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-rw-r--r--src/game/CreatureEventAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index 6c21f1abdce..7e67dffefcd 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -263,11 +263,11 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
void JustRespawned();
void Reset();
void JustReachedHome();
+ void EnterCombat(Unit *enemy);
void EnterEvadeMode();
void JustDied(Unit* killer);
void KilledUnit(Unit* victim);
void JustSummoned(Creature* pUnit);
- void Aggro(Unit *who);
void AttackStart(Unit *who);
void MoveInLineOfSight(Unit *who);
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);