower(POWER_MANA)*100) / m_creature.GetMaxPower(POWER_MANA);
+ uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
if (perc > param1 || perc < param2)
return false;
@@ -222,7 +222,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -243,7 +243,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -269,7 +269,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -286,7 +286,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -303,7 +303,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -314,10 +314,10 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
break;
case EVENT_T_TARGET_HP:
{
- if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->GetMaxHealth())
+ if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
return false;
- uint32 perc = (m_creature.getVictim()->GetHealth()*100) / m_creature.getVictim()->GetMaxHealth();
+ uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
if (perc > param1 || perc < param2)
return false;
@@ -332,14 +332,14 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
break;
case EVENT_T_TARGET_CASTING:
{
- if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->IsNonMeleeSpellCasted(false, false, true))
+ if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
return false;
//Repeat Timers
@@ -352,7 +352,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -379,7 +379,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -408,7 +408,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pHolder.Time = urand(param3, param4);
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -435,7 +435,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -460,7 +460,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
else
{
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
pHolder.Enabled = false;
}
}
@@ -475,7 +475,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
break;
default:
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
break;
}
@@ -532,7 +532,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
target = owner;
}
}
- else if (target = m_creature.getVictim())
+ else if (target = m_creature->getVictim())
{
if (target->GetTypeId() != TYPEID_PLAYER)
{
@@ -544,21 +544,21 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
}
}
- DoScriptText(temp, &m_creature, target);
+ DoScriptText(temp, m_creature, target);
}
}
break;
case ACTION_T_SET_FACTION:
{
if (param1)
- m_creature.setFaction(param1);
+ m_creature->setFaction(param1);
else
{
- if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature.GetEntry()))
+ if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
{
//if no id provided, assume reset and then use default
- if (m_creature.getFaction() != ci->faction_A)
- m_creature.setFaction(ci->faction_A);
+ if (m_creature->getFaction() != ci->faction_A)
+ m_creature->setFaction(ci->faction_A);
}
}
}
@@ -574,29 +574,29 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
{
//use default display
if (ci->Modelid1)
- m_creature.SetDisplayId(ci->Modelid1);
+ m_creature->SetDisplayId(ci->Modelid1);
}
}
//if no param1, then use value from param2 (modelId)
else
- m_creature.SetDisplayId(param2);
+ m_creature->SetDisplayId(param2);
}
else
- m_creature.DeMorph();
+ m_creature->DeMorph();
}
break;
case ACTION_T_SOUND:
- m_creature.PlayDirectSound(param1);
+ m_creature->PlayDirectSound(param1);
break;
case ACTION_T_EMOTE:
- m_creature.HandleEmoteCommand(param1);
+ m_creature->HandleEmoteCommand(param1);
break;
case ACTION_T_RANDOM_SOUND:
{
uint32 temp = GetRandActionParam(rnd, param1, param2, param3);
if (temp != uint32(0xffffffff))
- m_creature.PlayDirectSound( temp );
+ m_creature->PlayDirectSound( temp );
}
break;
case ACTION_T_RANDOM_EMOTE:
@@ -604,13 +604,13 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
uint32 temp = GetRandActionParam(rnd, param1, param2, param3);
if (temp != uint32(0xffffffff))
- m_creature.HandleEmoteCommand(temp);
+ m_creature->HandleEmoteCommand(temp);
}
break;
case ACTION_T_CAST:
{
Unit* target = GetTargetByType(param2, pActionInvoker);
- Unit* caster = &m_creature;
+ Unit* caster = m_creature;
if (!target)
return;
@@ -646,12 +646,12 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
//Melee current victim if flag not set
if (!(param3 & CAST_NO_MELEE_IF_OOM))
{
- if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
+ if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
{
AttackDistance = 0;
AttackAngle = 0;
- m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle);
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
}
}
@@ -666,7 +666,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
}
}else
- sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature.GetEntry(), param1);
+ sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), param1);
}
}
break;
