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Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index e1203ef35cc..74ed23304f6 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -71,7 +71,7 @@ CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
- if(m_creature->GetMap()->IsDungeon())
+ if (m_creature->GetMap()->IsDungeon())
{
if ((1 << (m_creature->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
{
@@ -296,7 +296,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
//Note: checked only aura for effect 0, if need check aura for effect 1/2 then
// possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
Aura const * aura = m_creature->GetAura(event.buffed.spellId);
- if(!aura || aura->GetStackAmount() < event.buffed.amount)
+ if (!aura || aura->GetStackAmount() < event.buffed.amount)
return false;
//Repeat Timers
@@ -312,7 +312,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
//Note: checked only aura for effect 0, if need check aura for effect 1/2 then
// possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
Aura const * aura = pActionInvoker->GetAura(event.buffed.spellId);
- if(!aura || aura->GetStackAmount() < event.buffed.amount)
+ if (!aura || aura->GetStackAmount() < event.buffed.amount)
return false;
//Repeat Timers
@@ -457,9 +457,9 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTURRUPT_PREVIOUS));
// If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
- if(action.cast.castFlags & CAST_AURA_NOT_PRESENT)
+ if (action.cast.castFlags & CAST_AURA_NOT_PRESENT)
{
- if(target->HasAura(action.cast.spellId))
+ if (target->HasAura(action.cast.spellId))
return;
}
@@ -527,7 +527,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if(Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
+ if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
break;
}
@@ -567,7 +567,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_COMBAT_MOVEMENT:
// ignore no affect case
- if(CombatMovementEnabled==(action.combat_movement.state!=0))
+ if (CombatMovementEnabled==(action.combat_movement.state!=0))
return;
CombatMovementEnabled = action.combat_movement.state != 0;
@@ -818,7 +818,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
{
- if(action.invincibility_hp_level.is_percent)
+ if (action.invincibility_hp_level.is_percent)
InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
else
InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
@@ -1003,7 +1003,7 @@ void CreatureEventAI::AttackStart(Unit *who)
void CreatureEventAI::MoveInLineOfSight(Unit *who)
{
- if(me->getVictim())
+ if (me->getVictim())
return;
//Check for OOC LOS Event
@@ -1238,7 +1238,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
sLog.outDebug("CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u",textEntry,(*i).second.SoundId,(*i).second.Type,(*i).second.Language,(*i).second.Emote);
- if((*i).second.SoundId)
+ if ((*i).second.SoundId)
{
if (GetSoundEntriesStore()->LookupEntry((*i).second.SoundId))
pSource->PlayDirectSound((*i).second.SoundId);
@@ -1246,7 +1246,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* pSource, Unit*
sLog.outErrorDb("CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.",textEntry,(*i).second.SoundId);
}
- if((*i).second.Emote)
+ if ((*i).second.Emote)
{
if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
{
@@ -1341,9 +1341,9 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
void CreatureEventAI::DamageTaken( Unit* done_by, uint32& damage )
{
- if(InvinceabilityHpLevel > 0 && m_creature->GetHealth() < InvinceabilityHpLevel+damage)
+ if (InvinceabilityHpLevel > 0 && m_creature->GetHealth() < InvinceabilityHpLevel+damage)
{
- if(m_creature->GetHealth() <= InvinceabilityHpLevel)
+ if (m_creature->GetHealth() <= InvinceabilityHpLevel)
damage = 0;
else
damage = m_creature->GetHealth() - InvinceabilityHpLevel;
@@ -1352,7 +1352,7 @@ void CreatureEventAI::DamageTaken( Unit* done_by, uint32& damage )
bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
{
- if(event.event_type != EVENT_T_SPAWNED)
+ if (event.event_type != EVENT_T_SPAWNED)
return false;
switch (event.spawned.condition)