diff options
Diffstat (limited to 'src/game/CreatureEventAI.h')
-rw-r--r-- | src/game/CreatureEventAI.h | 116 |
1 files changed, 59 insertions, 57 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index e945f7661be..f5e89026508 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -32,74 +32,74 @@ class WorldObject; #define MAX_ACTIONS 3 #define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available -enum Event_Types +enum EventAI_Type { - EVENT_T_TIMER = 0, //InitialMin, InitialMax, RepeatMin, RepeatMax - EVENT_T_TIMER_OOC = 1, //InitialMin, InitialMax, RepeatMin, RepeatMax - EVENT_T_HP = 2, //HPMax%, HPMin%, RepeatMin, RepeatMax - EVENT_T_MANA = 3, //ManaMax%,ManaMin% RepeatMin, RepeatMax - EVENT_T_AGGRO = 4, //NONE - EVENT_T_KILL = 5, //RepeatMin, RepeatMax - EVENT_T_DEATH = 6, //NONE - EVENT_T_EVADE = 7, //NONE - EVENT_T_SPELLHIT = 8, //SpellID, School, RepeatMin, RepeatMax - EVENT_T_RANGE = 9, //MinDist, MaxDist, RepeatMin, RepeatMax - EVENT_T_OOC_LOS = 10, //NoHostile, NoFriendly, RepeatMin, RepeatMax - EVENT_T_SPAWNED = 11, //NONE - EVENT_T_TARGET_HP = 12, //HPMax%, HPMin%, RepeatMin, RepeatMax - EVENT_T_TARGET_CASTING = 13, //RepeatMin, RepeatMax - EVENT_T_FRIENDLY_HP = 14, //HPDeficit, Radius, RepeatMin, RepeatMax - EVENT_T_FRIENDLY_IS_CC = 15, //DispelType, Radius, RepeatMin, RepeatMax - EVENT_T_FRIENDLY_MISSING_BUFF = 16, //SpellId, Radius, RepeatMin, RepeatMax - EVENT_T_SUMMONED_UNIT = 17, //CreatureId, RepeatMin, RepeatMax - EVENT_T_TARGET_MANA = 18, //ManaMax%, ManaMin%, RepeatMin, RepeatMax - EVENT_T_QUEST_ACCEPT = 19, //QuestID + EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax + EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax + EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax + EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax + EVENT_T_AGGRO = 4, // NONE + EVENT_T_KILL = 5, // RepeatMin, RepeatMax + EVENT_T_DEATH = 6, // NONE + EVENT_T_EVADE = 7, // NONE + EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax + EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax + EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax + EVENT_T_SPAWNED = 11, // NONE + EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax + EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax + EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax + EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax + EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax + EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax + EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax + EVENT_T_QUEST_ACCEPT = 19, // QuestID EVENT_T_QUEST_COMPLETE = 20, // - EVENT_T_REACHED_HOME = 21, //NONE - EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2 + EVENT_T_REACHED_HOME = 21, // NONE + EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2 EVENT_T_END, }; -enum Action_Types +enum EventAI_ActionType { - ACTION_T_NONE = 0, //No action - ACTION_T_TEXT = 1, //-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values. - ACTION_T_SET_FACTION = 2, //FactionId (or 0 for default) - ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) - ACTION_T_SOUND = 4, //SoundId - ACTION_T_EMOTE = 5, //EmoteId - ACTION_T_RANDOM_SAY = 6, //UNUSED - ACTION_T_RANDOM_YELL = 7, //UNUSED - ACTION_T_RANDOM_TEXTEMOTE = 8, //UNUSED + ACTION_T_NONE = 0, //*No action + ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values. + ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default) + ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) + ACTION_T_SOUND = 4, //*SoundId + ACTION_T_EMOTE = 5, //*EmoteId + ACTION_T_RANDOM_SAY = 6, //*UNUSED + ACTION_T_RANDOM_YELL = 7, //*UNUSED + ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field) - ACTION_T_RANDOM_EMOTE = 10, //EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field) - ACTION_T_CAST = 11, //SpellId, Target, CastFlags - ACTION_T_SUMMON = 12, //CreatureID, Target, Duration in ms - ACTION_T_THREAT_SINGLE_PCT = 13, //Threat%, Target + ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field) + ACTION_T_CAST = 11, //*SpellId, Target, CastFlags + ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms + ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target ACTION_T_THREAT_ALL_PCT = 14, //Threat% - ACTION_T_QUEST_EVENT = 15, //QuestID, Target - ACTION_T_CASTCREATUREGO = 16, //QuestID, SpellId, Target - ACTION_T_SET_UNIT_FIELD = 17, //Field_Number, Value, Target - ACTION_T_SET_UNIT_FLAG = 18, //Flags (may be more than one field OR'd together), Target - ACTION_T_REMOVE_UNIT_FLAG = 19, //Flags (may be more than one field OR'd together), Target + ACTION_T_QUEST_EVENT = 15, //*QuestID, Target + ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target + ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target + ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target + ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking) ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) - ACTION_T_SET_PHASE = 22, //Phase - ACTION_T_INC_PHASE = 23, //Value (may be negative to decrement phase, should not be 0) + ACTION_T_SET_PHASE = 22, //*Phase + ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0) ACTION_T_EVADE = 24, //No Params ACTION_T_FLEE = 25, //No Params - ACTION_T_QUEST_EVENT_ALL = 26, //QuestID - ACTION_T_CASTCREATUREGO_ALL = 27, //QuestId, SpellId - ACTION_T_REMOVEAURASFROMSPELL = 28, //Target, Spellid + ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID + ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId + ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3 ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax - ACTION_T_SUMMON_ID = 32, //CreatureId, Target, SpawnId - ACTION_T_KILLED_MONSTER = 33, //CreatureId, Target - ACTION_T_SET_INST_DATA = 34, //Field, Data - ACTION_T_SET_INST_DATA64 = 35, //Field, Target - ACTION_T_UPDATE_TEMPLATE = 36, //Entry, Team + ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId + ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target + ACTION_T_SET_INST_DATA = 34, //*Field, Data + ACTION_T_SET_INST_DATA64 = 35, //*Field, Target + ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team ACTION_T_DIE = 37, //No Params ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params @@ -156,7 +156,7 @@ enum EventFlags EFLAG_RESERVED_4 = 0x10, EFLAG_RESERVED_5 = 0x20, EFLAG_RESERVED_6 = 0x40, - EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build of SD2 only + EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build }; // String text additional data, used in (CreatureEventAI) @@ -176,10 +176,12 @@ struct CreatureEventAI_Event uint32 creature_id; - uint16 event_type; uint32 event_inverse_phase_mask; - uint8 event_chance; - uint8 event_flags; + + EventAI_Type event_type : 16; + uint8 event_chance : 8; + uint8 event_flags : 8; + union { uint32 event_param1; @@ -203,7 +205,7 @@ struct CreatureEventAI_Event struct _action { - uint16 type; + EventAI_ActionType type: 16; union { uint32 param1; |