@@ -677,14 +677,14 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Creature* pCreature = NULL;
if (param3)
- pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
+ pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
else
- pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+ pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
if (!pCreature)
{
- sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature.GetEntry());
+ sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
}
else if (param2 != TARGET_T_SELF && target)
pCreature->AI()->AttackStart(target);
@@ -695,19 +695,19 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Unit* target = GetTargetByType(param2, pActionInvoker);
if (target)
- m_creature.getThreatManager().modifyThreatPercent(target, param1);
+ m_creature->getThreatManager().modifyThreatPercent(target, param1);
}
break;
case ACTION_T_THREAT_ALL_PCT:
{
Unit* Temp = NULL;
- std::list<HostilReference*>::iterator i = m_creature.getThreatManager().getThreatList().begin();
- for (; i != m_creature.getThreatManager().getThreatList().end(); ++i)
+ std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
+ for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
{
- Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid());
+ Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
if (Temp)
- m_creature.getThreatManager().modifyThreatPercent(Temp, param1);
+ m_creature->getThreatManager().modifyThreatPercent(Temp, param1);
}
}
break;
@@ -724,7 +724,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Unit* target = GetTargetByType(param3, pActionInvoker);
if (target && target->GetTypeId() == TYPEID_PLAYER)
- ((Player*)target)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2);
+ ((Player*)target)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2);
}
break;
case ACTION_T_SET_UNIT_FIELD:
@@ -768,11 +768,11 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
//Allow movement (create new targeted movement gen only if idle)
if (CombatMovementEnabled)
{
- m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle);
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
}
else
{
- m_creature.GetMotionMaster()->MoveIdle();
+ m_creature->GetMotionMaster()->MoveIdle();
}
}
break;
@@ -787,7 +787,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
if (Phase > 31)
- sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature->GetEntry());
}
break;
case ACTION_T_EVADE:
@@ -797,10 +797,10 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
break;
case ACTION_T_FLEE:
{
- if(m_creature.HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ if(m_creature->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
break;
TimetoFleeLeft = 8000;
- m_creature.DoFleeToGetAssistance();
+ m_creature->DoFleeToGetAssistance();
IsFleeing = true;
}
break;
@@ -809,9 +809,9 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Unit* Temp = NULL;
if( pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER )
{
- Temp = Unit::GetUnit(m_creature,pActionInvoker->GetGUID());
+ Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID());
if( Temp )
- ((Player*)Temp)->GroupEventHappens(param1,&m_creature);
+ ((Player*)Temp)->GroupEventHappens(param1,m_creature);
}
}
break;
@@ -819,12 +819,12 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
{
Unit* Temp = NULL;
- std::list<HostilReference*>::iterator i = m_creature.getThreatManager().getThreatList().begin();
- for (; i != m_creature.getThreatManager().getThreatList().end(); ++i)
+ std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
+ for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
{
- Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid());
+ Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
if (Temp && Temp->GetTypeId() == TYPEID_PLAYER)
- ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2);
+ ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2);
}
}
break;
@@ -843,7 +843,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
if (CombatMovementEnabled)
{
- m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle);
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
}
}
break;
@@ -861,7 +861,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Phase = param1 + (rnd % (param2 - param1));
}
else
- sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
}
break;
case ACTION_T_SUMMON_ID:
@@ -875,18 +875,18 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end())
{
- sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature.GetEntry());
+ sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature->GetEntry());
return;
}
if ((*i).second.SpawnTimeSecs)
- pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
- else pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+ pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
