diff options
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r-- | src/game/CreatureEventAI.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index cd6e58361e6..c2ae915c9a4 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -1014,10 +1014,6 @@ void CreatureEventAI::UpdateAI(const uint32 diff) //Check if we are in combat (also updates calls threat update code) bool Combat = UpdateVictim(); - //Must return if creature isn't alive. Normally select hostil target and get victim prevent this - if (!m_creature->isAlive()) - return; - if (!bEmptyList) { //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events |