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Diffstat (limited to 'src/game/CreatureEventAI.h')
-rw-r--r-- | src/game/CreatureEventAI.h | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h new file mode 100644 index 00000000000..7e67dffefcd --- /dev/null +++ b/src/game/CreatureEventAI.h @@ -0,0 +1,307 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_CREATURE_EAI_H +#define MANGOS_CREATURE_EAI_H + +#include "Common.h" +#include "Creature.h" +#include "CreatureAI.h" +#include "Unit.h" + +class Player; +class WorldObject; + +#define EVENT_UPDATE_TIME 500 +#define SPELL_RUN_AWAY 8225 +#define MAX_ACTIONS 3 +#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available + +enum EventAI_Type +{ + EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax + EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax + EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax + EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax + EVENT_T_AGGRO = 4, // NONE + EVENT_T_KILL = 5, // RepeatMin, RepeatMax + EVENT_T_DEATH = 6, // NONE + EVENT_T_EVADE = 7, // NONE + EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax + EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax + EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax + EVENT_T_SPAWNED = 11, // NONE + EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax + EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax + EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax + EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax + EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax + EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax + EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax + EVENT_T_QUEST_ACCEPT = 19, // QuestID + EVENT_T_QUEST_COMPLETE = 20, // + EVENT_T_REACHED_HOME = 21, // NONE + EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2 + + EVENT_T_END, +}; + +enum EventAI_ActionType +{ + ACTION_T_NONE = 0, //*No action + ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values. + ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default) + ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph) + ACTION_T_SOUND = 4, //*SoundId + ACTION_T_EMOTE = 5, //*EmoteId + ACTION_T_RANDOM_SAY = 6, //*UNUSED + ACTION_T_RANDOM_YELL = 7, //*UNUSED + ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED + ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field) + ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field) + ACTION_T_CAST = 11, //*SpellId, Target, CastFlags + ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms + ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target + ACTION_T_THREAT_ALL_PCT = 14, //Threat% + ACTION_T_QUEST_EVENT = 15, //*QuestID, Target + ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target + ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target + ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target + ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target + ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking) + ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) + ACTION_T_SET_PHASE = 22, //*Phase + ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0) + ACTION_T_EVADE = 24, //No Params + ACTION_T_FLEE = 25, //No Params + ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID + ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId + ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid + ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle + ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3 + ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax + ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId + ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target + ACTION_T_SET_INST_DATA = 34, //*Field, Data + ACTION_T_SET_INST_DATA64 = 35, //*Field, Target + ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team + ACTION_T_DIE = 37, //No Params + ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params + + ACTION_T_SET_ACTIVE = 101, //Apply + ACTION_T_SET_AGGRESSIVE = 102, //Apply + ACTION_T_ATTACK_START_PULSE = 103, //Distance + ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms + ACTION_T_CALL_ASSISTANCE = 105, //Radius + + ACTION_T_END, +}; + +enum Target +{ + //Self (m_creature) + TARGET_T_SELF = 0, //Self cast + + //Hostile targets (if pet then returns pet owner) + TARGET_T_HOSTILE, //Our current target (ie: highest aggro) + TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) + TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) + TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list + TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat + + //Invoker targets (if pet then returns pet owner) + TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF) + + //Hostile targets (including pets) + TARGET_T_HOSTILE_WPET, //Current target (can be a pet) + TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) + TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) + TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list + TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat + + TARGET_T_ACTION_INVOKER_WPET, + + TARGET_T_END +}; + +enum CastFlags +{ + CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting + CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time) + CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range + CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range + CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself + CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell +}; + +enum EventFlags +{ + EFLAG_REPEATABLE = 0x01, //Event repeats + EFLAG_NORMAL = 0x02, //Event only occurs in Normal instance difficulty + EFLAG_HEROIC = 0x04, //Event only occurs in Heroic instance difficulty + EFLAG_RESERVED_3 = 0x08, + EFLAG_RESERVED_4 = 0x10, + EFLAG_RESERVED_5 = 0x20, + EFLAG_RESERVED_6 = 0x40, + EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build +}; + +// String text additional data, used in (CreatureEventAI) +struct StringTextData +{ + uint32 SoundId; + uint8 Type; + uint32 Language; + uint32 Emote; +}; +// Text Maps +typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap; + +struct CreatureEventAI_Event +{ + uint32 event_id; + + uint32 creature_id; + + uint32 event_inverse_phase_mask; + + EventAI_Type event_type : 16; + uint8 event_chance : 8; + uint8 event_flags : 8; + + union + { + uint32 event_param1; + int32 event_param1_s; + }; + union + { + uint32 event_param2; + int32 event_param2_s; + }; + union + { + uint32 event_param3; + int32 event_param3_s; + }; + union + { + uint32 event_param4; + int32 event_param4_s; + }; + + struct _action + { + EventAI_ActionType type: 16; + union + { + uint32 param1; + int32 param1_s; + }; + union + { + uint32 param2; + int32 param2_s; + }; + union + { + uint32 param3; + int32 param3_s; + }; + }action[MAX_ACTIONS]; +}; +//Event_Map +typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map; + +struct CreatureEventAI_Summon +{ + uint32 id; + + float position_x; + float position_y; + float position_z; + float orientation; + uint32 SpawnTimeSecs; +}; + +//EventSummon_Map +typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map; + +struct CreatureEventAIHolder +{ + CreatureEventAIHolder(CreatureEventAI_Event p) : Event(p), Time(0), Enabled(true){} + + CreatureEventAI_Event Event; + uint32 Time; + bool Enabled; +}; + +class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI +{ + + public: + explicit CreatureEventAI(Creature *c); + ~CreatureEventAI() + { + CreatureEventAIList.clear(); + } + void JustRespawned(); + void Reset(); + void JustReachedHome(); + void EnterCombat(Unit *enemy); + void EnterEvadeMode(); + void JustDied(Unit* killer); + void KilledUnit(Unit* victim); + void JustSummoned(Creature* pUnit); + void AttackStart(Unit *who); + void MoveInLineOfSight(Unit *who); + void SpellHit(Unit* pUnit, const SpellEntry* pSpell); + void UpdateAI(const uint32 diff); + void ReceiveEmote(Player* pPlayer, uint32 text_emote); + static int Permissible(const Creature *); + + bool ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker = NULL); + void ProcessAction(uint16 type, uint32 param1, uint32 param2, uint32 param3, uint32 rnd, uint32 EventId, Unit* pActionInvoker); + inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3); + inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker); + inline Unit* SelectUnit(AttackingTarget target, uint32 position); + + void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target); + bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered); + + Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff); + void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid); + void DoFindFriendlyCC(std::list<Creature*>& _list, float range); + + //Holder for events (stores enabled, time, and eventid) + std::list<CreatureEventAIHolder> CreatureEventAIList; + uint32 EventUpdateTime; //Time between event updates + uint32 EventDiff; //Time between the last event call + bool bEmptyList; + + //Variables used by Events themselves + uint8 Phase; //Current phase, max 32 phases + bool CombatMovementEnabled; //If we allow targeted movment gen (movement twoards top threat) + bool MeleeEnabled; //If we allow melee auto attack + uint32 AttackDistance; //Distance to attack from + float AttackAngle; //Angle of attack + + uint32 TimetoFleeLeft; + bool IsFleeing; +}; +#endif |