+ else pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
if (!pCreature)
{
- sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature.GetEntry());
+ sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature->GetEntry());
}
else if (param2 != TARGET_T_SELF && target)
pCreature->AI()->AttackStart(target);
@@ -895,24 +895,24 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
case ACTION_T_KILLED_MONSTER:
{
//first attempt player who tapped creature
- if (Player* pPlayer = m_creature.GetLootRecipient())
- pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature);
+ if (Player* pPlayer = m_creature->GetLootRecipient())
+ pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
else
{
//if not available, use pActionInvoker
Unit* pTarget = GetTargetByType(param2, pActionInvoker);
if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature);
+ pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
}
}
break;
case ACTION_T_SET_INST_DATA:
{
- InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData();
+ InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
if (!pInst)
{
- sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
return;
}
@@ -924,14 +924,14 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Unit* target = GetTargetByType(param2, pActionInvoker);
if (!target)
{
- sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
return;
}
- InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData();
+ InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
if (!pInst)
{
- sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
return;
}
@@ -940,37 +940,37 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
break;
case ACTION_T_UPDATE_TEMPLATE:
{
- if (m_creature.GetEntry() == param1)
+ if (m_creature->GetEntry() == param1)
{
- sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
return;
}
- m_creature.UpdateEntry(param1, param2 ? HORDE : ALLIANCE);
+ m_creature->UpdateEntry(param1, param2 ? HORDE : ALLIANCE);
}
break;
case ACTION_T_DIE:
{
- if (m_creature.isDead())
+ if (m_creature->isDead())
{
- sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
return;
}
- m_creature.DealDamage(&m_creature, m_creature.GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
break;
case ACTION_T_ZONE_COMBAT_PULSE:
{
- if (!m_creature.isInCombat() || !m_creature.GetMap()->IsDungeon())
+ if (!m_creature->isInCombat() || !m_creature->GetMap()->IsDungeon())
{
- sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature.GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature->GetEntry());
return;
}
- DoZoneInCombat(&m_creature);
+ DoZoneInCombat(m_creature);
}
break;
@@ -1034,7 +1034,7 @@ void CreatureEventAI::Reset()
(*i).Enabled = true;
}
else
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type);
}
break;
//default:
@@ -1048,7 +1048,7 @@ void CreatureEventAI::Reset()
void CreatureEventAI::JustReachedHome()
{
- m_creature.LoadCreaturesAddon();
+ m_creature->LoadCreaturesAddon();
if (!bEmptyList)
{
@@ -1064,15 +1064,15 @@ void CreatureEventAI::JustReachedHome()
void CreatureEventAI::EnterEvadeMode()
{
- m_creature.InterruptNonMeleeSpells(true);
- m_creature.RemoveAllAuras();
- m_creature.DeleteThreatList();
- m_creature.CombatStop();
+ m_creature->InterruptNonMeleeSpells(true);
+ m_creature->RemoveAllAuras();
+ m_creature->DeleteThreatList();
+ m_creature->CombatStop();
- if (m_creature.isAlive())
- m_creature.GetMotionMaster()->MoveTargetedHome();
+ if (m_creature->isAlive())
+ m_creature->GetMotionMaster()->MoveTargetedHome();
- m_creature.SetLootRecipient(NULL);
+ m_creature->SetLootRecipient(NULL);
InCombat = false;
@@ -1154,7 +1154,7 @@ void CreatureEventAI::Aggro(Unit *who)
(*i).Enabled = true;
}
else
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type);
break;
//All normal events need to be re-enabled and their time set to 0
default:
@@ -1174,7 +1174,7 @@ void CreatureEventAI::AttackStart(Unit *who)
if (!who)
return;
- if (m_creature.Attack(who, MeleeEnabled))
+ if (m_creature->Attack(who, MeleeEnabled))
{
if (!InCombat)
{
@@ -1184,11 +1184,11 @@ void CreatureEventAI::AttackStart(Unit *who)
if (CombatMovementEnabled)
{
- m_creature.GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
+ m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
}
else
{
- m_creature.GetMotionMaster()->MoveIdle();
+ m_creature->GetMotionMaster()->MoveIdle();
}
}
}
@@ -1199,7 +1199,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
return;
//Check for OOC LOS Event
- if (!bEmptyList && !m_creature.getVictim())
+ if (!bEmptyList && !m_creature->getVictim())
{
for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr)
{
@@ -1209,18 +1209,18 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
float fMaxAllowedRange = (*itr).Event.event_param2;
//if range is ok and we are actually in LOS
- if (m_creature.IsWithinDistInMap(who, fMaxAllowedRange) && m_creature.IsWithinLOSInMap(who))
+ if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who))
{
//if friendly event&&who is not hostile OR hostile event&&who is hostile
- if (((*itr).Event.event_param1 && !m_creature.IsHostileTo(who)) ||
- ((!(*itr).Event.event_param1) && m_creature.IsHostileTo(who)))
+ if (((*itr).Event.event_param1 && !m_creature->IsHostileTo(who)) ||
+ ((!(*itr).Event.event_param1) && m_creature->IsHostileTo(who)))
ProcessEvent(*itr, who);
}
}
}
}
- //if (m_creature.isCivilian() && m_creature.IsNeutralToAll())
+ //if (m_creature->isCivilian() && m_creature->IsNeutralToAll())
// return;
if(me->canStartAttack(who))
@@ -1253,7 +1253,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
bool Combat = InCombat ? UpdateVictim() : false;
//Must return if creature isn't alive. Normally select hostil target and get victim prevent this
- if (!m_creature.isAlive())
+ if (!m_creature->isAlive())
return;
if (IsFleeing)
@@ -1316,9 +1316,9 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
case EVENT_T_RANGE:
if (Combat)
{
- if (m_creature.IsWithinDistInMap(m_creature.getVictim(),(float)(*i).Event.event_param2))
+ if (m_creature->IsWithinDistInMap(m_creature->getVictim(),(float)(*i).Event.event_param2))
{
- if (m_creature.GetDistance(m_creature.getVictim()) >= (float)(*i).Event.event_param1)
+ if (m_creature->GetDistance(m_creature->getVictim()) >= (float)(*i).Event.event_param1)
ProcessEvent(*i);
}
}
@@ -1344,7 +1344,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position)
{
//ThreatList m_threatlist;
- std::list<HostilReference*>& m_threatlist = m_creature.getThreatManager().getThreatList();
+ std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i = m_threatlist.begin();
std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin();
@@ -1356,17 +1356,17 @@ inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position
case ATTACKING_TARGET_RANDOM:
{
advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
- return Unit::GetUnit(m_creature,(*i)->getUnitGuid());
+ return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
}
case ATTACKING_TARGET_TOPAGGRO:
{
advance ( i , position);
- return Unit::GetUnit(m_creature,(*i)->getUnitGuid());
+ return Unit::GetUnit(*m_creature,(*i)->getUnitGuid());
}
case ATTACKING_TARGET_BOTTOMAGGRO:
{
advance ( r , position);
- return Unit::GetUnit(m_creature,(*r)->getUnitGuid());
+ return Unit::GetUnit(*m_creature,(*r)->getUnitGuid());
}
}
return NULL;
@@ -1394,10 +1394,10 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke
switch (Target)
{
case TARGET_T_SELF:
- return &m_creature;
+ return m_creature;
break;
case TARGET_T_HOSTILE:
- return m_creature.getVictim();
+ return m_creature->getVictim();
break;
case TARGET_T_HOSTILE_SECOND_AGGRO:
return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1);
@@ -1422,15 +1422,15 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke
Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
- CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY()));
+ CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Unit* pUnit = NULL;
- MaNGOS::MostHPMissingInRange u_check(&m_creature, range, MinHPDiff);
- MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(&m_creature, pUnit, u_check);
+ MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
+ MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
/*
typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
@@ -1439,40 +1439,40 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature.GetMap());
+ cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap());
return pUnit;
}
void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
{
- CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY()));
+ CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- MaNGOS::FriendlyCCedInRange u_check(&m_creature, range);
- MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(&m_creature, _list, u_check);
+ MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
+ MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap());
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
}
void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
{
- CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY()));
+ CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- MaNGOS::FriendlyMissingBuffInRange u_check(&m_creature, range, spellid);
- MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(&m_creature, _list, u_check);
+ MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
+ MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check);
TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap());
+ cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
}
//*********************************